Official Thread For Honor

All I can think is that this game begs for 60 fps. The response time is a tad slow. It's tough and takes practice.

That it does. It takes LOTS of practice. Myself and menace we're getting smashed to pieces for the first few hours of playing. I'd recommend using the Conqueror. He's a great heavy and you have room to make some mistakes with him and keep going. Also try to gang up on enemy heros. You never really want to be one v one. You can heal yourself at capped flags in domination as well. Check out the advanced move set videos as well to see some of the trick moves the heros can do.
Yeah 60 FPS on this would be super sweet.
 
Yeah. The HUD is a bit cluttered.

Yeah it's pretty full on. I've noticed that trend in their games recently. I hope they'll have options to minimise the HUD noise on the full game like Division does.
 
Yeah it's pretty full on. I've noticed that trend in their games recently. I hope they'll have options to minimise the HUD noise on the full game like Division does.

Would be nice to remove the HUD entirely and just leave the A,B,C points and your form indicators on.
 
Would be nice to remove the HUD entirely and just leave the A,B,C points and your form indicators on.

That's exactly what I'm hoping for. Just the domination points and your stance. That would be prefect. I'll eve just take the stance alone if that's there.
 
Game gas a steep learning curve. I tried the practice a couple times but it seems like a bad curve as well. You go from NPCs that barely move and fight, to being paired with two double teaming you with non-stop barrage if attacks.

I tried online but lag was horrible, entire game stuttered, and I got booted back to dashboard once as well. Is the entire game just conquest? Was hoping to see some campaign or something I could just solo. I was thinking this would be kind of neat with a civ like over map where you played out your strategy and then battles were conducted in real time on the battlefield.
 
Watching vids, I see the following:

- Good graphics (scenery and player models)
- Arguably the worst and most intrusive HUD/icons everywhere
- A clunky playing game. By the looks of it you can't mash the buttons as UBI made the players have weight to the animations
- No doubt, it was probably intended that way, so people have to get used to watching the player arrows and timing attacks and blocks, but I don't see fun here
- The NPC AI looks as dumb as Titanfall grunts. Filler. Gives presence and atmosphere, but gameplay wise a waste of space
 
Game gas a steep learning curve. I tried the practice a couple times but it seems like a bad curve as well. You go from NPCs that barely move and fight, to being paired with two double teaming you with non-stop barrage if attacks.

I tried online but lag was horrible, entire game stuttered, and I got booted back to dashboard once as well. Is the entire game just conquest? Was hoping to see some campaign or something I could just solo. I was thinking this would be kind of neat with a civ like over map where you played out your strategy and then battles were conducted in real time on the battlefield.

Yeah it's a steep learning curve but after a a few hours you'll be taking on two heroes and be able to manage it ok. I would recommend trying the Player v AI mode for domination. The player v player is very hard especially if you are against 4 people playing together. As lag it played ok Thursday to today but last night and today I've noticed a bit of lag and matches crashing. The game is player hosted unfortunately.
 
Watching vids, I see the following:

- Good graphics (scenery and player models)
- Arguably the worst and most intrusive HUD/icons everywhere
- A clunky playing game. By the looks of it you can't mash the buttons as UBI made the players have weight to the animations
- No doubt, it was probably intended that way, so people have to get used to watching the player arrows and timing attacks and blocks, but I don't see fun here
- The NPC AI looks as dumb as Titanfall grunts. Filler. Gives presence and atmosphere, but gameplay wise a waste of space

Yeah graphics are decent and models are great.
Agreed on the UI. Hope there is a minimal mode option available.
It's not clunky at all. The combat is incredibly smooth. It's heavy with real weight. It's probably the best melee combat I've ever played. A button masher this is not.
Pretty much spot on for the bots. They are filler. There for atmosphere. They are not a waste of space though. They add great atmosphere and you really feel like it's a big battle going on. You can also unlock rally boosters to make the bots fight harder / bettter but I haven't unlocked that.
 
Graphics are definitely impressive. We all would have been soiling our pantaloons had a game with graphics like this existed when the "present gen" systems released. Crazy to think how far things have come already.
 
Yeah graphics are decent and models are great.
Agreed on the UI. Hope there is a minimal mode option available.
It's not clunky at all. The combat is incredibly smooth. It's heavy with real weight. It's probably the best melee combat I've ever played. A button masher this is not.
Pretty much spot on for the bots. They are filler. There for atmosphere. They are not a waste of space though. They add great atmosphere and you really feel like it's a big battle going on. You can also unlock rally boosters to make the bots fight harder / bettter but I haven't unlocked that.


