Call of Duty Modern Warfare 3 - COD 2023

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Most of those remastered maps have already been on the Warzone map, so they purposely held them back as "new" content.

Plus, they are finally undoing the stupid IW decisions, but these should have been changed in MW2. Ninja perk? Classic minimap? Map voting? This is all feedback that people gave IW back during the MW2 beta. These are all things that should have been in MW2.

This isn't Games as a Service, this is "we have a near monopoly on FPS games and we're turning into EA Sports".
 
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Most of those remastered maps have already been on the Warzone map, so they purposely held them back as "new" content.

Plus, they are finally undoing the stupid IW decisions, but these should have been changed in MW2. Ninja perk? Classic minimap? Map voting? This is all feedback that people gave IW back during the MW2 beta. These are all things that should have been in MW2.

This isn't Games as a Service, this is "we have a near monopoly on FPS games and we're turning into EA Sports".
IW has become the worst of the COD developers. They make change’s nobody asked for, do very little to make their games better throughout its year (they could’ve made changes or added features back), have struggled to fix bugs since release, haven’t really made that many weapon changes this game, the list goes on.
 
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IW has become the worst of the COD developers. They make change’s nobody asked for, do very little to make their games better throughout its year (they could’ve made changes or added features back), have struggled to fix bugs since release, haven’t really made that many weapon changes this game, the list goes on.

IW definitely needs to get out of the COD business. I think it is rumored they are working on another game.

The COD youtubers are now giving Sledgehammer credit for "bringing COD back!". It is only IW that really breaks it to begin with. Their vision for what COD is isn't... right. I swear, they want COD to be Rainbow Six Siege or something.

Wake me when Treyarch's game drops. They had an extra year of dev time and hopefully we get a Black Ops game.
 
Glad they are going to 150 health again (what Cold War had). That gives you at least a little chance to have a gunfight and not just insta-die.
 
“Want Modern Warfare 3!” “How bout we give you all the MW2 remastered maps!”

Shouldn’t we be getting MW3 remastered maps? Some of them were pretty good.
 

Call of Duty: Modern Warfare 3’ tries something new: Player freedom​



In a production meeting for the upcoming “Call of Duty: Modern Warfare 3,” Dave Swenson heard a colleague describe how they played their favorite mission about 20 times.
“At the end of the meeting, we said, ‘Hey, what did you think of the cave?’” Swenson, the video game’s creative director, said in an interview. “And he was like, ‘What cave?’”

This never happens in a Call of Duty story mode. The series has been known for linear, cinematic stories: Every player experiences every mission the same way, enters buildings through the same door, and performs military feats like rescuing hostages with the same methods and the same weapons. But 2023’s Call of Duty entry, scheduled to release on Nov. 10, aims to finally break the mold.

Modern Warfare 3,” developed by Sledgehammer Games, will feature what the team has dubbed “open combat missions,” which use open-ended spaces to present different and optional objectives. Players could revisit the same location several times without seeing a particular story beat. If players want to be silent, they can use silent weapons. If they want to breach and clear a room, players can choose which tools and weapons to use and where to enter. It is the first time the multibillion-dollar franchise, the biggest in the games industry, will offer a “sandbox” experience.

When it comes to revenue, the Call of Duty franchise is a titan in entertainment. Every year, publisher Activision Blizzard releases a new title that usually tops the annual sales charts. Last year’s “Modern Warfare 2” earned $1 billion in 10 days.

