Instead, Child Of Light is an already slow game that’s needlessly bogged down by those signature Ubisoft systems. The levelling is the worst culprit: by the time the credits have rolled, there will be over 70 skill icons on six separate trees, and most offer up the same minor bonuses you get automatically when you level up. It may be designed for families, but Child Of Light is too cluttered and too slow to hold the attention of lone players, let alone multiple generations sharing a sofa. Bickering over whether to spend a skill point on a couple more magic points or a minor damage buff isn’t much of a family pursuit, after all. It’s a game that, for all the intricacy of its systems and the charm of its painterly world, feels oddly empty.