DF: PES 2015 Face Off

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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http://www.eurogamer.net/articles/digitalfoundry-2014-pes-2015-face-off

Kicking off with patch 1.01 installed on each, the initial reaction is perhaps the most obvious. With Xbox One running at 44.4 per cent of the PS4's overall pixel output, the presentation of pitch details is hugely impacted. From the patterning of grass shaders to the nylon weave across player boots, the impression is that Xbox One is working to a last-gen technical standard by rendering at 720p. Even setting the game to its default 'wide' camera option, the field and players are noticeably softened, and worst of all, panning sweeps across stadia supports and crowds produce a much nastier pixel crawl effect on Microsoft's platform.

Aside from pixel count, both Sony and Microsoft hardware holds up to the exact same bar of quality - the game's shadow quality, player facial detail, and texture map resolution are a match. Even so, however minor, there are some differences on close inspection. Texture filtering quality is a divisive point, appearing in a more refined form on PS4, while the Xbox One applies a more obvious filtering cascade to pitch-side insignia. Grass shaders also show up with sharper highlights on PS4 at ground level, manifesting in a slightly simplified form on the Microsoft platform. However, just about every other element of the game's design is even.

On to the frame-rate metrics, and we're immediately presented with strong 60fps performers on both PS4 and Xbox One. Simply put, the actual core gameplay runs at a perfect update without a single hiccup to mention; and, unlike FIFA, this applies to all set-pieces and gameplay camera modes. It's exactly as it should be, with the PS4's locked 1080p60 delivery every bit as consistent as in Metal Gear Solid 5: Ground Zeroes. Likewise for Xbox One, the resolution drop is a tough pill to swallow, but playback itself is at an unerring 60fps.

However, it's the experience surrounding the gameplay that is affected by frame-rate dips, and both consoles are impacted in different ways. For example, Xbox One suffers from more stuttering during cut-scenes, particularly just as a match pre-amble starts. Around team selection menus, we also catch background loading not present on PS4, which renders the controller inputs null for a second or two until it resolves. It's a minor frustration on Microsoft's platform, but once again, the on-pitch action is unaffected.

The PS4's unique issue is perhaps more glaring, but hardly a game-breaker. While automatic replays run at a perfect 60fps, entering the replay mode to manoeuvre the camera manually can cause dips on Sony's platform. For example, angling the viewpoint towards an oncoming player, with both teams in full view behind, makes it easy to record a sustained 40fps drop. Stress-testing the engine under normal circumstances is a challenge, but in this specific scenario the PS4 reveals an interesting bottleneck not shown on Microsoft's hardware.

All of which leaves us with a fairly clear round-up. For Konami's first football sim of this new generation, the PS4 is unequivocally the version of choice based on its vast resolution advantage. Pro Evolution Soccer 2015 may not have the glamour of its contemporaries, but unlike its FIFA competition, it's able to uphold a perfect 60fps during all forms of gameplay; from corners to its Be a Pro style mode. In this sense, neither PS4 or Xbox One miss out on a pitch-perfect gameplay experience.

There are other, minor advantages in favour of the PS4 release, such as the improved texture filtering, but at its essence, the 1080p presentation is the real clincher against the 720p Xbox One's version. At the cost of 40fps dips during manual replays, this is still an unbeatable position for Sony's platform, where virtually every other significant graphical point is matched between the two.
 
Sort of like last gen when it was the other way around... Flynn and uintellivision where the posters then....they have been really quiet so far ;)
 
Sort of like last gen when it was the other way around... Flynn and uintellivision where the posters then....they have been really quiet so far ;)

They will only post it if X1 definitely wins. Otherwise they stay out of the threads where it doesn't.
 
That goes both ways.

You can tell who 'wins' by the poster.
 
Love how I can tell who wins these just by who posts it. I really don't even need to open the thread.
 
If you think the resolution difference is anything other than a problem with Konami, then you are an idiot. Every one of their releases on X1 have been 720P. That's a Konami development based issue, not the console itself.
 
If you think the resolution difference is anything other than a problem with Konami, then you are an idiot. Every one of their releases on X1 have been 720P. That's a Konami development based issue, not the console itself.

Exactly. Fifa runs the same on either console. PES has never been big in North America and I doubt they put the time into the X1 version.

The idea that this massive difference in resolution is due to the hardware is pretty silly.
 
