Fallout 4?

MAAaan I would rather have a new elderscrolls :(


Fallout >>>>>>>>>>>>>>> Elder scrolls.

In fact the character limit on these forums won't allow to me to use as many >'s as I should to express how much more interesting Fallout is over TES.

I will be happy with whatever they give us

but I would like mods for the consoles
I think the console sony/Microsoft do not allow mods?

I think todd howard will do right by the gamers, and whatever he is working on now he is also working on the game after that one.. that's how he rolls
oblivion 2006
fallout 3 2008
skyrim 2011
so they are over due for a game
fallout NV was made by obsidian 2010


I doubt it will ever happen. However, if it did then the console versions would at least be on par with similarly priced PC hardware.
 
I mean, really, if Bethsoft doesn't develop Fallout 4, that would be like saying no to millions of dollars in profit.

We all know it will sell, we all want it.

They will give it to us. They MUST give it to us.

40566461.jpg
 
Come on there's no chance FO4 doesn't happen next gen. It's going to happen. I can't wait!

If it's really in Boston that would rule! My favourite and most visited city in the US, would be cool to recognize places. The red brick streets, the old ass subway system, all those historical buildings, fenway, copley place etc.

Oh man!
 
there is no excuse this generation for their games to look and run like crap.

Say what?

FO and ES have all looked incredible and ran just fine especially when you consider the scope of those games. Morrowind would crash here and there but that was on the OG Xbox.
 
Say what?

FO and ES have all looked incredible and ran just fine especially when you consider the scope of those games. Morrowind would crash here and there but that was on the OG Xbox.
imo those games looked like poo
 
I thought they looked great, but will admit they were buggy at times. But with big RPG games like that as long as I don't encounter any gaming breaking bugs then I'm ok with it. Actually, sometimes I kind of enjoy finding bugs just because they can be funny.
 
Bethesda typically has one big game per year and this gen it seems to flip flop between an ES game and a Fallout game. The still got the ES stuff coming out (ES: Online), but have made a a few non RPGs lately and another one... that horror game.

A Fallout game is due. Maybe 2015?
 
I thought they looked great, but will admit they were buggy at times. But with big RPG games like that as long as I don't encounter any gaming breaking bugs then I'm ok with it. Actually, sometimes I kind of enjoy finding bugs just because they can be funny.
Yeah, buggy. I played Fallout 3 a ton (cleared out about 80% of the map... almost all of the overland map, but I skipped a good portion of the repetitive subways and skyscraper areas).

The Gamebryo is such an awesome engine with good scope and horizons. Just standing on a cliff and seeing the stuff all around a mile or two miles into the distance is great. But arguably a well known game engine with the worst case of clipping and weird animations/physics.
 
I though the Fallout/ES games looked pretty god when they first came out, good for what they were doing at the time, though they haven't aged the greatest. I kinda like the wonky physics and animations for some reason. I can understand the games being buggy, most be nigh impossible to squash/find every bug in games as complex as FO/ES. My gripe is if they find/know of game/quest breaking bugs and do nothing to remedy them.
 
imo those games looked like poo

Are you trolling? You honestly think Skyrim looks bad on the 360? Owning both the 360 and PC versions, I was actually really impressed with how good Bethesda optimized the console versions of Skyrim. I rank it as one of the best looking games this gen.
 
Fallout 4 News: ThreeDog Has Another Teaser Tweet
Oh, ThreeDog, how I've missed thee. Loyal readers will know that ThreeDog has been one of our most consistent sources of Fallout 4 release date news hints. And, once again, the man they call Erik Todd Dellums has given us a sliver of proof. As an intrepid Fallout 4 reporter I more or less Twitter stalk Mr. Dellums, so I'm a little perturbed that I overlooked this gem from late July. Regardless, it went unreported so it's my pleasure to bring you the BREAKING Fallout 4-is-happening tweet:

Erik Todd Dellums @ETDellums
Back from voicing top-secret game!! Only I, the developers of the game and US Military Industrial Complex have details! Smile! #Thankful
4:40 PM - 27 Jul 2013


http://www.idigitaltimes.com/articles/19793/20130905/fallout-4-release-date-news-guide-another.htm
 
Erik Todd Dellums @ETDellums
Dear Fans of Fallout: Some have wondered if I've been playing a game regarding my initial post on a possible new game...
12:10 PM - 8 Mar 2013

Erik Todd Dellums @ETDellums
...Please know that I would never kid or bulls*** fans of the game. Never. I posted the truth...
12:12 PM - 8 Mar 2013


Erik Todd Dellums @ETDellums
...then I was asked to keep my mouth shut so Bethesda could do their secret work without being inundated with questions and rumors...
 
I though the Fallout/ES games looked pretty god when they first came out, good for what they were doing at the time, though they haven't aged the greatest. I kinda like the wonky physics and animations for some reason. I can understand the games being buggy, most be nigh impossible to squash/find every bug in games as complex as FO/ES. My gripe is if they find/know of game/quest breaking bugs and do nothing to remedy them.


That moment in Fallout 3 where you first emerge from the vault and have that view of the wasteland that awaits is one of the standout gaming moments of this gen for me .
 
Fallout 3 is 5 years old – Bethesda on the defining game of the generation

Fallout 3 was released five years ago this week. It’s been that many years since you blew up Megaton (or didn’t), wiped out the residents of Big Town (or didn’t) and beat your bullies at school to death in Vault 101 when the opportunity presented itself (or not). A few months ago, we deemed Bethesda the number one defining game of the generation, and for good reason – existing in that post-apocalyptic world, uncovering so many fascinating side stories within its landscape and making choices that shaped your character made this a watershed moment for the RPG. To commemorate our acclaim of the game, we asked Bethesda’s Todd Howard to comment on what the game and what it meant to him and the team.


