Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

Status
Not open for further replies.
4.5 on the Xbox side... waiting on word for ps5

Yeah...which is a hefty chunk of memory. Leaves only a little for CPU before you're moving into the fast memory pool where speed matters for GPU and less for CPU and OS.

If someone is going to point to a memory bottleneck on Series X, first they have to acknowledge the impact the decompression block and SSD acting as an extension of memory and its impact on the ratio of memory needed compared to today's architecture. I don't believe anyone has even tried to guesstimate that yet. Theres too much missing info there.

Then they need to address how much memory is going to be occupied by OS and CPU on average. If OS uses a lot more memory on Series X and hardly any on PS5, there's your potential advantage. Not the speed. The slow memory is being fully used by tasks that don't benefit from high speed.

Instead we just get circular logic. Videos referring to videos referring to websites that refer to videos that started it all....that all say the same thing. PS5 can use all 16GB for graphics.

Its not downplaying PS5 to ask where the OS and CPU usage go when that happens?
 
Last edited:
  • Like
Reactions: Frozpot
I just dont believe the hype from anyone any more.
I remember when EA was showing off their games on PS3 and hiding the Xbox 360 versions ( Medal of Honor and Fight Night) because PS3 was the lead platform and was suppossed to show a clear advantage.
 

Pretty much just doubling down on what we know, though it is nice to have actual devs go on record to talk about it. This is what the tech director at The Coalition had to say.

"With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading. As we look to the future, the Xbox Series X's Sampler Feedback for Streaming (SFS) is a game-changer for how we think about world streaming and visual level of detail. We will be exploring how we can use it in future titles to both increase the texture detail in our game beyond what we can fit into memory, as well as reduce load times further by increasing on-demand loading to just before we need it, instead of pre-loading everything up-front as we would use a more traditional 'level loading' approach."
 
Last edited:
  • Informative
Reactions: karmakid
Stolen from gaf/
Rightisright


Microsoft has said that the XSX can do 380 billion intersections per second.

"RDNA 2 fully supports the latest DXR Tier 1.1 standard, and similar to the Turing RT core, it accelerates the creation of the so-called BVH structures required to accurately map ray traversal and intersections, tested against geometry. In short, in the same way that light 'bounces' in the real world, the hardware acceleration for ray tracing maps traversal and intersection of light at a rate of up to 380 billion intersections per second."



Nvidia on the other hand states that their RTX cards can do upwards to 10 Billion intersection per second.

"All told, NVIDIA claims that the fastest Turing parts, based on the TU102 GPU, can handle upwards of 10 billion ray intersections per second (10 GigaRays/second), ten-times what Pascal can do if it follows the same process using its shaders."


It would appear that the XSXs Ray Tracing Performance is greater than the best Nvidia RTX cards, or so it would seem from the figures given out by Nvidia and MS.


2080ti am cry
 

Pretty much just doubling down on what we know, though it is nice to have actual devs go on record to talk about it. This is what the tech director at The Coalition had to say.

"With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading. As we look to the future, the Xbox Series X's Sampler Feedback for Streaming (SFS) is a game-changer for how we think about world streaming and visual level of detail. We will be exploring how we can use it in future titles to both increase the texture detail in our game beyond what we can fit into memory, as well as reduce load times further by increasing on-demand loading to just before we need it, instead of pre-loading everything up-front as we would use a more traditional 'level loading' approach."

I/O was a huge focus for both Microsoft and Sony. They've taken different routes to achieve similar tasks. Both consoles were made hand in hand with devs who've identified I/O as a huge headache and bottleneck. It's weird for some people to assume that only one of them got it right...right? Especially without evidence to the contrary.

They've attacked I/O from multiple angles. No way bandwidth was an oversight.
 
  • Like
Reactions: bullzeye
I just want to see devs talk about machine learning and whether we will be seeing full on support for it. I assume that if devs shoot for 1440p native and using machine learning to upscale to 4K, every game will be 60fps.

Yes was hoping to hear more on ML from the devs in the Windows Central piece. I'm waiting to see what the catch is with the ML up-scaling....because if it works the way we've seen some demo it, I feel like they'd be screaming about it from rooftops. That's legit secret sauce. If it works well without a huge hit to system resources, it drawfs the other power specs we're talking about. I'm assuming it's still in concept and not accurate enough for real world usage yet. Maybe there will be a surprise.
 
  • Agree
Reactions: Frozpot
Stolen from gaf/
Rightisright


Microsoft has said that the XSX can do 380 billion intersections per second.