Exactly. Fifa runs the same on either console. PES has never been big in North America and I doubt they put the time into the X1 version.

The idea that this massive difference in resolution is due to the hardware is pretty silly.

Yep. This game really doesn't need much power to run at 1080p60FPS. I am shocked and confused by the X1 resolution.
 
Yep. This game really doesn't need much power to run at 1080p60FPS. I am shocked and confused by the X1 resolution.

Probably failed to do any SDK updates or code reworks around them. Wouldn't be surprised if their dev teams still working with original launch environments. Or conspiracy; aiding Sony perception.

Who knows, but really doesn't make much difference to me as none of their games released so far interest me.
 
According to devs working on the soon to be announced Underground:NFS MS is trying to force and preassure them to make the PS4 version bad, so the Xbone can look good.
 
According to devs working on the soon to be announced Underground:NFS MS is trying to force and preassure them to make the PS4 version bad, so the Xbone can look good.
No need sony can do that on their own
 
Yep. This game really doesn't need much power to run at 1080p60FPS. I am shocked and confused by the X1 resolution.

Especially shocking when you consider that on the PC side of things this game only requires a craptacular Intel HD solution to run in 1080p...
 
Especially shocking when you consider that on the PC side of things this game only requires a craptacular Intel HD solution to run in 1080p...
That says how much they optimised, throw raw pc code into it and it runs what it runs
 

We had a thread on it...

2686585-pes.jpg


Intel HD 3000 under recommended.
:meh:
 
That doesn't mention anything about 1080P..

Id like to see how well the game actually runs on a HD3000.

Not sure about the card. I know a Set up with a 6670, FX-6100 and 8GB ram plays the games maxed out at 1080p with 60FPS.
I actually have a weaker cpu than that ( Q8200) and still play maxed out at 1080p with rock solid 60FPS. I also only have 4GB of DDR2 system ram, along with a HD 6950 GPU. My rig is ancient and plays it without breakin a sweat. Same rig with FIFA 15 is a slightly different story. I am pretty sure my CPU is simply not good enough for it and the FPS dips.
 
Konami is not helping themselves, if they wanted to beat FIFA with their poor effort on X1.
 
The PC version runs on the same cut down graphic settings as PS3 and 360, although at higher frame rates and resolutions. The PS4 and X1 versions have more cut scenes, greater LOD and graphical effects, but the base is pretty much the same.

There are a few videos on Youtube of this running at 720p on an HD 3000, the HD 4000 and beyond seems to cruise it.

The Fox Engine really doesn't seem a good fit for Xbox One at the moment.
 
Japan seems to be a landslide when it comes to technical side of game development. Constantly having issue with PC ports & poorly optimised engine.

FIFA15 runs better & looks better at 1080p on X1. Konami like to play the victim cards that they do not have many licences due to EA, but they ain't helping themselves when they do not have Bundesliga licence, one of the biggest market for football game, & 720p for X1. I seen the comparison shot, & I do not see how most X1 owner will pick this over FIFA15.
 
Japan seems to be a landslide when it comes to technical side of game development. Constantly having issue with PC ports & poorly optimised engine.

FIFA15 runs better & looks better at 1080p on X1. Konami like to play the victim cards that they do not have many licences due to EA, but they ain't helping themselves when they do not have Bundesliga licence, one of the biggest market for football game, & 720p for X1. I seen the comparison shot, & I do not see how most X1 owner will pick this over FIFA15.

They are locked out of Premier League and Bundesliga licensing as both are exclusive rights to EA. Shame that those two leagues don't license out to both games like Liga BBVA, Serie A and Ligue 1.

I think that PES always has the better licensed player models and kits for the most part. A lot of the FIFA player models look like mutants with massive shoulders and tiny Beetlejuice heads.

Also, I would rather play PES 2015 at 720p than FIFA at 1080p, but for graphics the X1 version of FIFA is way superior.
 
The developer, as in people who actually made the games, are usually hardworking & often overworked. However the executives, management could influence resource management. They perhaps think that the user base for X1 one that buy a football games (mainly outside NA where sales of X1 lack far behind PS4) are not significant enough to put in extra effort.

As a developer (in automotive) myself, I do not have big say of many critical decisions. I can often at best suggest. The end decision is normally decide by the financial people.

But they serious need to better optimise Fox engine (which I think is overrated) for X1 (you hear it from me) dished it for a 3rd party solution like UE4.
 
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