Official Thread Crackdown 3

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I mean it doesn't look amazing.But abysmal and s*** like that? It looks like a better version of the first game.
But maybe it is terrible? I'll see for myself in couple of weeks.

Yeah it's not a game that looks great or even all that good but when they call it a 360 game that's not fair, the colors pop way more and it just looks better in every way.
 
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MG2y0J6.png
 
All of this!

https://thexboxscot.home.blog/2019/...-misunderstood/amp/?__twitter_impression=true

Crackdown 3 is being seriously misunderstood.
We all knew it would happen, it shouldn’t come as any sort of surprise. Yes, the Crackdown 3 negativity has started in earnest, with review outlets talking down the Wrecking Zone multiplayer as a “tech demo” while fanboys of other platforms rehash their phrases of choice; downgrade, last gen visuals, etc.
However, for me, Crackdown 3 is being severely misunderstood. Too many, I feel, are looking for something that was never, ever going to be there. Crackdown 3 was never going to be a system seller, a game that would make a non Xbox owner rush out and by an Xbox One X, or even an S.
Microsoft aren’t banking on this release to spike a surge in sales, and as Xbox gamers already know, the game will come to Xbox Game Pass on day one. Yet why the hostility?
Yes, I’m an Xbox gamer, it’s my preferred platform, but I’m a gamer; period. I don’t understand why individuals choose to bash something they will likely a) never play or b) never had any intention of playing, just for the sake of it. Let people play what they want, sure you’re entitled to your opinion, but base it in reality rather than lacing it with vitriol for the sake of likes or retweets.
Some cynics have pointed to its time in development, stating that Insomniac made Spider-Man (a wonderful game which I proudly own, by the way) in less time. However, anyone who expected Spider-Man quality visuals, level design, sound, and overall production needs a reality check and more importantly, needs a history lesson in what Crackdown is and what it’s all about.
Crackdown is about one thing first and foremost; ridiculous, over the top, comic book fun. Big characters, big bosses, big vehicles, and big guns. I mean, one of the games main premises is leaping across rooftops collections glowing orbs to level up your character and grinning like a maniac as your agent finally makes that audacious jump he couldn’t before.
You need to take Crackdown 3 for what it is, rather than focusing on what it’s not, and that’s not an attempt at “damage control” or me trying to deflect or downplay anything.
It was never meant to be a AAA title, it’s simply put, a game for the fans of the series. Those familiar with the title will know that Crackdown 2 was hardly greeted with a fanfare, a change of developer and a change of tone led to the game being cast aside by many, so much so that it’s yet to appear on Xbox backward compatibility to complete the trilogy, and signs are that it won’t happen any time soon, although some may argue that’s down to licensing issues as much as it is the reception the the game received.
No, fans of the original Crackdown have longed for a proper sequel, and that’s exactly what we’ll get with Crackdown 3; a current gen reboot, so to speak.
Xbox gamers aren’t looking for Crackdown 3 to score high on Metacritic, get 9’s out of 10 on IGN, or be nominated for game of the year.
No, what Xbox gamers want is more of those over the top, fun, and ridiculous antics as we take down crime boss after crime boss to clean up the city as an augmented super cop.
So to all these people mocking the game, to the grown ups amongst the gaming community taking pleasure in Crackdown 3 being run down, all I say is that you simply don’t understand the title, the series, and that you were never its intended audience.
So why do you care so much?
You have to take Crackdown for what it is, at it’s face value. It’s not God of War level visuals, it’s not Spider-Man scale city scapes, and it’s not Assassin’s Creed Odyssey scale open worlds.
TIt’s a simple, yet fun, comic book inspired run and gun, super cop simulator. And when you can enjoy it for what it is, trust me, it’s f***ing hilarious.
It’s not rocket science folks.
 
