DF: PES 2015 Face Off

The developer, as in people who actually made the games, are usually hardworking & often overworked. However the executives, management could influence resource management. They perhaps think that the user base for X1 one that buy a football games (mainly outside NA where sales of X1 lack far behind PS4) are not significant enough to put in extra effort.

In my experience, PES has very few fans in the US. People here who do like the sport usually buy Fifa. PES doesn't even have a "fake" version of the US league, so you can't easily create the MLS with an option file like you can with European leagues. You would have a tough time finding PES on a store shelf in the US. Anytime I get it, I have to get it online from somewhere.

Also, PES has always seemed to be a PS/PC game. That's where 90% of the good option files are. That just seems to be where most of the community plays. I only remember seeing one good option file for PES on 360.
 
The developer, as in people who actually made the games, are usually hardworking & often overworked. However the executives, management could influence resource management. They perhaps think that the user base for X1 one that buy a football games (mainly outside NA where sales of X1 lack far behind PS4) are not significant enough to put in extra effort.

As a developer (in automotive) myself, I do not have big say of many critical decisions. I can often at best suggest. The end decision is normally decide by the financial people.

But they serious need to better optimise Fox engine (which I think is overrated) for X1 (you hear it from me) dished it for a 3rd party solution like UE4.

From my experience it seems that game developers are the least appreciated type of developer on the planet. They are underpaid (hugely), hardworking, overworked (in most cases) and have to keep up with a rapidly changing technology. In most if not all developer jobs 'constant learning' is going to be a thing, but with game devs it seems to be much more of a thing.

Who knows where the decision came from (or even if it was made). And yes they really need to optimise the engine and I have no doubt that whatever optimisations they could do (ROPs, eSRAM, being likely bottlenecks) would benefit every other platform too.
 
FIFA 14 and 15 ate 1080p/60 on both consoles, yet PES 15 is only 720/60 on X1? Weird. But score one for PS4! Goallllllll!
 
Watch out guys, the X1 entered this gen to kick @ss and chew bubble gum. The bubble gum supply is running dangerously low.
 
Until they include a lockerroom/shower cam, I ain't buying a sports game.

...Unless they bring back Deathrow!

(Still needs shower cam)
 
This game is designed to run on a potato.

There is only one obvious answer as to why it is 720p.

A'hem..
tinfoil-hat-2.jpeg


Sony pays off Kojima to make Xbone games 720p. Prove me wrong breh.
 
Yeah its called lazy or rather poor developers. Again this game has no hardware reason to be running sub 1080p.

Really, good to know you know where the engine has bottlenecks and where it doesn't, because you wouldn't be saying that otherwise right ?. If the game stressed certain parts of the system that the xb1 is especially weak and also had a large frame buffer that's a legit reason for it to be 720p.

But no, let's not blame the consoles that were underpowered at release and complicated to extract performance from, let's blame the hard working devs instead.

Are the COD devs just as lazy for having the same result ?.
 
Really, good to know you know where the engine has bottlenecks and where it doesn't, because you wouldn't be saying that otherwise right ?. If the game stressed certain parts of the system that the xb1 is especially weak and also had a large frame buffer that's a legit reason for it to be 720p.

But no, let's not blame the consoles that were underpowered at release and complicated to extract performance from, let's blame the hard working devs instead.

Are the COD devs just as lazy for having the same result ?.

Do you know where the engine has bottlenecks and where it doesn't ?
 
I see nothing that says that. Care to point it out.

I saw it on another forum, ill try find it. Its not surprising really, 32MB @ 1080P is only 16BPP and thats without any shadows or anything aside from the frame buffer.
 
Intel HD 4000 playing it on high settings yet an Xb1 GPU (roughly equivalent to a Radeon 7770) can't run it in 1080p?
That isn't a hardware issue. Both consoles have pretty much the same CPU. This is an optimization issue in which the developers didn't bother to optimize on one console.
It isn't hard to understand.
 
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Intel HD 4000 playing it on high settings yet an Xb1 GPU (roughly equivalent to a Radeon 7770) can't run it in 1080p?
That isn't a hardware issue. Both consoles have pretty much the same CPU. This is an optimization issue in which the developers didn't bother to optimize on one console.
It isn't hard to understand.

Apparently the PC port is of the PS3/360 version and not the next gen one, so a HD 4000 being able to play it at 1080P really isn't comparable.
 
Apparently the PC port is of the PS3/360 version and not the next gen one, so a HD 4000 being able to play it at 1080P really isn't comparable.

Well then as far as I'm concerned the devs failed in every regard.
I mean obviously a capable PC couldn't handle the Fox engine in all its glory....

:meh:
 
Well then as far as I'm concerned the devs failed in every regard.
I mean obviously a capable PC couldn't handle the Fox engine in all its glory....

:meh:

I just tried this game on my ~8 year old laptop and I'm getting a higher resolution than the Xbox One version.

I couldn't push it to 1080p, because this game has some ghetto settings.exe thing that doesn't work as it should, but 1366x768;High Settings. I'm getting a dead locked 60fps (zero drops), with a slight microstutter type effect during gameplay (its fluctuating from 60-61fps). Framerate drops to around 30-35fps during replay, lots of chugging for some reason.

