All of this!
https://thexboxscot.home.blog/2019/...-misunderstood/amp/?__twitter_impression=true
Crackdown 3 is being seriously misunderstood.
We all knew it would happen, it shouldn’t come as any sort of surprise. Yes, the Crackdown 3 negativity has started in earnest, with review outlets talking down the Wrecking Zone multiplayer as a “tech demo” while fanboys of other platforms rehash their phrases of choice; downgrade, last gen visuals, etc.
However, for me, Crackdown 3 is being severely misunderstood. Too many, I feel, are looking for something that was never, ever going to be there. Crackdown 3 was never going to be a system seller, a game that would make a non Xbox owner rush out and by an Xbox One X, or even an S.
Microsoft aren’t banking on this release to spike a surge in sales, and as Xbox gamers already know, the game will come to Xbox Game Pass on day one. Yet why the hostility?
Yes, I’m an Xbox gamer, it’s my preferred platform, but I’m a gamer; period. I don’t understand why individuals choose to bash something they will likely
a) never play or
b) never had any intention of playing, just for the sake of it. Let people play what they want, sure you’re entitled to your opinion, but base it in reality rather than lacing it with vitriol for the sake of likes or retweets.
Some cynics have pointed to its time in development, stating that Insomniac made Spider-Man
(a wonderful game which I proudly own, by the way) in less time. However, anyone who expected Spider-Man quality visuals, level design, sound, and overall production needs a reality check and more importantly, needs a history lesson in what Crackdown is and what it’s all about.
Crackdown is about one thing first and foremost; ridiculous, over the top, comic book fun. Big characters, big bosses, big vehicles, and big guns. I mean, one of the games main premises is leaping across rooftops collections glowing orbs to level up your character and grinning like a maniac as your agent finally makes that audacious jump he couldn’t before.
You need to take Crackdown 3 for what it is, rather than focusing on what it’s not, and that’s not an attempt at “damage control” or me trying to deflect or downplay anything.
It was never meant to be a AAA title, it’s simply put, a game for the fans of the series. Those familiar with the title will know that Crackdown 2 was hardly greeted with a fanfare, a change of developer and a change of tone led to the game being cast aside by many, so much so that it’s yet to appear on Xbox backward compatibility to complete the trilogy, and signs are that it won’t happen any time soon, although some may argue that’s down to licensing issues as much as it is the reception the the game received.
No, fans of the original Crackdown have longed for a proper sequel, and that’s exactly what we’ll get with Crackdown 3; a current gen reboot, so to speak.
Xbox gamers aren’t looking for Crackdown 3 to score high on Metacritic, get 9’s out of 10 on IGN, or be nominated for game of the year.
No, what Xbox gamers want is more of those over the top, fun, and ridiculous antics as we take down crime boss after crime boss to clean up the city as an augmented super cop.
So to all these people mocking the game, to the grown ups amongst the gaming community taking pleasure in Crackdown 3 being run down, all I say is that you simply don’t understand the title, the series, and that you were never its intended audience.
So why do you care so much?
You have to take Crackdown for what it is, at it’s face value. It’s not God of War level visuals, it’s not Spider-Man scale city scapes, and it’s not Assassin’s Creed Odyssey scale open worlds.
TIt’s a simple, yet fun, comic book inspired run and gun, super cop simulator. And when you can enjoy it for what it is, trust me, it’s f***ing hilarious.
It’s not rocket science folks.