Official Thread Cyberpunk 2077

Rate this Game

  • ☆☆☆☆☆

    Votes: 6 30.0%
  • ☆☆☆☆

    Votes: 5 25.0%
  • ☆☆☆

    Votes: 5 25.0%
  • ☆☆

    Votes: 2 10.0%
  • Votes: 2 10.0%

  • Total voters
    20
Some important lessons in this:

-Beware the hype machine. Everyone hyped this up to 1000 out of 10. It was always going to land and struggle
-If you don't see any footage from a particular platform before launch, that should be a red flag
-Review embargoes, footage embargoes should be major red flags. IGN right away said "we can't show you any new game footage yet"
-Review sites are mostly garbage and are too afraid to anger a big publisher (notice how their "outrage" didn't start until after?

-Asking for refunds is your biggest way to hit back. Do you think Sony would have cared if it were just people complaining on Reddit and Twitter? They must have gotten hit with a lot of refund requests and then they took note.

Better yet, avoid the hype and hold your order until a few days after launch. The only fall game I bought day 1 was AC:V and that turned out fine, but that was lucky. That game could have been a buggy mess too.
These sites need to do a better job of informing people about those things. Some people will never know about which system is being shown or reviewed on which is why CDPR is 100% wrong and also why I think your points miss the mark a bit but the gaming press didn't hold their feet to the fire even at all.

Asking for refunds + plus criticizing Sony for not allowing is what changed it. They would decline your refunds all day long if they didn't get negative pr over it.
 
  • Agree
Reactions: Two Pennys Worth
These sites need to do a better job of informing people about those things.

They absolutely "should", but the point is don't rely on that. They basically played it cool before launch and then suddenly piled on after launch.

It is clear that review companies want to stay on publishers good side for fear of not getting advanced copies in the future. The reviews themselves are not much value, but the information around them can still be useful.

Consumers should do their own research first and foremost and not expect what "should" happen to happen.
 
Some important lessons in this:

-Beware the hype machine. Everyone hyped this up to 1000 out of 10. It was always going to land and struggle
-If you don't see any footage from a particular platform before launch, that should be a red flag
-Review embargoes, footage embargoes should be major red flags. IGN right away said "we can't show you any new game footage yet"
-Review sites are mostly garbage and are too afraid to anger a big publisher (notice how their "outrage" didn't start until after?

-Asking for refunds is your biggest way to hit back. Do you think Sony would have cared if it were just people complaining on Reddit and Twitter? They must have gotten hit with a lot of refund requests and then they took note.

Better yet, avoid the hype and hold your order until a few days after launch. The only fall game I bought day 1 was AC:V and that turned out fine, but that was lucky. That game could have been a buggy mess too.
See. I view all this as bulls***. Review embargos are standard. Particular platform footage, since the mid gen refresh it has been pretty much all X1X/Pro footage before launch.

At the end of the day stuff like this shouldn't happen, and yes we should expect it not to happen. This is partly gamers fault aswell. The amount of games that release in poor states and gamers gloss over it with "What ever, they will patch it soon." Ridiculous. Gamers are too pro business these days.

Saying " research" is just dumb. You shouldn't have to research to see if a product works or not. Not ever.
 
They absolutely "should", but the point is don't rely on that. They basically played it cool before launch and then suddenly piled on after launch.

It is clear that review companies want to stay on publishers good side for fear of not getting advanced copies in the future. The reviews themselves are not much value, but the information around them can still be useful.

Consumers should do their own research first and foremost and not expect what "should" happen to happen.
Even the worst of the worst of publishers/developers aren't pulling this kind of s***.

For most people research is watching a couple videos. THAT SHOULD BE ENOUGH. They shouldn't have to be afraid their version of the game is being hidden because its a complete dumpster fire.

If you want to know how they can get away with it its with people saying "oh well they didn't fool me I guess its your fault everyone else ¯\_(ツ)_/¯"
 
If you want to know how they can get away with it its with people saying "oh well they didn't fool me I guess its your fault everyone else ¯\_(ツ)_/¯"

Again, that's putting words in my mouth. I'm not assigning blame or defending anyone. Money makes the world go round. It shouldn't be that way, but until it isn't, my simple steps will help people avoid 99% of the bad games out there.

