Child of Light, April 30th

Judging from Rayman Legends (which runs on the same engine), there is probably zero reason not to get this on the PS3.

Thanks, but I'll wait. The next-gen versions run at 1080p, but the PS3/360 versions run at 720p (see post 26, above). In a game like this, the visual bump will be worth the wait. It won't be a long wait. I'll probably have one in the next few months.
 
Thanks, but I'll wait. The next-gen versions run at 1080p, but the PS3/360 versions run at 720p (see post 26, above). In a game like this, the visual bump will be worth the wait. It won't be a long wait. I'll probably have one in the next few months.
I missed that one. I didn't see anything that would make it more graphically intensive than Rayman Legends, but maybe the particle effects.
 
The more I think about it, I don't know if this game will be worth it for me. It's beautiful, and I love 2D games like this, but it feels like a big production 2D game with a big publisher behind it that could be potentially controlling the content a bit too much. Other big publisher 2D games like Rayman Origins and Dust: An Elysian Tail are great games but ultimately casual experiences. And Rayman Origins felt the constant need to remind you "Press Forward To Go Forward" and "Press X To Jump" like you were stupid. Like don't like that kind of thing. I'll always take gameplay over pretty graphics.
 
Dang, the video looks good! I'm definitely get this sometime soon. I love RPG games.
 
Review embargo ends Monday. I saw a brief Guardian review that didn't like it -- criticized its rhyming dialog and combat. However, it wasn't what I'd call a real review, it was so cursory (three sentences long, only one of which is devoted to assessment) and posted in what looks like a general circulation mag, not a gaming site/publication. I'd wait for the more thorough, professional reviews from gaming outlets on Monday.
 
A guy at Neogaf was posting impressions and he seems to really like it. I am just curious about the combat. I saw a video and didn't understand the wait period. Also, are both the X1 and PS4 versions 1080p?

This game could compliment FFXIV nicely.
 
Eric, yes both the X1 and PS4 versions are 1080p and 60 fps.

I don't quite understand the combat timers either. People compare it to Grandia, but I never played that.
 
I thought it was some type of cool down but I am not sure. I think the game is suppose to be accessible so I don't think it should be terribly complicated.

I am going to wait for reviews, though.
 
I was reading a little about it. Apparently, you and the enemy are on timers, but you can move your little sprite guy (Ignaticulus?) over the enemies to blind them -- assuming they are weak to light, which many of them are -- slowing them down and allowing you to get in extra attacks. Ignaticulus is powered by "wishes." This will work nicely in co-op, although if you're playing solo, I believe you'll control Iggy with the right stick.
 
Hm. Not sure if I would enjoy that. Seems like it would be too easy at times. The art style looks amazing, though. I am probably not going to get it now, based off what you're telling me, but I hope others enjoy it!
 
I think it's just pre-orders.
 
Game is 15 hours long. Pretty good for an indy game.
 
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Reviews are coming in. Average is running between 81 and 83, based on about 16 reviews. A few low scores, as would be expected (e.g., Edge gave it a 5). Plenty of 8's and 9's, though, and even a 10.

Here are a few excerpts:

Gamespot - 8

Child of Light is a remarkable adventure. I wouldn't have thought that was true during the first couple of hours given that my expectations of what kind of game this was shattered when reality showed its face. But once I accepted the sadness that is so intertwined with every element, I grew so much closer to Child of Light. It's easy to heap praise on the combat because it's so interesting and engaging, and it's certainly a high point in this adventure. That's not what makes Child of Light stand out, though. Rather, it's how confident it is in its own feelings of woe. There are so few games willing to explore that dull ache that I became mesmerized by Aurora's journey, even when I needed to step away from her plight while I regained my composure. Child of Light is a wonderfully realized, somber adventure, and I couldn't be happier that such a game exists.


Eurogamer - 8
Child of Light stands as a wonderfully realised venture into unfamiliar territory for Ubisoft - and a welcome reminder that the industry's major players still have the creative flair to push beyond the lucrative safe ground that they so often favour to create well-crafted, highly-polished gems such as this.


Gamesradar - 4.5/5
Child of Light is many things: a fantastic, engaging RPG that doesn't overstay its welcome; a game with incredible art design and an equally impressive soundtrack; a virtual fairy tale whose characters are cool with sacrificing clarity so long as doing so means pulling off a sick rhyme. (I jest, it's endearing, really.) It's a memorable, creative experience that's more than worthy of the asking price.


Destructoid - 8.5
Child of Light will satiate pretty much everyone but the most hardcore of RPG fans, and even then, they'll find plenty of enjoyment. There are a few minor issues here and there that hold it back from instant-classic status that could be enhanced in a sequel or future work, but regardless, Child of Light is a noble effort from Ubisoft Montreal, and another win to put in the studio's diverse portfolio.


