Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

Status
Not open for further replies.
Pfft if 220 pages has taught me anything it's definitely all about teraflops and SSD's, and RDNA 2 as well apparently.
 
Sounds like DIRT5 takes a serious visual hit in the 120hz mode on Series X (it will on PS5 as well) even with the res dropped down to "dynamic 1080p" anyone who thinks 120fps is going to be a normal thing next gen and not have to have some pretty obvious visual cutbacks is going to be disappointed. It's a waste anyway, most people don't have true 120hz tv's.

The visual quality continues to dwindle when you take things all the way to 120fps mode, at which point major visual features disappear. The worst is an aggressive level-of-detail (LoD) downgrade for any elements near and above the race track. Mountains start to look less like mountains and more like college-grade assets purchased directly from the Unity development store. Tree-lined hillsides lose some trees. Cars lose polygonal detail and flourishes like grills. And the crowds of cheering fans sitting or standing by the road all disappear, even though the game's audio doesn't reflect this reality. (If you think fake crowds in pandemic sports games are bad enough, you ain't seen nothin'.)

Additionally, pop-in issues become much more apparent for both textures and shadows, and ambient occlusion is axed across the board. Those distant trees look weirder without a coat of accurate shadows, while ground textures look decidedly flat in this mode. Plus, its dynamic resolution appears to max out near the 1080p mark, dropping further during busy scenes


Sounds like the whole game is pretty disappointing visually.

fails to meet pretty much all of those bullet points. Generally, it looks like a current-gen console game that would have struggled to hit a smooth 60fps on Xbox One X or PS4 Pro, especially at resolutions higher than 1080p. I've seen crazier amounts of distant terrain and geometry in 60fps racers like OnRush, and I've seen more convincing foliage and weather effects in Forza Horizon 4 (which maxed at 30fps when it launched on Xbox One). Like other mainline entries in the series, this DiRT sequel sticks to formal racetracks with a mix of concrete and unfinished roads—not open-world romps. It looks so familiar, in fact, that if I told you all of the images in this article were from 2017's DiRT 4, you might believe me. (To be clear, all images in this article are from DiRT 5 on Xbox Series X.)

 
Sounds like DIRT5 takes a serious visual hit in the 120hz mode on Series X (it will on PS5 as well) even with the res dropped down to "dynamic 1080p" anyone who thinks 120fps is going to be a normal thing next gen and not have to have some pretty obvious visual cutbacks is going to be disappointed. It's a waste anyway, most people don't have true 120hz tv's.




Sounds like the whole game is pretty disappointing visually.



Yeah, FH4 looks as good (better in some instances) and is open world.
30fps though, so that matters of course.
 
  • Like
Reactions: JinCA
Yep. I only have high level understanding of what he says but relate it to my industry. I work in data and analytics where we've gone from needing to write lots and lots of code to essentially drag and drop environments. Even when we need something more sophisticated to be tailored to our business, we go online and borrow a package and tweak it. 1 person with moderate aptitude and experience is capable of accomplishing more than a team of 5 who had high end aptitude and a lot of experience only 5 years ago. When we don't know something, we find all types of free training online and help groups. The top companies figured out hiding the know-how behind expensive proprietary training was bad for adoption (unless they're s***ty IBM). Coders value is significantly reduced compared to other skills like understanding the business and understanding how to design something for the customer. It's not to say there's no value in not knowing how to code. Just that creative problem solving is more important.

It sounds like the game industry and most areas of technology are under-going similar evolutions.

Now that we're in these remote environments where businesses are realizing that they can assemble teams across regions, that tools and training are affordable, and dev kits in the cloud are not far away, I expect a lot more talent to enter the industry. A lot more talented teams to assemble. It's really too exciting a time for the game industry for people to fight over teraflops and SSDs....IMO.
I just want to point out, just in case people are misunderstood, the visual coding in Unreal blueprint, isn't a drag & drop or black box solutions for people who do not want to program. Its just C++ in graphical form. It's just an alternative to textbase coding, not a non-programming solution.

