Agree 99.99%I don’t think anyone cares about their engine.
Anyway there is this narrative that big corporation/ publishers are bad, small Indies and Small Business good. Fun fact, business being good is not about the size, only because issues more obvious and well known when a business is big.
It’s popular to hate rich people or big corporations.
the double standard is very apparent. People upset how EA or something charged like 15-20 bucks for cosmetic armor, yet “Indies“ like GGG charges 42-84 bucks for an armor, almost $500 for supporter packs. They even charge 5bucks to remove an effect, things other game put in options For free.
Agree 99.99%
I reserved the 0.01% for EA, they're the devil.
EasilyI reckon Activision and 2k are probably worse then EA in these recent years imo.
Yeah... you're prob right... I just can't let go of the battlefront 2 debacle.I reckon Activision and 2k are probably worse then EA in these recent years imo.
Yeah... you're prob right... I just can't let go of the battlefront 2 debacle.
Real time vs full path. Sounds like watered down ray tracing.
"Crytek" didn't say anything. A person who used to work for Crytek did, and they pulled their comments. You keep saying it.Crytek is a 3rd party who works on all platforms and makes arguably the best engines.(more than Crytek praised it although unnamed)
Can you show a 3rd party who matches them at least in experience with XSX and ps5 saying the dumb claims some been making?
I'll wait....
I'm not taking anything that the supposed Crytek employee or that former Sony employee said seriously. Even if that guy from Crytek is telling the truth I don't know anything about him and I have no reason to believe he'd be willing to put his name out there if he's working at a company that's making games even if he himself isn't under an NDA personally he's basically telling everyone his co-workers are spilling the beans and that would not only piss off the console makers but the higher ups at Crytek as well. He'd be putting his job at risk and possibly other people's jobs for some internet fame and that just doesn't make sense.
Just to be clear working at Crytek doesn't mean you have access to dev kits, the only people with access are the ones actually working on next gen games right now, when I worked at Activision back in 2005 (for 2 or 3 days lol) We all knew about the 360 but nobody outside of the teams working on the next gen games knew what they looked like or who was even working on them, that stuff was "top secret" at the time.
As far as the guy who used to work for Sony, it turns out that he greatly exaggerated his resume, he also admits to not talking to anyone who has access to a PS5 dev kit but supposedly knows some who have XSX dev kits. Let's be real, he hasn't been in the industry for almost 15 years, how many close friends does anyone think he still has that make games? especially those that would break NDA's to tell him things only to have him turn around and spill it on twitter? the guy is a fraud and trying to draw attention to himself.
Those brothers admitted they are running PS5 "spec" pcs. Dont even have dev kits. So take it with a grain of salt, honestly.Quantum Error Dev Confirms the Game Will Use Real-Time Ray Tracing on PS5, Says It's Easy to Implement - PlayStation LifeStyle
TeamKill Media has confirmed that Quantum Error will use real-time PS5 ray tracing in response to concerns from fans.www.playstationlifestyle.net
Easy and @ 100%
PS5 with it's custom set environment specs is stronger than a PC with so called similar parts.Those brothers admitted they are running PS5 "spec" pcs. Dont even have dev kits. So take it with a grain of salt, honestly.
Stolen from gaf/
Rightisright
Microsoft has said that the XSX can do 380 billion intersections per second.
"RDNA 2 fully supports the latest DXR Tier 1.1 standard, and similar to the Turing RT core, it accelerates the creation of the so-called BVH structures required to accurately map ray traversal and intersections, tested against geometry. In short, in the same way that light 'bounces' in the real world, the hardware acceleration for ray tracing maps traversal and intersection of light at a rate of up to 380 billion intersections per second."
Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
Nvidia on the other hand states that their RTX cards can do upwards to 10 Billion intersection per second.
"All told, NVIDIA claims that the fastest Turing parts, based on the TU102 GPU, can handle upwards of 10 billion ray intersections per second (10 GigaRays/second), ten-times what Pascal can do if it follows the same process using its shaders."
It would appear that the XSXs Ray Tracing Performance is greater than the best Nvidia RTX cards, or so it would seem from the figures given out by Nvidia and MS.
2080ti am cry
For a console, that's ridiculous though. I'd expect them to be at 2 year old high end cards, but 380 vs 10? Pretty crazy. I don't know If i believe it, tbh...Well s*** I would expect newer generations of hardware to be better than 2 year old hardware. I mean who would have thought?
For a console, that's ridiculous though. I'd expect them to be at 2 year old high end cards, but 380 vs 10? Pretty crazy. I don't know If i believe it, tbh...
I believe it will be better and more efficient.For a console, that's ridiculous though. I'd expect them to be at 2 year old high end cards, but 380 vs 10? Pretty crazy. I don't know If i believe it, tbh...
For a console, that's ridiculous though. I'd expect them to be at 2 year old high end cards, but 380 vs 10? Pretty crazy. I don't know If i believe it, tbh...
I always play wired for lower input lag.With both systems using SSDs you think input lag will be cut down as a given?
Could games, especially fighting games, designed just for the next gen see a better response rate then say arcade games (especially when the controller is wired)?
With both systems using SSDs you think input lag will be cut down as a given?
Could games, especially fighting games, designed just for the next gen see a better response rate then say arcade games (especially when the controller is wired)?