Edge - 5
Instead, Child Of Light is an already slow game that’s needlessly bogged down by those signature Ubisoft systems. The levelling is the worst culprit: by the time the credits have rolled, there will be over 70 skill icons on six separate trees, and most offer up the same minor bonuses you get automatically when you level up. It may be designed for families, but Child Of Light is too cluttered and too slow to hold the attention of lone players, let alone multiple generations sharing a sofa. Bickering over whether to spend a skill point on a couple more magic points or a minor damage buff isn’t much of a family pursuit, after all. It’s a game that, for all the intricacy of its systems and the charm of its painterly world, feels oddly empty.


Videogamer - 9
The biggest complaint I can levy against Child of Light is its relative lack of challenge. I fell only twice in the main story, and a quick shuffle meant the enemies were quickly swept aside. On the other hand, this is an RPG that never feels like a grind. It is one to enjoy, to soak in, to escape into and enjoy every moment you have with it.

Game Informer - 8

Child of Light isn’t all style with no substance. The writing and story suffer due to Ubisoft Montreal doubling down on the whimsy factor, but that doesn’t stop the gameplay from being accessible and entertaining, and a new game plus option keeps the adventure alive for additional playthroughs. Child of Light isn’t a top-tier RPG, but its solid mechanics and visual flair ensure that it also isn’t a forgettable one.


One reviewer strongly recommended playing on Hard.

http://www.neogaf.com/forum/showthread.php?t=809356
 
Awesome. Good scores. Can't wait to play it.
 
I plan on playing this with my daughter, so if it isn't too challenging, then that is perfectly fine.
 
Was on IGN looking at news came across the review. Knew nothing about this game. Might have to get this one when i get back to Live (360) game looks great.
 
I'll likely get this instead of Trials Fusion now, sounds good.(and Trials games are so hard!)
 
Why doesn't this game come out on a Tuesday like normal games do!? :sad:
 
I plan on playing this with my daughter, so if it isn't too challenging, then that is perfectly fine.
I do as well, but will probably play on hard still. Only negative about this game for me is that I am f'n moving on the 30th, so I wont be able to play it until next week.
 
That's a really nice review. Well written, too. He is very complimentary of the combat (2:20+) -- for those who want more info about that he goes into some detail. I like how he says none of the game seems focus-tested, and it all seems like an exact expression of what the creators wanted to convey.

I'm happy the game is reviewing well. I was holding out hope for it. I know this sort of game isn't everyone's cup of tea -- the rhymes, the fairy tale world, etc. -- but I love games like this, that have a strong artistic vision.
 
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I was up pretty early for school and I noticed the demo was on PS Store. The demo throws you right in, I believe at level 11 or so?

Just some quick thoughts:
The graphics/art style are even better in person. The tiny YouTube screens don't do the game justice. It looks even better than Rayman Legends and Origins. Looks entirely like a watercolor painting.

The music is very somber but really works here. I understand Gamespot's claim that this game gives off a sadness vibe. It's dreary and most suited for cool overcast Spring days.

The combat is definitely something to get used to. The timeline is essentially the order in which you and the enemies attack. You can alter the timeline, however, with the moves you make. Example: you can interrupt an enemy's attack, causing them to miss their turn and send them back to the end of the timeline.

Anyway, I am impressed with the game. It's much better than I thought it would be.

Andy, are you waiting for when you get a PS4?
 
Andy, are you waiting for when you get a PS4?

Yeah. It's probably going to be another couple of months.

I like that melancholy vibe that you and Gamespot reviewer commented on, btw. That's another one of those things that won't appeal to everyone, but I like it quite a bit. Appeals to my Irish melancholic side, I guess. And games that embrace that sad, melancholic tone are pretty rare. Last one I can remember playing was Dreamfall on Xbox (another game I liked quite a bit).

Glad you're enjoying it. I know you had some reservations about the combat being too easy. How are you finding it so far (in terms of challenge)? Are you playing on Hard or Normal?

edit: oh nm, I see you're playing the demo. Probably hard to get a good feel for how the combat develops, if they're throwing you in at level 11.
 
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The game might be best suited for the Hard difficulty. Once you get the hang of the combat, it's straightforward.


Your ally, that sprite thing, can pick up health and mana in plant-like things during the fight and it can heal you in small bursts as well. In addition, you always have access to your potions via the inventory. I am not sure if this stuff is available in the Hard setting because I tried the demo on Normal. Getting a hang of the system is more of a challenge than the game itself, from what I have played so far.

Worth noting, the sprite doesn't heal you back to 100% during fights, just 4 HP at a time and it's not unlimited. Also, your health stays the same after fights. It doesn't recharge. You do get replenished with health and mana when you level up, however.