So your buddy actually sat down and took the time to find good angles to count pixels with? Nice dig with the blurrier crack btw...No idea as I haven't compared them. But it should be noted, that if it is 900P its most likely 1600x900 like Ryse. It'll probably just be blurrier, and have a couple more jaggies.
No man, we're all different it maybe cool in some circles I guess? For them this could be a big deal?If anyone ever catches me counting lines on my TV, shoot me.
So your buddy actually sat down and took the time to find good angles to count pixels with? Nice dig with the blurrier crack btw...
Its not a dig when its pretty obvious that the difference between 1:1 mapping at 1920x1080 and upscaling 1600x900 is going to be a blurrier game, it physically can't look as good 1920x1080 all things otherwise the same. Yeah the guy over at B3D sat done and took a crack at it (but as i said its a first look), I trust his results as he's been correct in the past nearly all the time and when he's wrong he says so.
The only weight I'll give to his argument is this person is anonymous.You know, not to discredit you, but actually that's pathetic. The guy is looking at an upcoming game for the first time, and all he does with it is counting pixels. :|
No, less pixels doesn't equal more blur unless your reading a wall of text which isn't the case for most games in motion. The COD thread many perceived the xb1 having "sharper" textures than the ps4 version so blur wasn't mentioned once. Now that was a 720p vs 1080p not 900p vs 1080p. Look @ the stills even there is no way you could tell which is which and then put them in motion.Its not a dig when its pretty obvious that the difference between 1:1 mapping at 1920x1080 and upscaling 1600x900 is going to be a blurrier game, it physically can't look as good 1920x1080 all things otherwise the same. Yeah the guy over at B3D sat done and took a crack at it (but as i said its a first look), I trust his results as he's been correct in the past nearly all the time and when he's wrong he says so.
link please.Its not a dig when its pretty obvious that the difference between 1:1 mapping at 1920x1080 and upscaling 1600x900 is going to be a blurrier game, it physically can't look as good 1920x1080 all things otherwise the same. Yeah the guy over at B3D sat done and took a crack at it (but as i said its a first look), I trust his results as he's been correct in the past nearly all the time and when he's wrong he says so.
No, less pixels doesn't equal more blur unless your reading a wall of text which isn't the case for most games in motion. The COD thread many perceived the xb1 having "sharper" textures than the ps4 version so blur wasn't mentioned once. Now that was a 720p vs 1080p not 900p vs 1080p. Look @ the stills even there is no way you could tell which is which and then put them in motion.
http://beyond3d.com/showpost.php?p=1803609&postcount=3775link please.
According to Neogaf this is sub 1080p
I don't understand why people still argue over this. Obviously, if you are going to upscale (you can try doing it in photoshop or any photo editing software), details are lost, & the resulting picture is a result of interpolation to get the desired resolution. You can sharpen to give a feel like its native resultion, & the end result depend very much on the source image. If you have a picture of a baby with smooth complexion, then the visual difference after conversion, will be less than, say an old man with many lines on his face.
So if the source image that you try to capture, do not need massive details, there is not much difference between an upscaled game, vs native. I think this is the reason, the difference is not as apparent in COD, which in its heart, still a current gen game, just crank up its setting for sharper textures, & give and take some visual effects.
The difference, however, will become more apparent for a true next gen game, with next gen details.
I don't understand why people still argue over this. Obviously, if you are going to upscale (you can try doing it in photoshop or any photo editing software), details are lost, & the resulting picture is a result of interpolation to get the desired resolution. You can sharpen to give a feel like its native resultion, & the end result depend very much on the source image. If you have a picture of a baby with smooth complexion, then the visual difference after conversion, will be less than, say an old man with many lines on his face.
So if the source image that you try to capture, do not need massive details, there is not much difference between an upscaled game, vs native. I think this is the reason, the difference is not as apparent in COD, which in its heart, still a current gen game, just crank up its setting for sharper textures, & give and take some visual effects.
The difference, however, will become more apparent for a true next gen game, with next gen details.
Law of entropy says that the game with a lower resolution cannot have more detail then the game with higher resolution given everything else the same.
Upscaled games will look blurrier then there native counterparts, theres no getting around that. It can have 'sharper textures' all it wants, but its got 1/2th the information to work off.