Official Thread Call of Duty: Black Ops III

Thanks Wario copied the txt:

'Black Ops 3' might be the best 'Call of Duty' for series' haters


There's something about Call of Duty that makes most players either love it or hate it. For the former, its twitchy, fast-paced action is the epitome of competitive shooter gameplay; and for those who don't get it, CoD seems repetitive, bland and wedged too far into dude-bro fist-bumpiness to possibly be enjoyable.

Call of Duty: Black Ops 3 won't please everyone, but it might convince some of those haters.

See also: The Newb's Guide to Being a Hero in 'Destiny'

Developer Treyarch is taking a luxurious three years to complete Black Ops 3, and based on the demos journalists played during a recent studio visit it seems they haven't wasted any of that time. Black Ops 3 has the most changes the series has seen since it first ditched World War II for more a more modern type of warfare years ago, and its new features might make even the most steadfastly uninterested gamer reconsider that position.

Treyarch didn't quite go back to the drawing board, but they did strip Call of Duty down to its barest essentials before determining what to add to the familiar formula of classes, loadouts and kill streaks. The result is a game with more fluid movement, combat variety and sheer personality than any other in the series.

Oh, and it has four-player online cooperative play. Wouldn't want to forget to mention that.

black ops 3

Image: Activision
Borrowing from the best

The developers at Treyarch had time to try out plenty of competing shooter games over the last couple of years while they made Black Ops 3. The game borrows heavily from two of the best: Titanfall, an Xbox exclusive from competing publisher EA, and Destiny, a sci-fi-based shooter from Call of Duty publisher Activision.

From Destiny comes a class system that gives you the choice of several character archetypes with unique capabilities. In Black Ops 3, they're called "specialists." The game has nine specialists total, each with two abilities — a special weapon and a move or other perk — for a total of 18 choices. You pick a specialist and one of their powers before every match, much like you choose you kill streaks and tweak your classes in in the lobby during existing CoD games.

The specialists take many forms, like a robot whose arm can transform into a gatling gun, or a futuristic hunter who can see through walls. Some of their powers—like the "Seraph"'s powerful handcannon, and the "Ruin"'s fists-first smash attack—are almost identical to "supers" from Destiny.

Don't take that the wrong way — many of Treyarch's folks are big Destiny fans, they confessed during our visit. And they've managed to translate one of that game's best features perfectly into the rigid Call of Duty multiplayer formula, loosening things up—and making them more fun—in the process.
Move over, boring old gameplay

The people behind Black Ops 3 emphasized that the series' signature multiplayer requires them to create a perfect balance between combat, movement and level design. But with combat getting such a major new addition in the form of specialists, the game's movement had to get upgraded as well. And that's where Titanfall's influence is clear.

When you were running around on foot in Titanfall, you could also jet through the air and run across walls like Spider-Man. In fact, many of the people working on Black Ops 3 now helped make Spider-Man games in years past, as well as games in the Tony Hawk's Pro Skater franchise. These provided inspiration too, the game's creators said.

Black Ops 3 has the most fluid movement system of any CoD game yet. You can run along a wall, jetpack through the air, switch directions mid-jump and land with a lengthy power-slide. Chaining these maneuvers together becomes a game in and of itself, and you might occasionally forget to stop and shoot while you're zipping around. That's actually fine too.

You almost never have to put your gun down now

You almost never have to put your gun down now. You can shoot while mantling over obstacles and walls, and though your aim will suffer the action won't stop.

If that doesn't sound like Call of Duty, it's because it doesn't feel much like it either. But there's good news for existing fans: you're free to keep both feet on the ground, or simply lie prone with a sniper rifle like you're used to. The new maps are designed to let either style work, creating a wonderful feeling of flexibility not present in the series before.