"RDNA 2 fully supports the latest DXR Tier 1.1 standard, and similar to the Turing RT core, it accelerates the creation of the so-called BVH structures required to accurately map ray traversal and intersections, tested against geometry. In short, in the same way that light 'bounces' in the real world, the hardware acceleration for ray tracing maps traversal and intersection of light at a rate of up to 380 billion intersections per second."



Nvidia on the other hand states that their RTX cards can do upwards to 10 Billion intersection per second.

"All told, NVIDIA claims that the fastest Turing parts, based on the TU102 GPU, can handle upwards of 10 billion ray intersections per second (10 GigaRays/second), ten-times what Pascal can do if it follows the same process using its shaders."


It would appear that the XSXs Ray Tracing Performance is greater than the best Nvidia RTX cards, or so it would seem from the figures given out by Nvidia and MS.


2080ti am cry

Well it does have the most CUs out of both consoles. RT performance on XSX will be handily better vs PS5 and compatible PC hardware.
 
  • Agree
Reactions: Kvally
Crytek is a 3rd party who works on all platforms and makes arguably the best engines.(more than Crytek praised it although unnamed)

Can you show a 3rd party who matches them at least in experience with XSX and ps5 saying the dumb claims some been making?
I'll wait....

The guy from Crytek was talking about what he read on the internet, not first hand experience, but do you.

 
  • Agree
Reactions: Kvally
Well it does have the most CUs out of both consoles. RT performance on XSX will be handily better vs PS5 and compatible PC hardware.

Depends on who you listen to, from what I've read it scales with speed more than extra CU's, I don't know one way or the other so I'm not making a claim on how I think about it just that I've read the faster clocks will negate the extra CU advantage to a degree (not completely) and that slightly lowering the native res could basically wipe the rest of that advantage away. Again I'm not saying that's true I've just read that, I have no idea one way or the other lol.
 
I'm most looking forward to Assassins Creed on the new consoles. Just look what they accomplished with Origins and Odyssey on One X.

Can't wait myself, been going back and playing more Odyssey lately since finishing FF7 remake and it's still fun. I really hope the Viking rumor is true, also hope they don't totally do away with naval combat, I know Vikings traveled in boats/ships a lot but I don't know if there was ever much ship to ship combat.

I do wish they'd give us a grab/throw button and also allow us to ride the larger animals after we tame them. Riding around on a bear as a Viking would be pretty cool, especially if the animal can attack too lol.

I don't think Ubisoft gets enough credit, they've put out some of the best looking 3rd party games late in this generation and the quality is always there. Some people bashed them over AC's annualized release schedule but there never was a bad one in the series IMO, yeah some weren't as good as others but none of them have been bad games.

I know there have been a lot of series where a sequel gets released 3-4 years after the previous game and it's not very good so I was never sure why people rode them so hard about AC, it's not like they pulled and EA Sports and just did roster updates, we always got new games even if assets were shared between them from time to time.
 
Can't wait myself, been going back and playing more Odyssey lately since finishing FF7 remake and it's still fun. I really hope the Viking rumor is true, also hope they don't totally do away with naval combat, I know Vikings traveled in boats/ships a lot but I don't know if there was ever much ship to ship combat.

I do wish they'd give us a grab/throw button and also allow us to ride the larger animals after we tame them. Riding around on a bear as a Viking would be pretty cool, especially if the animal can attack too lol.

I don't think Ubisoft gets enough credit, they've put out some of the best looking 3rd party games late in this generation and the quality is always there. Some people bashed them over AC's annualized release schedule but there never was a bad one in the series IMO, yeah some weren't as good as others but none of them have been bad games.

I know there have been a lot of series where a sequel gets released 3-4 years after the previous game and it's not very good so I was never sure why people rode them so hard about AC, it's not like they pulled and EA Sports and just did roster updates, we always got new games even if assets were shared between them from time to time.

kinda agree with ya on that, there’s never really been a bad one, just good but not great, even the 2d games are aights...
 
  • Like
Reactions: JinCA
Can't wait myself, been going back and playing more Odyssey lately since finishing FF7 remake and it's still fun. I really hope the Viking rumor is true, also hope they don't totally do away with naval combat, I know Vikings traveled in boats/ships a lot but I don't know if there was ever much ship to ship combat.

I do wish they'd give us a grab/throw button and also allow us to ride the larger animals after we tame them. Riding around on a bear as a Viking would be pretty cool, especially if the animal can attack too lol.

I don't think Ubisoft gets enough credit, they've put out some of the best looking 3rd party games late in this generation and the quality is always there. Some people bashed them over AC's annualized release schedule but there never was a bad one in the series IMO, yeah some weren't as good as others but none of them have been bad games.