The signs for this game were loud and clear for anyone paying the slightest bit of attention. The first 30 seconds of the IGN review was, "we can't show you any new footage but will update this as soon as the game launches". It would be great if gaming journalists called them out on the spot for this, but they didn't.

It isn't going to change because CDPR already made their money back from 8 years of development. People seem to get angry with me, but I'm just the one telling people to stop tilting at windmills.
 
Holy hell, just found out about Sony pulling this game for purchase from their digital storefront and offering refunds to all. This is the first time I have ever heard of a major release being pulled. And with millions of potential refunds going through there goes CDPR's recoup/profit margins from sales, coupled with the dramatic slide of their stock price this could put the company in real danger going forward. They will most likely survive this but they have a lot of work to do to claw their way out of this.

I was reading some of the transcript from their recent emergency investor call. A question was asked about certification that went through in September. The answer given from CDPR was that they felt both Sony & MSFT had trust in them to fix the glaring console performance problems. That means both Sony & MSFT knew of the poor state of the game and let it slide. I wonder if they will be as forgiving in the future.
 
-Review sites are mostly garbage and are too afraid to anger a big publisher (notice how their "outrage" didn't start until after?
too.
This.

I've lost a lot of respect for ign after this. They gave the last gen versions a 4/10 only after reddit etc was blowing up, and now they piss on the developer in just about every instagram post etc.
If they did this from the start I'd salute them, but this is just plain cowardly imo
 
This.

I've lost a lot of respect for ign after this. They gave the last gen versions a 4/10 only after reddit etc was blowing up, and now they piss on the developer in just about every instagram post etc.
If they did this from the start I'd salute them, but this is just plain cowardly imo
You had respect for IGN.... :laugh: :laugh: :laugh: :laugh:
 
  • Haha
Reactions: starseeker
This.

I've lost a lot of respect for ign after this. They gave the last gen versions a 4/10 only after reddit etc was blowing up, and now they piss on the developer in just about every instagram post etc.
If they did this from the start I'd salute them, but this is just plain cowardly imo
But IGN and others made disclaimers their reviews were only for the PC version and were not allowed to show their own footage. And they were not given review codes for consoles until much later and closer to release prohibiting them from getting the word out before release. If that's all true its CDPR's fault for being deceptive and ours for not reading the signs that something was wrong.

And there were quite a few Youtubers who said basically the same thing. Skill Up even put out a video stating he was not reviewing the game until the embargo was lifted so he could freely talk about the game's issues. I could be wrong but it seems to me the vast majority of the fault here is CDPR and US Gamers. We routinely dismiss problems with games but continue to support with a purchase. I know I'm guilty of this anyway.
 
They absolutely "should", but the point is don't rely on that. They basically played it cool before launch and then suddenly piled on after launch.

It is clear that review companies want to stay on publishers good side for fear of not getting advanced copies in the future. The reviews themselves are not much value, but the information around them can still be useful.

Consumers should do their own research first and foremost and not expect what "should" happen to happen.

Video games are odd. You really can't do much research on a game until it has been released. Until that point all the info you get is directly or indirectly from the dev/publisher, which is going to pin the game in the best possible light. CDPR did this masterfully with this game, hiding all the issues until the game was available. IMO there wasn't much the consumer could do with this one until it was too late.
 
  • Agree
Reactions: DriedMangoes
Video games are odd. You really can't do much research on a game until it has been released. Until that point all the info you get is directly or indirectly from the dev/publisher, which is going to pin the game in the best possible light. CDPR did this masterfully with this game, hiding all the issues until the game was available. IMO there wasn't much the consumer could do with this one until it was too late.

Which is why waiting a day or two after launch is super important. It is hard to do, but I started doing it a long time ago and it has served me really well. Mostly games launch on a Tuesday or a Wednesday anyway and I won't get real time on them until the weekend.

It is the hype machine that pushes the "preorder everything" mentality that gives the video game makers the power to keep doing this over and over.

What exactly is the point of a digital "preorder" unless you have a really awful internet connection and need to pre-load?

And another company will do this again and again.
 
Holy hell, just found out about Sony pulling this game for purchase from their digital storefront and offering refunds to all. This is the first time I have ever heard of a major release being pulled. And with millions of potential refunds going through there goes CDPR's recoup/profit margins from sales, coupled with the dramatic slide of their stock price this could put the company in real danger going forward. They will most likely survive this but they have a lot of work to do to claw their way out of this.