I did heard about drag & drop chunks of code or self contain Function /algorithms etc but I personally not used. I used to have Some plug in solutions from the UE guru Rama but Sometimes, When i update new engine version , they stop working and ha e to wait when/ if he updated the plug in.
so in the end, I give up and just code everything myself. So if there is a new engine version and some of the code no longer works or replaced with something, I can easier correct them since they are my own code.

i do look up tutorials and guides in areas I need some help. My ego is not so strong that I insist to solve all issue myself and reinvent the wheel when people already have good solutions.

watching tutorials also help understand the way other codes and maybe some tricks I missed that often help me in general as well.
 
Last edited:
I just want to point out, just in case people are misunderstood, the visual coding in Unreal blueprint, isn't a drag & drop or black box solutions for people who do not want to program. Its just C++ in graphical form. It's just an alternative to textbase coding, not a non-programming solution.

I did heard about drag & drop chunks of code or self contain Function /algorithms etc but I personally not used. I used to have Some plug in solutions from the UE guru Rama but Sometimes, When i update new engine version , they stop working and ha e to wait when/ if he updated the plug in.
so in the end, I give up and just code everything myself. So if there is a new engine version and some of the code no longer works or replaced with something, I can easier correct them since they are my own code.

i do look up tutorials and guides in areas I need some help. My ego is not so strong that I insist to solve all solution myself and reinvent the wheel when people already have good solution.

watching tutorials also help understand the way other codes and maybe some tricks I missed that often help me in general as well.

Yeah, the things you can do these days in a code-free manner is impressive. I know Azure has "Logic Apps" which allow you to chain together an entire workflow with a visual flowchart-like editor. An example I saw was an app triggering from Twitter, where when a tweet mentions the account, it triggers a machine learning sentiment analysis of the text and based on whether it's determined to be positive or negative, different actions are fired off. It's amazing how much of the plumbing code we used to have to write can now be handled so much easier.
 
  • Informative
Reactions: karmakid
Sounds like DIRT5 takes a serious visual hit in the 120hz mode on Series X (it will on PS5 as well) even with the res dropped down to "dynamic 1080p" anyone who thinks 120fps is going to be a normal thing next gen and not have to have some pretty obvious visual cutbacks is going to be disappointed. It's a waste anyway, most people don't have true 120hz tv's.




Sounds like the whole game is pretty disappointing visually.




That article is wrong. Forza Horizon 4 launched with a native 4K/30 mode with higher graphical fidelity, or a 1080p/60 with lower graphical fidelity on One X. So no, it didn't max out at 30fps. Fake news article.
 
The launch numbers aren't going to mean anything, because whoever can make more is going to sell more. I couldn't even find a PS5 preorder, and my Xbox one might not even come on time. I mean, there was like a 5-10 minute window to get one.

They'll sell every console they can make.
 
The launch numbers aren't going to mean anything, because whoever can make more is going to sell more. I couldn't even find a PS5 preorder, and my Xbox one might not even come on time. I mean, there was like a 5-10 minute window to get one.

They'll sell every console they can make.
Those figures are also based on a small survey where only around 75 people managed to secure preorders.
 
  • Agree
Reactions: GordoSan and Kvally
Those figures are also based on a small survey where only around 75 people managed to secure preorders.

That's true, but that small survey is also based on people wanting the console due to the exclusives launching for it day one or within a short window. So it's not just the number you should be looking at but the lineup that is being offered.
 
Weakest lineup for next gen ever from both companies especially from Xbox, all they needed was that one big title to push but unfortunately wasn't up to the internet's standard and got pushed back.

At this stage I'm just looking forward to a bit of new tech in my living room and playing upgraded old games.
 
Weakest lineup for next gen ever from both companies especially from Xbox, all they needed was that one big title to push but unfortunately wasn't up to the internet's standard and got pushed back.

At this stage I'm just looking forward to a bit of new tech in my living room and playing upgraded old games.

That is most certainly a personal opinion.

Playstation has had far worse of a lineup in the pass for launch. Here, Sony is not only covering practically every major genre, but they are doing so with heavy hitters - popular ones, even.