I know there have been a lot of series where a sequel gets released 3-4 years after the previous game and it's not very good so I was never sure why people rode them so hard about AC, it's not like they pulled and EA Sports and just did roster updates, we always got new games even if assets were shared between them from time to time.
Best developer this gen imo
 
  • Informative
Reactions: TeKPhaN
Depends on who you listen to, from what I've read it scales with speed more than extra CU's, I don't know one way or the other so I'm not making a claim on how I think about it just that I've read the faster clocks will negate the extra CU advantage to a degree (not completely) and that slightly lowering the native res could basically wipe the rest of that advantage away. Again I'm not saying that's true I've just read that, I have no idea one way or the other lol.

Faster clock speeds does not make up for a delta in CU count. It will help but it will not bridge the hardware gap to where it will NOT be an issue for the lower CU machine. We already have examples of this. An overclocked 2070 will not gain 2080Ti performance in RT.
 
  • Informative
Reactions: karmakid
Can't believe I saw Ubisoft in the same sentence as 'best developers.'

What's next? EA top philanthropic developer of 2019...
/Slightly joking.

Ubisoft is still making crappy PC ports so I'm kind of bitter.
 
Last edited:
  • Agree
  • Sad
Reactions: TeKPhaN and Swede
Assassins creed > any first party game from Sony and Nintendo

wWVXVCB.gif


about Nintendo.... although I do love Sony’s smaller projects and Japan studio games, the only big games that catch my eyes/money are gt, hzd and maybe tlou
 
  • Haha
Reactions: Swede
Assassins creed > any first party game from Sony and Nintendo

Nah I wouldn't go that far, Sony 1st party has been amazing this gen and Nintendo fans seem very happy with what they've gotten for switch, funny how they all ignore WIi U which technically is their current gen console but that's a whole other matter lol.
 
Faster clock speeds does not make up for a delta in CU count. It will help but it will not bridge the hardware gap to where it will NOT be an issue for the lower CU machine. We already have examples of this. An overclocked 2070 will not gain 2080Ti performance in RT.

Yeah I said that the stuff I've been reading said it wouldn't make it up completely but that it would negate some of the advantage and assuming the XSX is going for native 4K if the PS5 version goes for something a little lower that supposedly also eats away at what's left. We'll have to see how it goes, it's not like RT is free just because there is RT hardware in the GPU, it's still going to have an impact and take away from other areas so the more they push it the less they'll be able to do in other areas so I'm still a bit skeptical of how much it'll actually be pushed.

If you look at that impressive Minecraft video everyone is so excited about it's 1080p and has an unstable framerate going from 30-60 and while it makes Minecraft look a lot better what are the chances they are going to be able to run that level of RT with a more demanding title with actual gameplay going on? It's an impressive demonstration of what that is but unless I'm totally misunderstanding something (which could very well be the case) it wouldn't be possible to do that on a game with AAA graphics etc.
 
Can't believe I saw Ubisoft in the same sentence as 'best developers.'

What's next? EA top philanthropic developer of 2019...
/Slightly joking.

Ubisoft is still making crappy PC ports so I'm kind of bitter.

You PC elitest snobs deserve crappy ports :) jk.

Al I know is I've had a great time with every AC and Far Cry game this generation, I've gotten way more enjoyment from Ubisoft than EA, 2k and most others so I do consider them the best 3rd party publisher. The only other 3rd party that comes close IMO is WB because I love the fighting games NRS puts out , Arkham Knight was pretty good and they published the witcher 3 here.
 
Honestly we probably won’t see anything revolutionary that can’t be done on current gen, gameplay and design wise. It’ll probably be another two years before we see games in a new way of being developed/designed that takes advantage of what’s capable. And another two years after that to see games at their full potential. No first party game has been a major hit (except maybe botw/odyssey) within the first year of launch (shadowfall, sunset overdrive and ryse were gorgeous glimpses of the future though)
 
nah, they kept their ubi-art engine to themselves instead of releasing it out to the world, like they said they were
I don’t think anyone cares about their engine.

Anyway there is this narrative that big corporation/ publishers are bad, small Indies and Small Business good. Fun fact, business being good is not about the size, only because issues more obvious and well known when a business is big.
It’s popular to hate rich people or big corporations.

the double standard is very apparent. People upset how EA or something charged like 15-20 bucks for cosmetic armor, yet “Indies“ like GGG charges 42-84 bucks for an armor, almost $500 for supporter packs. They even charge 5bucks to remove an effect, things other game put in options For free.
 
Status
Not open for further replies.