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All of this!

https://thexboxscot.home.blog/2019/...-misunderstood/amp/?__twitter_impression=true

Crackdown 3 is being seriously misunderstood.
We all knew it would happen, it shouldn’t come as any sort of surprise. Yes, the Crackdown 3 negativity has started in earnest, with review outlets talking down the Wrecking Zone multiplayer as a “tech demo” while fanboys of other platforms rehash their phrases of choice; downgrade, last gen visuals, etc.
However, for me, Crackdown 3 is being severely misunderstood. Too many, I feel, are looking for something that was never, ever going to be there. Crackdown 3 was never going to be a system seller, a game that would make a non Xbox owner rush out and by an Xbox One X, or even an S.
Microsoft aren’t banking on this release to spike a surge in sales, and as Xbox gamers already know, the game will come to Xbox Game Pass on day one. Yet why the hostility?
Yes, I’m an Xbox gamer, it’s my preferred platform, but I’m a gamer; period. I don’t understand why individuals choose to bash something they will likely a) never play or b) never had any intention of playing, just for the sake of it. Let people play what they want, sure you’re entitled to your opinion, but base it in reality rather than lacing it with vitriol for the sake of likes or retweets.
Some cynics have pointed to its time in development, stating that Insomniac made Spider-Man (a wonderful game which I proudly own, by the way) in less time. However, anyone who expected Spider-Man quality visuals, level design, sound, and overall production needs a reality check and more importantly, needs a history lesson in what Crackdown is and what it’s all about.
Crackdown is about one thing first and foremost; ridiculous, over the top, comic book fun. Big characters, big bosses, big vehicles, and big guns. I mean, one of the games main premises is leaping across rooftops collections glowing orbs to level up your character and grinning like a maniac as your agent finally makes that audacious jump he couldn’t before.
You need to take Crackdown 3 for what it is, rather than focusing on what it’s not, and that’s not an attempt at “damage control” or me trying to deflect or downplay anything.
It was never meant to be a AAA title, it’s simply put, a game for the fans of the series. Those familiar with the title will know that Crackdown 2 was hardly greeted with a fanfare, a change of developer and a change of tone led to the game being cast aside by many, so much so that it’s yet to appear on Xbox backward compatibility to complete the trilogy, and signs are that it won’t happen any time soon, although some may argue that’s down to licensing issues as much as it is the reception the the game received.
No, fans of the original Crackdown have longed for a proper sequel, and that’s exactly what we’ll get with Crackdown 3; a current gen reboot, so to speak.
Xbox gamers aren’t looking for Crackdown 3 to score high on Metacritic, get 9’s out of 10 on IGN, or be nominated for game of the year.
No, what Xbox gamers want is more of those over the top, fun, and ridiculous antics as we take down crime boss after crime boss to clean up the city as an augmented super cop.
So to all these people mocking the game, to the grown ups amongst the gaming community taking pleasure in Crackdown 3 being run down, all I say is that you simply don’t understand the title, the series, and that you were never its intended audience.
So why do you care so much?
You have to take Crackdown for what it is, at it’s face value. It’s not God of War level visuals, it’s not Spider-Man scale city scapes, and it’s not Assassin’s Creed Odyssey scale open worlds.
TIt’s a simple, yet fun, comic book inspired run and gun, super cop simulator. And when you can enjoy it for what it is, trust me, it’s f***ing hilarious.
It’s not rocket science folks.
That source though....

I am lowering my score guess to the 65-70 range for the final average.
 
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All of this!

https://thexboxscot.home.blog/2019/...-misunderstood/amp/?__twitter_impression=true