  • Astro's Playroom
  • Demon Souls
  • Destruction All Stars
  • Marvel's Spider-Man Remastered**
  • Marvel's Spider-Man: Miles Morales
  • Sackboy: A Big Adventure
  • Assassin's Creed: Valhalla
  • Bugsnax
  • Cyberpunk 2077* (Releases alongside PS5 worldwide launch on Nov 19th)
  • Call of Duty: Black Ops - Cold War* (Releases Nov 13th)
  • Devil May Cry 5: Special Edition
  • Destiny 2: Beyond Light
  • Godfall
  • Fortnite
  • Maneater
  • NBA2K21
  • Observer: System Redux
  • The Pathless
  • Watch Dogs Legion
 
Last edited:
  • Informative
Reactions: DriedMangoes
That is most certainly a personal opinion.

Playstation has had far worse of a lineup in the pass for launch. Here, Sony is not only covering practically every major genre, but they are doing so with heavy hitters - popular ones, even.

  • Astro's Playroom
  • Demon Souls
  • Destruction All Stars
  • Marvel's Spider-Man Remastered**
  • Marvel's Spider-Man: Miles Morales
  • Sackboy: A Big Adventure
  • Assassin's Creed: Valhalla
  • Bugsnax
  • Cyberpunk 2077* (Releases alongside PS5 worldwide launch on Nov 19th)
  • Call of Duty: Black Ops - Cold War* (Releases Nov 13th)
  • Devil May Cry 5: Special Edition
  • Destiny 2: Beyond Light
  • Godfall
  • Fortnite
  • Maneater
  • NBA2K21
  • Observer: System Redux
  • The Pathless
  • Watch Dogs Legion
Ejp8qnpUcAAgPUu.jpg

Better imo.

All PS5 has is Demon's Souls
 
  • Wow
Reactions: Swede
That is most certainly a personal opinion.

Playstation has had far worse of a lineup in the pass for launch. Here, Sony is not only covering practically every major genre, but they are doing so with heavy hitters - popular ones, even.

  • Astro's Playroom
  • Demon Souls
  • Destruction All Stars
  • Marvel's Spider-Man Remastered**
  • Marvel's Spider-Man: Miles Morales
  • Sackboy: A Big Adventure
  • Assassin's Creed: Valhalla
  • Bugsnax
  • Cyberpunk 2077* (Releases alongside PS5 worldwide launch on Nov 19th)
  • Call of Duty: Black Ops - Cold War* (Releases Nov 13th)
  • Devil May Cry 5: Special Edition
  • Destiny 2: Beyond Light
  • Godfall
  • Fortnite
  • Maneater
  • NBA2K21
  • Observer: System Redux
  • The Pathless
  • Watch Dogs Legion

Yeah, and MOST of them are remasters or cross gen games.
 
Because Demon's Souls is the only worth mentioning exclusive.

To YOU it does. That doesn't, however, exclude them from being apart of the launch lineup, though. I could just as easily say this about the games you posted, which i do know for a fact that Bright Burn isn't a launch game, right off the top of my head, as that game is scheduled to launch Q4 2021 for both next gen platforms. I didn't go as far as doing that though because I was comparing previous Playstation launch lineups, not Xbox, to what is coming to the PS5.
 
That is most certainly a personal opinion.

Playstation has had far worse of a lineup in the pass for launch. Here, Sony is not only covering practically every major genre, but they are doing so with heavy hitters - popular ones, even.

  • Astro's Playroom
  • Demon Souls
  • Destruction All Stars
  • Marvel's Spider-Man Remastered**
  • Marvel's Spider-Man: Miles Morales
  • Sackboy: A Big Adventure
  • Assassin's Creed: Valhalla
  • Bugsnax
  • Cyberpunk 2077* (Releases alongside PS5 worldwide launch on Nov 19th)
  • Call of Duty: Black Ops - Cold War* (Releases Nov 13th)
  • Devil May Cry 5: Special Edition
  • Destiny 2: Beyond Light
  • Godfall
  • Fortnite
  • Maneater
  • NBA2K21
  • Observer: System Redux
  • The Pathless
  • Watch Dogs Legion

Fortnite 🤣🤣🤣 yea that's a weak list imo cyberpunk is the only thing I really care about maybe Valhalla. Second year should be better for both.
 
Maybe coz they're free upgrades.

That doesn't take advantage of that system aside from basic enhancements. All next-generatio consoles have supported the previous platform in this way, so don't suddenly go using it as some copout just because you don't like the list or a certain platform is lacking that launch lineup. That is clearly a double standard on your part.
 
  • Haha
Reactions: bullzeye
Status
Not open for further replies.