"Life is Strange is one of the year’s most acclaimed storytelling games, but it nearly didn’t get made.
“Dontnod visited us to show us a different project. We decided quite quickly that it wasn’t for us, and it was one of those great moments when they said — it was almost like a postscript to the meeting — ‘OK, we are also working on this.’ “You could instantly see the jaws drop, and the reaction and desire to start playing with it.”
“The game came out of that encounter. We love what the team is doing; we feel we can help them and we are really pleased we got to work with Dontnod.”
"Life is Strange recently picked up two Develop awards for industry excellence, winning in the categories for best new intellectual property and best narrative."
http://venturebeat.com/2015/08/07/s...trange-after-a-failed-pitch-for-another-game/
“Dontnod visited us to show us a different project. We decided quite quickly that it wasn’t for us, and it was one of those great moments when they said — it was almost like a postscript to the meeting — ‘OK, we are also working on this.’ “You could instantly see the jaws drop, and the reaction and desire to start playing with it.”
“The game came out of that encounter. We love what the team is doing; we feel we can help them and we are really pleased we got to work with Dontnod.”
"Life is Strange recently picked up two Develop awards for industry excellence, winning in the categories for best new intellectual property and best narrative."
http://venturebeat.com/2015/08/07/s...trange-after-a-failed-pitch-for-another-game/