Black-Ops-3_Ramses-Station_Under-Siege

Image: Activision
Fun in fours

Treyarch removed everything from Call of Duty: Black Ops 3 that didn't "wind the combat loop tighter," as the developers love to say. All of it — keeping your gun up and ready all the time, having an arsenal of fun new powers — was designed to make the game feel snappier and more rewarding. And with that accomplished, Treyarch took another new approach: adding four-player co-op to story missions

BO3's campaign missions were designed to let four people navigate and fight in them simultaneously

BO3's campaign missions were designed to let four people navigate and fight in them simultaneously the whole way through. Their environments are bigger and more complex, with multiple paths through each encounter, the developers said.

The game's computer-controller enemies are smarter as well, to compensate — robots and humans and drones all act differently, and they'll band together to fight you in different ways depending on your own tactics, the devs explained.
Gasping for air

There are layers upon layers of changes here, from the many new abilities at players' disposal to the game's more lenient approach to level design. While some additions and alterations might rub traditionalists the wrong way, it's also possible that they'll all come together to make a Call of Duty game that's accessible to more people than ever.

None of this is a guarantee, but the bits Treyarch and Activision did let us play — a half dozen or so multiplayer matches across a handful of maps and game types — felt like the breath of fresh air Call of Duty has been needing for years.

Call of Duty: Black Ops 3 is out Friday, Nov. 6 for Xbox One, PlayStation 4 and PC.
 
so titanfall movement, which is better than what was in AW but still... meeeeeeeeeeeeeeeeeeeeeeeeeeeeeh
 
How dare they use Paint It Black in that trailer. Twisted Metal Black used that song and has owned it since.
 
sounds like theyve taken the best gameplay bits of destiny and titanfall. sounds sweet. call of duty keeps impressin with how they keep up

please have a longer TTK (Time to kill) though. all that verticality and moblility is for nothing when you die in a millisecond
 
sounds like theyve taken the best gameplay bits of destiny and titanfall. sounds sweet. call of duty keeps impressin with how they keep up

please have a longer TTK (Time to kill) though. all that verticality and moblility is for nothing when you die in a millisecond

How does this compare to Destiny?
 
-Slower movement speed than AW, especially in the air.
-Air dashing and wall running are not ideal for combat. Mostly used strictly for traversal.
-Water combat is "seamless".
-Much more ground based than AW.
-Wall running is stricter and less abundant than Titanfall. You won't be bouncing from wall to wall with little loss of momentum like in Titanfall
.

According to TmarTn's impression video, "The thrust jump is more to get around obstacles or to get onto a second story floor. It's not meant to evade gunfire. Most of gunfights that happen in Black Ops 3, happen on the ground. It's not anything like the Exo-Jump was."
 
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here's some real info from a guy that got invited to play the multiplayer for black ops 3. I used to sqaud up with this dude a lot back in the day. There was only a small group of people that got invited to try it out the multi player and he was one of them. Check out his other videos in his channel that go over everything he has experienced so far...

 
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i like that customisation is focused on the gun rather than the soldier! cause you can actually see your gun. AW was so r******d with that
 
For the first time in the franchise's history, the campaign's protagonist is fully customizable. In addition to upgrading abilities, changing your character's appearance and tweaking weapons, players can pick the gender of their Call of Duty hero. "It's not just a female head on a male body. It's a different set of animations for the entire game," Lamia says. Character interaction will even differ based on the protagonist's gender. "We knew we were going to do fully unique male, fully unique female for all scenes and all the customization that goes for both. Thank God for Blu-ray, right?" Campaign Director and Senior Executive Producer Jason Blundell jokes, adding the game's protagonist is fully voiced regardless of gender.
 
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Via gaf

Overboost;161678602 said:
Recap of new info confirmed over the past hour or so:


 
Fully customizable (m/f)? Is that their definition of fully customizable? Male or female?

I mean they tell you what you can do bro.

In addition to upgrading abilities, changing your character's appearance and tweaking weapons, players can pick the gender of their Call of Duty hero/QUOTE]

Sounds like the bog standard character customization to me. Not sure what else one would expect

/shrug.
 
Is this using the same engine as AW? It's not looking as nice, imo.