Child of Light, April 30th

All i can say is Child of Light is amazing. So many games, so little time.

Yup. I'll probably finish Child of Light just in time for Ubisoft's next "little game," Valiant Hearts, out this Wednesday.
 
I'm enjoying the game. I'm surprised at how long it is.

I downshifted to normal difficulty, after playing most of the game on hard, because I was getting tired of the turn-based fighting mechanics. I've never liked turn-based fighting much. It's okay here and there, but a lot of it gets tedious to me. Turning the difficulty down enables me to focus on the other parts of the game without worrying about all that stuff (oculi, buffs, resistances, party members, strategery, etc.).

The parts of the game I enjoy the most are the other stuff -- the art, the music, the environments, the story, the characters and their interactions. The rhyming dialog feels forced sometimes, but it does have its charms and adds to the fairy tale feeling. I also like how Aurora animates when she's falling through the air -- her little arms and legs waving around make me smile.

I'm beginning Chapter 10, which I think is the last one. I'll probably finish up tonight or tomorrow. Good game.
How much easier is the normal difficulty? Can you really notice it?
 
How much easier is the normal difficulty? Can you really notice it?

Oh, yeah, I notice it quite a bit. At the hard difficulty, you have to pay attention to which oculi you have equipped, party coordination in battle, matching attacks to enemy types, and other things. At normal difficulty, you really don't. Basically, at the hard difficulty, you have to think about your strategy, and at the normal level, you generally don't -- you can if you want to, but you can breeze through without it, except for boss fights.