Uncharted 4 Quietly Switched to 30fps?

I am still trying to figure out where they said the game would be 60FPS. Surely this assumption and grand-injustice is not born from a cut-scene trailer posted on the web.
http://www.cinemablend.com/games/Uncharted-4-Thief-End-Targeting-1080p-60fps-PS4-64583.html

“That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.”
 
http://www.cinemablend.com/games/Uncharted-4-Thief-End-Targeting-1080p-60fps-PS4-64583.html

“That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.”

And we go full circle and people not being able to read. Hooray!
 
And we go full circle and people not being able to read. Hooray!
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It's not the same thing as frame rate. ND could have easily toned down the game to hit 60fps and still be gorgeous with us all gawking at it, assuming they have actually been trying to hit 60fps for the past three years. And we are still early into the next generation so most people wont tell the difference between gorgeous and stupidly gorgeous. But many games still sell extremely well despite not being graphically intense like CoD and Minecraft so I still don't see why it has to be so forcibly pretty as humanly possible.

But I don't have a problem at all with the game being 30fps. My problem is that they announced the game with debut trailer at 60fps, and now they are quietly going back to 30fps and not saying "hey! Sorry! We took out that 60fps feature we hyped up and advertised earlier. I'm sorry you had to buy the game first to find that out!" 60fps is definitely an advertisable feature, and for advertisement's sake, they won't advertise "now back at 30fps!" Which is an issue of false advertisement running amuck the industry right now.

They didn't promise they'd make it 60 FPS. They are targeting it. Of course, they'd know best whether they can hit that mark. At the end of the day, they might go TLoU way and give 60 FPS or capped 30 FPS with better visuals like TLoU remastered did.
 
They didn't promise they'd make it 60 FPS. They are targeting it. Of course, they'd know best whether they can hit that mark. At the end of the day, they might go TLoU way and give 60 FPS or capped 30 FPS with better visuals like TLoU remastered did.


Woot! We have a literate among us. Here, have a cookie...

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They didn't promise they'd make it 60 FPS. They are targeting it. Of course, they'd know best whether they can hit that mark. At the end of the day, they might go TLoU way and give 60 FPS or capped 30 FPS with better visuals like TLoU remastered did.
"Targeting" is just a weasel word. And it wouldn't matter if they never said anything at all. Débuting at E3 is your strongest marketing tool. Débuting as they did at the largest gaming expo, E3, where the masses will be hyped and convinced the game will be 60fps, and then quiently downgrading back to 30fps. It's all part of the current trend Ubisoft started.
 
"Targeting" is just a weasel word. And it wouldn't matter if they never said anything at all. Débuting at E3 is your strongest marketing tool. Débuting as they did at the largest gaming expo, E3, where the masses will be hyped and convinced the game will be 60fps, and then quiently downgrading back to 30fps. It's all part of the current trend Ubisoft started.

Well, we'll see if we get more info @ E3. The game should be @ 60 FPS by then. If not, then you can have your triumphant victory!
 
Well, we'll see if we get more info @ E3. The game should be @ 60 FPS by then. If not, then you can have your triumphant victory!
That is no victory for me. I hope you are right. I am championing for 60fps for Uncharted, not 30fps. But I just understand ND's actions aren't adding up.
 
Making sacrifices just to achieve 60fps on an under powered console is not a good thing IMO. I would rather them do like Dried Mangoes said...offer the ability to lock at 30fps and get EVERYTHING, or let it fluctuate up to 60fps for those that insist on some 60fps. Just don't cut back on textures, AI, animations, draw distance or the like just to make it 60 because it is 60.

Game play is priority one.
 
"Targeting" is just a weasel word. And it wouldn't matter if they never said anything at all. Débuting at E3 is your strongest marketing tool. Débuting as they did at the largest gaming expo, E3, where the masses will be hyped and convinced the game will be 60fps, and then quiently downgrading back to 30fps. It's all part of the current trend Ubisoft started.

You seem to be the only one who was convinced it would be 60FPS, and technically, you can not downgrade something when it was never stated to be so or a different kind of media. Cutscene does not = gameplay.
 
Cutscene does not = gameplay.
True, but thats not actually the key point,

the key point is, the reveal wasn't realtime.
It's only in-engine, they never once said it was real time. ( in fact they were asked, but give the same in engine capture on real hardware reply)

In-engine =/= realtime.


It was all along a target, to be able to achieve the visual fidelity shown at 60fps, or even 30.
 
True, but thats not actually the key point,

the key point is, the reveal wasn't realtime.
It's only in-engine,
they never once said it was real time. ( in fact they were asked, but give the same in engine capture on real hardware reply)

In-engine =/= realtime.


It was all along a target, to be able to achieve the visual fidelity shown at 60fps, or even 30.

What do you mean it wasn't realtime? It was a realtime cutscene.. but that's still realtime. No, it wasn't actual gameplay footage, but meh. I never expected the game to look like the E3 trailer in gameplay and still run at 60fps. That was just expecting way too much.
 
