Madz isn’t a troll. There’s plenty out there but Madz in no way a troll.He should but then again he also follows madz and other trolls
Madz isn’t a troll. There’s plenty out there but Madz in no way a troll.He should but then again he also follows madz and other trolls
Stop being mean., I identified Ps5 has RDNA 2, hence PS5 has RDNA 2. I identified Ps5 as the most powerful console of all time, therefore it is.So closer to RDNA 1.5 as the Sony engineer had confirmed last year.
PlayStation 5 die shots confirm no AMD Infinity Cache support; other RDNA 2 features may been cut too
PlayStation 5 die shots confirm no AMD Infinity Cache support; other RDNA features may been cut too
New findings support the idea that the PlayStation 5 does not support AMD Infinity Cache. The first SWIR die shot of the PlayStation 5 points to Sony having cut other RDNA 2 features too, including some FFUs and FMAs or FMADDs.www.notebookcheck.net
It looks like Sony has removed some Fixed Function Units (FFU) and Fused Multiply-Add (FMA/FMADD), for example. We should stress that the below image is only an interpretation of the PlayStation 5's die. However, the space between cache segments effectively confirms that the console does not support Infinity Cache.
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He sure is. I knew madz for a long time.Madz isn’t a troll. There’s plenty out there but Madz in no way a troll.
I s*** that fool down often as he trolls youtube comments...he's pathetic.Came up in my feed. Someone I follow must have retweeted it.
Someone tell the Xbox troll it's running in BC mode. Has nothing to do with the full power of the PS5.
UBISUXIWhy has it dropped from an average of 1800p to 1300p when they added the fog?
4A Games Tech Q&A - RTX 3000 Is in a 'Different League' for RT Performance, But AMD's Approach Is More Flexible
4A Games CTO Oleksandr Shyshkovtsov talks to us about next-generation consoles and GPUs, ray tracing implementations and a lot more.wccftech.com
We all guessed it at some point in time but to see a developer come out and make a statement about it is new.
There's been much talk within the game development community about the potential downside of having to support a lower min spec with the Xbox Series S, particularly for its limited RAM. Do you foresee having any issues because of this?
The RAM is not an issue for us (currently), but GPU performance presents challenges for future titles. Our current renderer is designed for high spatial and temporal resolution (read: 4K @ 60 fps). It is stochastic by nature. Dropping any of those would require us to do more expensive calculations dropping performance even further. We have a compromise solution right now, but I am not satisfied with it yet.
As for the NV 3000-series, they are not comparable, they are in different leagues in regards to RT performance.
IWhy has it dropped from an average of 1800p to 1300p when they added the fog?
IWhy has it dropped from an average of 1800p to 1300p when they added the fog?
I didn't want to say it. Glad you did.So funny how quick you guys shift your perspective. XSX has a few blips due to dev error and it is all "So much for da most powefulz console," but as soon as as PS5 has issues you all cling to "BC mode, man," "Ubisux."
Pathetic.
Plus. We all know XSS is the best.
I had to disable RT in Miles Morales because it was crashing out with an error.It's Ubisoft. Ask them. Ask Insomniac why they have no problem doing industry leading Raytracing + 60FPS at 1440p in an open world Spiderman game.
Because they lowered the res to accomadate it. Shock!!!Same thing Ubi had to do.It's Ubisoft. Ask them. Ask Insomniac why they have no problem doing industry leading Raytracing + 60FPS at 1440p in an open world Spiderman game.
Trying to make a argument out of comparing BC is desperate and pathetic.So funny how quick you guys shift your perspective. XSX has a few blips due to dev error and it is all "So much for da most powefulz console," but as soon as as PS5 has issues you all cling to "BC mode, man," "Ubisux."
Pathetic.
Plus. We all know XSS is the best.
SM MM blows away anything UBI has done visually.Because they lowered the res to accomadate it. Shock!!!Same thing Ubi had to do.
MM looks good, but nothing amazing.SM MM blows away anything UBI has done visually.
1400p/60/RT is amazing.
So you are going to stop doing it at some point then, right?Trying to make a argument out of comparing BC is desperate and pathetic.
Lazy is what I call it.
Somebody missed the point. Shocking.SM MM blows away anything UBI has done visually.
1400p/60/RT is amazing.
Who called it that? UBI?Hmmm...I thought this was called a "next gen" update, not a BC patch (for Division 2).
It is a BC game so can't compare.MM looks good, but nothing amazing.
You obviously did as you tried comparing grapes to grapefruitsSomebody missed the point. Shocking.
FixedIt's Ubisoft. Ask them. Ask Insomniac why they have no problem doing industry leading Raytracing + 60FPS at 1440p in an open world last gen Spiderman game.
Tell that to the best visuals of the year award/sMM looks good, but nothing amazing.
Nope. I compared game enhancements to game enhancements. Not surprised you failed to grasp that.You obviously did as you tried comparing grapes to grapefruits
Hmmm...I thought this was called a "next gen" update, not a BC patch (for Division 2).
Because they lowered the res to accomadate it. Shock!!!Same thing Ubi had to do.
UBISUX didn't enhance the visuals for any version thoughNope. I compared game enhancements to game enhancements. Not surprised you failed to grasp that.
Sorry PS5 sucks and all, but eh.
FixedHmm I thought Spider-man came out 2 years ago and is a last gen game. Oh wait it is.
Fixed