Crackdown 3 is being seriously misunderstood.
We all knew it would happen, it shouldn’t come as any sort of surprise. Yes, the Crackdown 3 negativity has started in earnest, with review outlets talking down the Wrecking Zone multiplayer as a “tech demo” while fanboys of other platforms rehash their phrases of choice; downgrade, last gen visuals, etc.
However, for me, Crackdown 3 is being severely misunderstood. Too many, I feel, are looking for something that was never, ever going to be there. Crackdown 3 was never going to be a system seller, a game that would make a non Xbox owner rush out and by an Xbox One X, or even an S.
Microsoft aren’t banking on this release to spike a surge in sales, and as Xbox gamers already know, the game will come to Xbox Game Pass on day one. Yet why the hostility?
Yes, I’m an Xbox gamer, it’s my preferred platform, but I’m a gamer; period. I don’t understand why individuals choose to bash something they will likely a) never play or b) never had any intention of playing, just for the sake of it. Let people play what they want, sure you’re entitled to your opinion, but base it in reality rather than lacing it with vitriol for the sake of likes or retweets.
Some cynics have pointed to its time in development, stating that Insomniac made Spider-Man (a wonderful game which I proudly own, by the way) in less time. However, anyone who expected Spider-Man quality visuals, level design, sound, and overall production needs a reality check and more importantly, needs a history lesson in what Crackdown is and what it’s all about.
Crackdown is about one thing first and foremost; ridiculous, over the top, comic book fun. Big characters, big bosses, big vehicles, and big guns. I mean, one of the games main premises is leaping across rooftops collections glowing orbs to level up your character and grinning like a maniac as your agent finally makes that audacious jump he couldn’t before.
You need to take Crackdown 3 for what it is, rather than focusing on what it’s not, and that’s not an attempt at “damage control” or me trying to deflect or downplay anything.
It was never meant to be a AAA title, it’s simply put, a game for the fans of the series. Those familiar with the title will know that Crackdown 2 was hardly greeted with a fanfare, a change of developer and a change of tone led to the game being cast aside by many, so much so that it’s yet to appear on Xbox backward compatibility to complete the trilogy, and signs are that it won’t happen any time soon, although some may argue that’s down to licensing issues as much as it is the reception the the game received.
No, fans of the original Crackdown have longed for a proper sequel, and that’s exactly what we’ll get with Crackdown 3; a current gen reboot, so to speak.
Xbox gamers aren’t looking for Crackdown 3 to score high on Metacritic, get 9’s out of 10 on IGN, or be nominated for game of the year.
No, what Xbox gamers want is more of those over the top, fun, and ridiculous antics as we take down crime boss after crime boss to clean up the city as an augmented super cop.
So to all these people mocking the game, to the grown ups amongst the gaming community taking pleasure in Crackdown 3 being run down, all I say is that you simply don’t understand the title, the series, and that you were never its intended audience.
So why do you care so much?
You have to take Crackdown for what it is, at it’s face value. It’s not God of War level visuals, it’s not Spider-Man scale city scapes, and it’s not Assassin’s Creed Odyssey scale open worlds.
TIt’s a simple, yet fun, comic book inspired run and gun, super cop simulator. And when you can enjoy it for what it is, trust me, it’s f***ing hilarious.
It’s not rocket science folks.

Why can't a game earn high review scores and be over the top fun?
 
Looks like a lot of fun.

Of course that doesn’t always give you critical success because who likes to play games for fun am I right?

They targeted gamers.

Gamers.

We're a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.

We'll punish our selfs doing things others would consider torture, because we think it's fun.

We'll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second.

Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.

Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights?

These people honestly think this is a battle they can win? They take our media? We're already building a new one without them. They take our devs? Gamers aren't shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We've been called worse things by prepubescent 10 year olds with a s***ty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.

Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You're not special, you're not original, you're not the first; this is just another boss fight.
 
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Why can't a game earn high review scores and be over the top fun?
? I'm guessing for the same reasons comedies aren't taken seriously by the academy of awards voters?
 
They targeted gamers.

Gamers.

We're a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.

We'll punish our selfs doing things others would consider torture, because we think it's fun.

We'll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second.

Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.

Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights?

These people honestly think this is a battle they can win? They take our media? We're already building a new one without them. They take our devs? Gamers aren't shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We've been called worse things by prepubescent 10 year olds with a s***ty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.

Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You're not special, you're not original, you're not the first; this is just another boss fight.
I'm depressed now. Thanks for that..