A cutscene can be realtime or prendered.

To say a scene is not realtime because it's not gameplay is a wrong statement.

Normally prerendered means it's done using a software renderer like maya, Vray, renderman etc. Diablo 3 cutscenes, wow cutscenes are examples.

In u4 case, it's a bit complicated to explain.it uses in-engine footage. but it's not realtime. You can think of it as hardware( in-engine) rendered ( frame by frame) then made into a video to run at 60fps.

So technically it's still show what the engine can achieve, but probably unable to do it realtime yet. Hence they mentioned it was a target they are heading. That's why 'in game footage' or 'realtime' was never mentioned.
 
In engine, in game, real time, cut scene, or whatever you call them....when you switch from that "scene" to actual game play where you are controlling the character with your analog stick, the graphic fidelity drops substantially. That is the norm for games.
 
Meh, Uncharted 4 is the best looking game in existence. The only one that may challenge that claim is The Order 1886.
 
I'm sorry but if you say "we're targeting 60fps" and you don't deliver, people are going to be upset. You might as well have not said anything until you were actually able to deliver.
 
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I'm sorry but if you say "we're targeting 60fps" and you don't deliver, people are going to be upset. You might as well have not said anything until you were actually able to deliver.

True, but I think people will get over it. I'd rather target 30fps@1080p with next-gen visuals than to tone down the graphics and get 1080p@60fps. I think more people would be upset over the latter.
 
I'm sorry but if you say "we're targeting 60fps" and you don't deliver, people are going to be upset. You might as well have not said anything until you were actually able to deliver.

True, but I think people will get over it. I'd rather target 30fps@1080p with next-gen visuals than to tone down the graphics and get 1080p@60fps. I think more people would be upset over the latter.

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True, but I think people will get over it. I'd rather target 30fps@1080p with next-gen visuals than to tone down the graphics and get 1080p@60fps. I think more people would be upset over the latter.

Yea I couldn't care less, Uncharted is not a game that could benefit from 60fps as much as say an competitive FPS or a simulation racer.
 
A cutscene can be realtime or prendered.

To say a scene is not realtime because it's not gameplay is a wrong statement.

Normally prerendered means it's done using a software renderer like maya, Vray, renderman etc. Diablo 3 cutscenes, wow cutscenes are examples.

In u4 case, it's a bit complicated to explain.it uses in-engine footage. but it's not realtime. You can think of it as hardware( in-engine) rendered ( frame by frame) then made into a video to run at 60fps.

So technically it's still show what the engine can achieve, but probably unable to do it realtime yet. Hence they mentioned it was a target they are heading. That's why 'in game footage' or 'realtime' was never mentioned.

The Uncharted 4 reveal was real-time, I'm not sure what you're going on about here.

What you just listed was two examples of pre-rendering. The first one being straight up computer graphics, the second one being what they used for the previous Uncharted games, where they hooked multiple PS3s to do the trick to turn the actual engine and the consoles into a rendering farm:

91aafwh0bxm.jpg

(Pic related: that's it)


On the other hand; Uncharted 4 cutscenes are rendered on your console; completely in realtime. Evidence:

nyq0LK7.jpg

A7 reppin
foLzASY.png


From the looks of the actual game versus the reveal cutscene, the main difference are lighting and higher detail. Without the need to maintain AI and full physics for the entire level, it's likely they utilize the CPU for extra post processing and a higher-end lighting model.
 
I'm sorry but if you say "we're targeting 60fps" and you don't deliver, people are going to be upset. You might as well have not said anything until you were actually able to deliver.

The game's a year out. Jumping the gun a little early don't you think ?

Did Xbox fans go on a raging spree when destiny alpha and beta was 900p even though they were targeting 1080p? No. They gave them time. Besides this is pre alpha footage and knowing ND, they'd rather focus more on the visuals first. The game looks spectacular so I'm not upset.
 
The game's a year out. Jumping the gun a little early don't you think ?

Did Xbox fans go on a raging spree when destiny alpha and beta was 900p even though they were targeting 1080p? No. They gave them time. Besides this is pre alpha footage and knowing ND, they'd rather focus more on the visuals first. The game looks spectacular so I'm not upset.

Going from 900p to 1080p isn't as big of a jump as doubling your frame rate is, but I know what you're talking about. The only reason Destiny was able to move up from 900p to 1080p is because the new Xbox One SDK allowed devs to take back the 10% performance that Kinect robbed from them.
 
The Uncharted 4 reveal was real-time, I'm not sure what you're going on about here.

What you just listed was two examples of pre-rendering. The first one being straight up computer graphics, the second one being what they used for the previous Uncharted games, where they hooked multiple PS3s to do the trick to turn the actual engine and the consoles into a rendering farm:

91aafwh0bxm.jpg

(Pic related: that's it)


On the other hand; Uncharted 4 cutscenes are rendered on your console; completely in realtime. Evidence:

nyq0LK7.jpg

A7 reppin
foLzASY.png


From the looks of the actual game versus the reveal cutscene, the main difference are lighting and higher detail. Without the need to maintain AI and full physics for the entire level, it's likely they utilize the CPU for extra post processing and a higher-end lighting model.
I have been playing with CG since 2004 & recently started development of my own game. I do know what is real time & what is prerendered. As developers are usually very clear when they produce in game realtime footage. If asked, they will say, its realtime (if it is realtime). Because it is the most direct & clear answer to the question.