I was reading some of the transcript from their recent emergency investor call. A question was asked about certification that went through in September. The answer given from CDPR was that they felt both Sony & MSFT had trust in them to fix the glaring console performance problems. That means both Sony & MSFT knew of the poor state of the game and let it slide. I wonder if they will be as forgiving in the future.
I read that too. So I guess more than security goes into certification. Seems like Sony and MS have a slight role in this fiasco as well. It wouldn't surprise me if after this incident both look into re-hauling their certification process. Because its not so much that it passed cert, the fact that CDPR said publicly that Sony and MS gave them a pass due to the trust of them fixing it later makes the entire process a joke.
 
I read that too. So I guess more than security goes into certification. Seems like Sony and MS have a slight role in this fiasco as well. It wouldn't surprise me if after this incident both look into re-hauling their certification process. Because its not so much that it passed cert, the fact that CDPR said publicly that Sony and MS gave them a pass due to the trust of them fixing it later makes the entire process a joke.
It is a joke. Look at how many games release in a poor state, or get updates that cause massive isssues. Hell, COD Cold War on XSX/PS5 is a great example.
 
Video games are odd. You really can't do much research on a game until it has been released. Until that point all the info you get is directly or indirectly from the dev/publisher, which is going to pin the game in the best possible light. CDPR did this masterfully with this game, hiding all the issues until the game was available. IMO there wasn't much the consumer could do with this one until it was too late.
Well we used to get the info needed from reviews back in the day.
 
You had respect for IGN.... :laugh: :laugh: :laugh: :laugh:
Game "journalists". The only other industry that needs oversight/control committee other than Gaming is Journalism.

Game companies are allowed to release unfinished, buggy, or false advertising without consequences the way "Journalists" can keep lying, put out misinformation & smear without consequences.

Good Game journalism is like UFO, honest lawyer, & amazing supermarket Sushi. You keep hearing about them but never seen one.
 
  • Haha
Reactions: menace-uk-
Which is why waiting a day or two after launch is super important. It is hard to do, but I started doing it a long time ago and it has served me really well. Mostly games launch on a Tuesday or a Wednesday anyway and I won't get real time on them until the weekend.

It is the hype machine that pushes the "preorder everything" mentality that gives the video game makers the power to keep doing this over and over.

What exactly is the point of a digital "preorder" unless you have a really awful internet connection and need to pre-load?

And another company will do this again and again.
Digital preorder would be fine if there is a decent refund process which certainly Sony doesn't have
 
  • Agree
Reactions: Kerosene31
Game "journalists". The only other industry that needs oversight/control committee other than Gaming is Journalism.

Game companies are allowed to release unfinished, buggy, or false advertising without consequences the way "Journalists" can keep lying, put out misinformation & smear without consequences.

Good Game journalism is like UFO, honest lawyer, & amazing supermarket Sushi. You keep hearing about them but never seen one.

Alot of the problem with reviews is their reliance on the Dev/publisher to do their jobs. Can't do hands on previews without the publisher's permission and stipulations. Can't do reviews without advance copies, NDAs and embargoes. Can't have a truly independent review unless you pay for a release day copy yourself and then you end up publishing the review weeks to months after someone who got an advance copy. For the sites that relies on views/clicks to generate revenue that's a deal breaker.
 
  • Agree
Reactions: Kerosene31
CDPR really s*** the bed with this one. Delays after delays only to release it in such a state for last gen consoles, which is the majority of gamers right now.

Still hopeful for the next-gen versions in 2021 that they will fix some/most of the bugs/kinks in the game but who knows when that'll be out. All this uncertainty definitely not helping.
 



The meeting took place before Sony Corp.’s shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt’s directors said they had come to an arrangement with Sony but didn’t offer specifics. In a Twitter post on Friday, the company said that “following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution” of the game.
 
  • Informative
Reactions: DriedMangoes
It is a joke. Look at how many games release in a poor state, or get updates that cause massive isssues. Hell, COD Cold War on XSX/PS5 is a great example.

Not sure if anyone follows the s*** show of AC Valhalla, but the achievements are broken in that game. Many people have finished the game and haven’t been able to unlock most achievements. I am only a few hours in and stopped playing until there is a fix.