Why the Xbox One version is solid?I wish this WAS coming to Mac Plainview , our Macs still don't get enough game love. It's getting better, but still horrible.
Is the game good though?
Why the Xbox One version is solid?I wish this WAS coming to Mac Plainview , our Macs still don't get enough game love. It's getting better, but still horrible.
Why the Xbox One version is solid?
Is the game good though?
Why the Xbox One version is solid?
Why the Xbox One version is solid?
Is the game good though?
Fan of everything, just randomly in here fighting the good fight for a neutral cause.
MS fans this, MS fans that. lol
Those weird baseless, often times completely made-up generalizations you toss into every post aren't helping. You also seem to be the only person in the thread taking any of this seriously.
Just sayin'
Wow. X1 at double the frame rate there!Xbox One wins.
Driedmangoes am cry
http://www.eurogamer.net/articles/digitalfoundry-2015-resident-evil-revelations-2-face-off
I didn't instigate anything. I was just preemptive. It's no different than PV beating me to the punch about money hatting parity. It's all in predictable fun. Why you choose to bite and drag it on making it out to be more than it is, is beyond me.Who's making up generalizations? I'm not saying all MS fans. I'm specifically addressing those like K that as usual, try to instigate crap against another set of "fans".
again, I've never bashed the xbox, nor have I ever bashed gamers for being fans of the xbox brand. Never.
And no, I'm not taking it seriously. I'm just addressing all the attacks I'm getting.
Given those two pictures, if anything they should be reversed. The system that has the biggest user base typically has the most commitment from devs into supporting that platform as they follow the sales.
Who's making up generalizations? I'm not saying all MS fans. I'm specifically addressing those like K that as usual, try to instigate crap against another set of "fans".
again, I've never bashed the xbox, nor have I ever bashed gamers for being fans of the xbox brand. Never.
And no, I'm not taking it seriously. I'm just addressing all the attacks I'm getting.
So visually its a tad bit better on the PS4.
Worse still, the PlayStation 4 version of the game appears to use lower resolution specular maps compared to the PC and Xbox One releases.
To start, we were at least happy to see a full 1920x1080 presentation on both new consoles, albeit with a rather basic FXAA implementation handling anti-aliasing duties. Capcom's FXAA implementation produces relatively clean edges but also suffers from mild texture blurring on distant surfaces. Both versions also make use of what appears to be full 16x anisotropic filtering with sharp, clean textures visible at any angle. With so many flat surfaces throughout the game, this feature is a must and we're glad to see that Capcom has implemented it.
Things are a tad disappointing on the PC side, with max settings providing a broadly equivalent experience to the Xbox One and PS4 titles
" Revelations 2 isn't a bad experience but its lower budget is definitely reflected in its visuals. "
Lower budget pretty much explains everything. Probably devoted more time to optimize for the Xbox since it's more trickier to develop for.
Aside from the bad grammar in this post, the bolded part doesn't make sense." Revelations 2 isn't a bad experience but its lower budget is definitely reflected in its visuals. "
Lower budget pretty much explains everything. Probably devoted more time to optimize for the Xbox since it's more trickier to develop for.
What I meant is, more time was spent on the Xbox version to optimize probably because the architecture is more complex to code for.
I remember ps3 got that same extra optimization and it never worked out as well as this faceoff.
It did?
So what are you implying?
Actually, no. No it doesnt...Aside from the bad grammar in this post, the bolded part doesn't make sense.
I just remember devs taking a lot of extra time to code for ps3 and it barely worked out for them, in some cases it was a trade off still but usually 360 would win. So assuming that's true in this case, why is this a blowout faceoff in favor of xbox one in its 2nd year? ps3 had years to pull it off and never did in this fashion.
What I meant is, more time was spent on the Xbox version to optimize probably because the architecture is more complex to code for.