I know most people may not be able to dedude from what Corrinne Yu said, that the footage is real-time or not, but as someone with some experience with game engine & software render, the replies look suspicious, which made me read a few time, & hence my deduction.

The answer whether the game is realtime or not can be found in the replies by Corrinne Yu, interestingly, not what was written, but what was NOT written. The word is 'Real Time' (or any thing that represent real time like in-game footage) was never once mentioned.

If the footage is realtime, she would have answer simply, "Yes its realtime." She can of course clarify it is running on PS4 etc...But she will mention real time. The omission is 'interesting'.

We know it is in-engine, running on PS4 (not the trailer, but the capture of the footage), her replies.

The footage is In-engine captured from PS4. There is no doubt about this. All hardware render using PS4, using their engine, this is also clear. There is no argument. In fact that was what Ms Yu said, in fact that was all she said. Note she never said it ran at 60fps, or its real time, or anything that suggest it.

We can conclude that it is In-engine captured from PS4. You cannot however deduce it it is realtime or not from the replies by Ms Yu.

But when it is easier to just say 'yes, its real time' than say a lot of stuff, but short of answering if its real time, and not once, but twice, then there are reason to believe its likely not.

To be honest, I rather keep quiet on this, in fact its easier, & doesn't made me look like some fanboy or such, & likely I will get a bit of abuse. But if I know its likely not realtime, but keep mum, I feel I am not being honest to people.

To be fair, I can understand what Naughty dog are trying to do. Its not uncommon for developers to throw everything at the engine & see what can be achieved, then optimise for better fps & stability.

They probably pushed the engine & PS4 to the limit & produce the cutscene footage, & wanted to shared with us, what we can expect (or what they hope we can expect) when the game is done.
Essentially, both the visuals (of the reveal) & FPS are targets.

Maybe some marketing people come in and said, wait, just do not mention it isn't real time, & from then they have to play along.

They did later show the gameplay footage, & they manage to for most part keep the level of visuals (avid 30fps).
 
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While we were going hands on with The Order 1886 at E3 2014, GamingBolt’s Leonid Melikov bumped into Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette. Although we were not able to conduct a full fledged interview with them, the duo were able to confirm a few interesting points about the trailer for Uncharted 4: A Thief’s End.

They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
http://gamingbolt.com/uncharted-4s-...an-actual-level-in-the-game-was-all-in-engine

This debate was had a long time ago, I'm not even sure why you're questioning it.
 
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The game's a year out. Jumping the gun a little early don't you think ?

Did Xbox fans go on a raging spree when destiny alpha and beta was 900p even though they were targeting 1080p? No. They gave them time. Besides this is pre alpha footage and knowing ND, they'd rather focus more on the visuals first. The game looks spectacular so I'm not upset.

For uncharted type of game, 30fps should be fine. Dragon age is 30fps (sometimes less), & I am not complaining. I think they shot themselves in the foot a little when they mention how game changing it is at 60fps (TLOU) & targeting 60fps for their next games.
 
While we were going hands on with The Order 1886 at E3 2014, GamingBolt’s Leonid Melikov bumped into Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette. Although we were not able to conduct a full fledged interview with them, the duo were able to confirm a few interesting points about the trailer for Uncharted 4: A Thief’s End.

They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
http://gamingbolt.com/uncharted-4s-...an-actual-level-in-the-game-was-all-in-engine

This debate was had a long time ago, I'm not even sure why you're questioning it.
In-engine =/= realtime! Its not the same, & I am not being nitpicking because it isn't.

I said it like a thousand time. naughty Dog NEVER once mention it was realtime. If anyone can find a post by Naught dog that the footage was realtime (not in-engine), I will rest my case.

Here is a in-engine (UE4) screenshot I took (I know its not most pretty, but thats not the debate), runing on my actual laptop. But it ran at average of 18fps! But I can absolutely capture the game & made it run at 60fps (via making it into a video). It will be in-engine, ruuning on actual hardware, but it will not be realtime.
http://fc07.deviantart.net/fs71/i/2014/263/c/3/captureue401_by_starseeker-d7zubtk.jpg

Edit: Actually, you are right, in the article, the reporter mentioned that the footage was confirm to be realtime & in-engine (in fact realtime already means in-engine) by the developer. However, its not clear what exactly said by the developers so. He could think the developers said realtime.

I just deduced what I read. I do not want to debate this point until the game comes out. I stand by my point (unless I can be proven wrong), I am not someone that cannot accept I am wrong, or reason with, just that I wanted to be proven wrong.

But feel free not to agree with me. In any case, it was the past, onlygameplay video (which will obviously be real time) will be analysis from now.
 
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