The series has earned this success through its multiplayer features, but its single-player story mode is also known for “cinematic roller coaster rides,” Swenson said. “Now we’re really leaning into our ability to have the engine adapt to the play style of the player. If you’re going to be totally quiet or go in guns blazing, the campaign will totally adapt and support however you want to play it.”
Call of Duty made $800 million in one weekend. Here’s what that means.
The series has flirted briefly with more open-ended play in the past, using dialogue choices and featuring slightly larger battlefields. But “Modern Warfare 3” is the first entry that makes the sandbox a priority — a new approach for Brian Bloom, the narrative director for the Call of Duty franchise and a veteran actor who also has experience writing for film. For years, his Call of Duty scripts have been fairly linear, since the series often echoes Hollywood blockbuster action movies. The screenplay for “Modern Warfare 3” is different.
“If you could picture a screenplay page where action would ordinarily be written, the typical version would be ‘See X as we approach X, and X are moving toward X,’” Bloom said. “Now, I had at the very beginning in a bracket for every action that says, ‘if/when.’ That’s an exciting development for us.”

Bloom said the game includes branching dialogue trees that vary and react to player decisions, or even indecision. Discovering new areas in the game will trigger speech that you may miss the first time around. Sometimes, character lines will vary depending on whether the player is standing still, in a firefight or performing any kind of action. Bloom said the cast recorded lines in loud and soft tones, depending on how the player approaches situations.

They’re not just saying the same lines quietly or with a projected voice. There are things that would sound better in stealth, maybe would be more curt,” Bloom said.
Released in 2007, the original “Call of Duty: Modern Warfare” was a milestone for first-person shooters, as it established many multiplayer mechanics still used in many online games today. It had a self-contained story that ended with “Modern Warfare 3” in 2011, the first Call of Duty game Swenson worked on.
In 2019, the franchise rebooted the “Modern Warfare” brand, keeping its most popular characters, such as British Special Air Service Capt. John Price, alongside new team members and a new story. This year’s game picks up after a narrative cliffhanger from “Modern Warfare 2.”

The series is also establishing history and lore of its fake countries like Urzikstan, a reimagination of nations like Syria, and Kastovia, a vaguely Eastern European nation with stories dating back to the series’s version of World War II, once occupied by the game’s version of Nazi Germany. The modern ongoing Call of Duty series revisits these places in its single-player and multiplayer components. Swenson and Bloom agree that the characters and settings of the narrative are the “soul” of the series. It’s why mentioning the fictional city Verdansk to any Call of Duty player today will conjure memories of their own time in that setting
 
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Call of Duty: Modern Warfare 3’ tries something new: Player freedom​



In a production meeting for the upcoming “Call of Duty: Modern Warfare 3,” Dave Swenson heard a colleague describe how they played their favorite mission about 20 times.
“At the end of the meeting, we said, ‘Hey, what did you think of the cave?’” Swenson, the video game’s creative director, said in an interview. “And he was like, ‘What cave?’”

This never happens in a Call of Duty story mode. The series has been known for linear, cinematic stories: Every player experiences every mission the same way, enters buildings through the same door, and performs military feats like rescuing hostages with the same methods and the same weapons. But 2023’s Call of Duty entry, scheduled to release on Nov. 10, aims to finally break the mold.

Modern Warfare 3,” developed by Sledgehammer Games, will feature what the team has dubbed “open combat missions,” which use open-ended spaces to present different and optional objectives. Players could revisit the same location several times without seeing a particular story beat. If players want to be silent, they can use silent weapons. If they want to breach and clear a room, players can choose which tools and weapons to use and where to enter. It is the first time the multibillion-dollar franchise, the biggest in the games industry, will offer a “sandbox” experience.

When it comes to revenue, the Call of Duty franchise is a titan in entertainment. Every year, publisher Activision Blizzard releases a new title that usually tops the annual sales charts. Last year’s “Modern Warfare 2” earned $1 billion in 10 days.