“We were big fans of the early games, and when the chance came up to create a new one, we were overjoyed,” he told us. “It’s one thing to admire Fallout from afar, and another to love it as a developer. It’s absolutely one of the best gaming worlds you can create in, it has all the pieces that make for interesting choices and exploration. It has a very special tone. After spending so many years with it, we still feel lucky that we got a chance to add a chapter, and incredibly thankful that so many people enjoyed it.”


If there’s one thing we’ve learned in the meantime, it’s that there’s never a bad time to replay Fallout 3 and to rediscover everything that remarkable environment has to offer.

http://www.gamestm.co.uk/discuss/fa...on/?utm_source=twitterfeed&utm_medium=twitter
 
1. Fallout 3
Bethesda Softworks, PS3/360
The first tentative steps into the blinding sunlight of fallout 3’s irradiated dystopia are simply unforgettable. Looking out over the endless expanse of the Wasteland and realising the magnitude of the adventure that awaits was an equally daunting prospect for both Vault 101’s fugitive and the player. n The revolutionary Vault-Assisted Targeting System created a unique tactical aspect that set it apart from other FPS games. The husk of DC is rich in history and secrets, with pockets of isolated communities chained together to form an immersive backdrop as vast and compelling as anything we’ve had the pleasure of playing over the past console generation.


Fallout 3 showcased the depth and tangible nature that open worlds can offer, with a nebulous approach to its structure that enables players to absorb the narrative at their own pace; time invested in exploring the wilderness peeled back more layers of intrigue, its spoils unknown but plenteous. Whether scavenging through the ruins of a village or infiltrating a clandestine mutant hideout, there is always a fascinating sub-plot to tackle, a secret to unfurl, or some anarchic thrill to be had. It may be a grim vision of the apocalypse but fallout 3 still knew how to have fun. A punchy arsenal and gratuitous kill-cam was matched with the precision V.A.T.s. system – a welcome stroke of absurdist design, making enemy encounters over-the- top without jarring the overall tone.


Admittedly this all amounts to an incredible, uninhibited ambition, and as such it has its problems, with a litany of frustrating bugs that plagued the title on launch. But it’s easy to ignore such minor quibbles when the wasteland is brimming with personality, enabling players to trawl its ravaged planes and determine exactly the type of survivor they wanted to be. There’s no faulting the elegance of a dialogue system that seemed to offer endless permutations and opportunities – that often circled a murky moral grey area, avoiding two-sided binary routes – to define the nature of your journey. Individuality was the keystone of Bethesda’s masterpiece, and the concourse of several involving, intricate gameplay systems matched with the way it eschews traditional conventions created a wasteland that was perfect for wasting time in.
http://www.gamestm.co.uk/features/50-defining-games-of-this-console-generation-part-2/4/
 
Fallout 3 is 5 years old – Bethesda on the defining game of the generation

Fallout 3 was released five years ago this week. It’s been that many years since you blew up Megaton (or didn’t), wiped out the residents of Big Town (or didn’t) and beat your bullies at school to death in Vault 101 when the opportunity presented itself (or not). A few months ago, we deemed Bethesda the number one defining game of the generation, and for good reason – existing in that post-apocalyptic world, uncovering so many fascinating side stories within its landscape and making choices that shaped your character made this a watershed moment for the RPG. To commemorate our acclaim of the game, we asked Bethesda’s Todd Howard to comment on what the game and what it meant to him and the team.


“We were big fans of the early games, and when the chance came up to create a new one, we were overjoyed,” he told us. “It’s one thing to admire Fallout from afar, and another to love it as a developer. It’s absolutely one of the best gaming worlds you can create in, it has all the pieces that make for interesting choices and exploration. It has a very special tone. After spending so many years with it, we still feel lucky that we got a chance to add a chapter, and incredibly thankful that so many people enjoyed it.”


If there’s one thing we’ve learned in the meantime, it’s that there’s never a bad time to replay Fallout 3 and to rediscover everything that remarkable environment has to offer.

http://www.gamestm.co.uk/discuss/fa...on/?utm_source=twitterfeed&utm_medium=twitter


I really do not get why Gears of war isn;t number one. Except for may be COD, it is a game that spawned the return of Horde type modes that can be found in many many games this gen. It is easily one of the games that truly shaped and defined this generation. It also showed that you can have amazing MP with very low player numbers.
 
Fallout 3 was one of my most played games i loved it. By the time i got to Vegas i was kinda burned out. I need to go back and finish Vegas.

Can not wait for F4.
 
Fallout is one of my favorite series so can't wait. Haters may hate but I enjoyed New Vegas more than 3. Can't really say why but it just felt better.
 
I beat it on PS3 but recently got the GOTY version or whatever on PC for like $5 so I can play it again.
 
Fallout 3 was one of my most played games i loved it. By the time i got to Vegas i was kinda burned out. I need to go back and finish Vegas.

Can not wait for F4.

IMO FONV >>> Fallout 3 in ever single regard, save one, random encounters. Still can't believe they didn't put them in FONV, especially with the wild wasteland trait.
 
I never ran into any in FO3, though I read there were a few decen to ones in NV, such as the weathered 10mm pistol mod glitch. After some searching I read the most common game breaking glitches have since been patched.