Here's the article.
Some notes:
Some notes:
CPU: within "a stone's throw". This difference won't be very noticeable, though, unless the game is coded to be absolutely desperate for every drop of performance it can squeeze out of the CPU.
GPU: MS has more mhz, but Sony has more hardware for "heavy lifting"
RAM: Similar speeds, different levels of complexity.
That said, the Xbox One's memory configuration is less straightforward than Sony's. Developers targeting the PS4 don't have to worry about whether they want to use ESRAM or the main system RAM—they can just send everything to the big, fast pool of system memory and be done with it.
Still, this is another area where a resource- and time-strapped cross-platform developer might opt to simply lower the resolution or texture quality for the Xbox One version rather than fine-tune things specifically for Microsoft's memory configuration.
Microsoft and Sony will bend over backwards to tell you how different one console (their console) is from the competition, but in the end the boxes are very, very similar, even if they're not identical. If early games are any indication, the PS4's beefier GPU will give it the performance edge in the long term, but this console war is one that will be fought primarily with software and services, not with silicon.