Then its poor decision to use deferred rendering engine than? If Fox engine games looks bloody amazing, then I can digest, but its no better than others. Thats just how it is.
Different types of engines have different trade offs deffered and other stuff like forward plus are becoming popular at the moment. Can't blame Konami for using a tried and true technique, I wouldn't throw it out just because it doesn't map well to one of the 5 platforms you are developing for.
Do you guys seriously expect them to completely redesign their engine around the XB1?.