Just to be sure, this is the same laptop I've used for years to play games at just above 360 performance levels and my CPU doesn't even meet the recommended spec for this game.

Looks like s*** btw, on PC. I'll try out the Xbox One demo tomorrow.
 
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Konami do not seems bother with other platform other than SOny then.Why not just sign up to be 2nd party studio for sony then..

If I am a X1 owner waiting for Metal gear 5, I will be concern a little....
 
As everyone is testing this on their PCs, I gave it a go on my laptop.

At 1366 x 768 on an i5 M560 I can get a solid 20 FPS in gameplay and a cinematic 5 FPS in replays and cut scenes.

Digital Foundry eat your heart out son.
 
The Fox Engine uses a deferred renderer that requires a larger framebuffer and more video RAM bandwidth than traditional forward or forward+ renderers. Those are two areas (ESRAM size and DDR3 memory bandwidth) where Xbox has a disadvantage against PS4.

Xbox's GPU could render PES 2014 atleast 900p 60 if not 1080p 60, but memory size and width are still issues with certain rendering techniques.

IMO Japanese developers will lean towards Nintendo/Sony all gen.
 
If the fox engine is like the second coming of the Spice girls, I can digest. But it doesn't even looks better than FIFA15 that doesn't use a fancy engine.

Point being other engines can runs better on X1, & looks as look or better than the overhype Fox engine, then you have to question Konami technical decision & capability. Well at least the engine is stable...
 
If the fox engine is like the second coming of the Spice girls, I can digest. But it doesn't even looks better than FIFA15 that doesn't use a fancy engine.

Point being other engines can runs better on X1, & looks as look or better than the overhype Fox engine, then you have to question Konami technical decision & capability. Well at least the engine is stable...

Why are we questioning the skill of a developer based on how there engine performs on a more convoluted non standard architecture?. If Konami met technical hurdles because of how the XB1 is different how is that on Konami and not the console itself?.

From my quick count there are ~10 games on the XB1 which are <800P, so where is the flack 'and crap developer' remarks for the other games? hell theres a game thats 640P, yet somehow Konami is satan.
 
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Why are we questioning the skill of a developer based on how there engine performs on a more convoluted non standard architecture?. If Konami met technical hurdles because of how the XB1 is different how is that on Konami and not the console itself?.
Lets be clear, X1 architecture & lower performance is unfortunate. But the point, other developer have manage to have X1 performance better. FIFA team is able to have X1 runs at 1080p/60 & looks good as well, then the console cannot be the main issue can it?

Of course I have to question the developers, either their technical skill, or decision making. Who else do I question?
Maybe its not the technical skill of Konami that is questionable, but FIFA team have godly developers....

Konami developer can redeem themselves, by having better performance on their next X1 game. Until then my opinion of them stays.
 
Lets be clear, X1 architecture & lower performance is unfortunate. But the point, other developer have manage to have X1 performance better. FIFA team is able to have X1 runs at 1080p/60 & looks good as well, then the console cannot be the main issue can it?

Of course I have to question the developers, either their technical skill, or decision making. Who else do I question?
Maybe its not the technical skill of Konami that is questionable, but FIFA team have godly developers....

Konami developer can redeem themselves, by having better performance on their next X1 game. Until then my opinion of them stays.

Maybe its because deferred engines don't run well on the XB1? and Fox Engine is deferred, where as the FIFA Engine isn't?. Its a bit rough to blame Konami for Microsofts decisions wrt the XB1. Or are you suggesting everyone specifically tailor there engines just for the XB1? even cross platform games and engines that started development before the XB1 specs were final.
 
No need for Konami to tailor an engine for X1. Likewise there is no need for me to put my cash into their pockets. See how that works?
 
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Why are we questioning the skill of a developer based on how there engine performs on a more convoluted non standard architecture?. If Konami met technical hurdles because of how the XB1 is different how is that on Konami and not the console itself?.

From my quick count there are ~10 games on the XB1 which are <800P, so where is the flack 'and crap developer' remarks for the other games? hell theres a game thats 640P, yet somehow Konami is satan.

I'm beyond even questioning that.
My issue is porting last gen assests to the PC platform which is by FAR the more familiar platform.

What is the reasoning behind that? You can argue the Xb1 having a non traditional framebuffer and RAM arrangement and there is merit to that claim, but when you throw the PC into the mix the entire argument falls a little flat.
It stinks of non optimization/laziness on everything OTHER than the PS4. That is my issue.
 
Maybe its because deferred engines don't run well on the XB1? and Fox Engine is deferred, where as the FIFA Engine isn't?. Its a bit rough to blame Konami for Microsofts decisions wrt the XB1. Or are you suggesting everyone specifically tailor there engines just for the XB1? even cross platform games and engines that started development before the XB1 specs were final.
Then its poor decision to use deferred rendering engine than? If Fox engine games looks bloody amazing, then I can digest, but its no better than others. Thats just how it is.
 
No need for Konami to tailor an engine for X1. Likewise there is no need for me to put my cash into their pockets. See how that works?
Nice one. My thought exactly. If they do not bother to make a game to tailor my platform of choice, my money goes elsewhere.