The series has earned this success through its multiplayer features, but its single-player story mode is also known for “cinematic roller coaster rides,” Swenson said. “Now we’re really leaning into our ability to have the engine adapt to the play style of the player. If you’re going to be totally quiet or go in guns blazing, the campaign will totally adapt and support however you want to play it.”
Call of Duty made $800 million in one weekend. Here’s what that means.
The series has flirted briefly with more open-ended play in the past, using dialogue choices and featuring slightly larger battlefields. But “Modern Warfare 3” is the first entry that makes the sandbox a priority — a new approach for Brian Bloom, the narrative director for the Call of Duty franchise and a veteran actor who also has experience writing for film. For years, his Call of Duty scripts have been fairly linear, since the series often echoes Hollywood blockbuster action movies. The screenplay for “Modern Warfare 3” is different.
“If you could picture a screenplay page where action would ordinarily be written, the typical version would be ‘See X as we approach X, and X are moving toward X,’” Bloom said. “Now, I had at the very beginning in a bracket for every action that says, ‘if/when.’ That’s an exciting development for us.”

Bloom said the game includes branching dialogue trees that vary and react to player decisions, or even indecision. Discovering new areas in the game will trigger speech that you may miss the first time around. Sometimes, character lines will vary depending on whether the player is standing still, in a firefight or performing any kind of action. Bloom said the cast recorded lines in loud and soft tones, depending on how the player approaches situations.

They’re not just saying the same lines quietly or with a projected voice. There are things that would sound better in stealth, maybe would be more curt,” Bloom said.
Released in 2007, the original “Call of Duty: Modern Warfare” was a milestone for first-person shooters, as it established many multiplayer mechanics still used in many online games today. It had a self-contained story that ended with “Modern Warfare 3” in 2011, the first Call of Duty game Swenson worked on.
In 2019, the franchise rebooted the “Modern Warfare” brand, keeping its most popular characters, such as British Special Air Service Capt. John Price, alongside new team members and a new story. This year’s game picks up after a narrative cliffhanger from “Modern Warfare 2.”

The series is also establishing history and lore of its fake countries like Urzikstan, a reimagination of nations like Syria, and Kastovia, a vaguely Eastern European nation with stories dating back to the series’s version of World War II, once occupied by the game’s version of Nazi Germany. The modern ongoing Call of Duty series revisits these places in its single-player and multiplayer components. Swenson and Bloom agree that the characters and settings of the narrative are the “soul” of the series. It’s why mentioning the fictional city Verdansk to any Call of Duty player today will conjure memories of their own time in that setting
I am not sure how I feel about this. I mean, I will play it either way. But I liked the linear campaign experience personally.
 


The Zordaya Prison Complex contains someone that can shift the tides of the coming conflict in Modern Warfare III. Alpha team makes entry from the water as Bravo and Charlie teams assist in an operation conducted in the Kastovian Sea.Take your first in-depth look at #MW3 gameplay in the dark and clandestine mission Operation 627.
 
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I never played the campaign for MW3. Is it any good? Seems like it never really impressed players like the first two campaigns did, and it hardly gets discussed either.
 
Thought I'd post this here. One of the Youtubers going through the old games got to Black Ops 2. (his BO1 disk was too scratched up to run lol).

It isn't just nostalgia. The games were better back then. Much faster ADS and strafe speeds (one of the things that leads to all the campiness of games). As I recall too, these were some of the worst maps, and still way better than anything we have now. Big, but lots of cover and still lots of ways to play. There's long shooting lanes, but flank routes too. So much of what the newer games lack.

In MW2, the sprint to fire time is longer than the time to kill, meaning you have almost zero chance of winning a fight against someone pre-aiming. You'll be dead before you can even shoot.

 
16 maps, all old school MW2 maps. Honestly this is temping, but the modern game won't play anything like the OG MW2.

Rundown
Rust
Scrapyard
Skidrow
Subbase
Terminal
Underpass
Wasteland
Afghan
Derail
Estate
Favela
Highrise
Invasion
Karachi
Quarry

 
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16 maps, all old school MW2 maps. Honestly this is temping, but the modern game won't play anything like the OG MW2.

Rundown
Rust
Scrapyard
Skidrow
Subbase
Terminal
Underpass
Wasteland
Afghan
Derail
Estate
Favela
Highrise
Invasion
Karachi
Quarry

This is the main reason I’ll probably get it at launch. Other than the bad spawns I find the MP fun at least.