Not to mention that bots on the always contested points can give you a big advantage when engaged in battle, thanks to the feats you unlock.
 
My biggest issue was that the controls weren't responsive enough for the combat style. It would be amazing @60fps. I'm sure after a bit you get used to it. Unfortunately, I had a funeral to go to Saturday, and since they are close friends, it ate up most of the weekend. I was intrigued, but I hope the Campaign gives you interesting scenarios to play in.
 
Agreed on the clunkiness. I understand there should be weight to the attacks, especially if you're using a giant axe or claymore. But the Samurai using a katana for instance felt slow as well. Trying to take out minions he seemed to almost all the time stab the enemy, meaning then the surrounding enemies would hit me. Sure they don't do much damage but just seemed silly to be stabbing everyone. I should be able to use light attack and be a lot quicker killing minions. Against enemy heroes it wasn't as big of an issue.

Now my biggest issue with enemy heroes is the lack of them (AI battles). It just seemed boring wandering around looking for an enemy AI and then being able to kill them quickly. Maybe eventually being able to up the difficulty would help. Also, another issue I had was lets say you do get into a good battle with enemy hero. Then a teammate just shows up and starts attacking as well. I don't like that. I'd rather continue that battle alone.

Overall was disappointed with what little I played. I understood the game enough but it was just boring. If all they are going to have is the three game modes then count me out. Like Lnin0 said though if there is a single player campaign more like Total War where you can control your empire then engage in battles it may be fun, but otherwise just seems like the same crap over and over again in multiplayer.

Bonus points to the second Samurai you can play though. Loved the focus on parrying and counter-attacking. Made it a lot more fun to have to time your blocking instead of just matching stance. I would be more interested if every person had to time the parry instead of just matching stance.
 
Damn! I wish the spear character was in the alpha.

Csrxq0NWIAADuN2.jpg:large
 
Damn! I wish the spear character was in the alpha.

Csrxq0NWIAADuN2.jpg:large

That's great! Twelve characters! 4 per faction! With all that customization, that's a ton of content. I could even see them adding characters as part of the DLC. I like the look of that guy with the spikey bat but yeah, that spear guy looks awesome as well.
 
That's great! Twelve characters! 4 per faction! With all that customization, that's a ton of content. I could even see them adding characters as part of the DLC. I like the look of that guy with the spikey bat but yeah, that spear guy looks awesome as well.

That bat guy looks cool, but I imagine he play similar to the other heavies. The spear guy should be totally unique.
 
That bat guy looks cool, but I imagine he play similar to the other heavies. The spear guy should be totally unique.

I could see the Knights having a Halbred guy to counter the spear dude. Not sure what the other knight vanguard would be or the knight assassin. I wonder what the Viking heavy is as well? That big guy in the alpha was the vanguard. Don't know what the Viking counter to the spear guy should be either.
 
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I could see the Knights having a Halbred guy to counter the spear dude. Not sure what the other knight vanguard would be or the knight assassin. I wonder what the Viking heavy is as well? That big guy in the alpha was the vanguard. Don't know what the Viking counter to the spear guy should be either.

I don't know what the Viking will have either.
 
Agreed on the clunkiness. I understand there should be weight to the attacks, especially if you're using a giant axe or claymore. But the Samurai using a katana for instance felt slow as well. Trying to take out minions he seemed to almost all the time stab the enemy, meaning then the surrounding enemies would hit me. Sure they don't do much damage but just seemed silly to be stabbing everyone. I should be able to use light attack and be a lot quicker killing minions. Against enemy heroes it wasn't as big of an issue.

Now my biggest issue with enemy heroes is the lack of them (AI battles). It just seemed boring wandering around looking for an enemy AI and then being able to kill them quickly. Maybe eventually being able to up the difficulty would help. Also, another issue I had was lets say you do get into a good battle with enemy hero. Then a teammate just shows up and starts attacking as well. I don't like that. I'd rather continue that battle alone.

Overall was disappointed with what little I played. I understood the game enough but it was just boring. If all they are going to have is the three game modes then count me out. Like Lnin0 said though if there is a single player campaign more like Total War where you can control your empire then engage in battles it may be fun, but otherwise just seems like the same crap over and over again in multiplayer.

Bonus points to the second Samurai you can play though. Loved the focus on parrying and counter-attacking. Made it a lot more fun to have to time your blocking instead of just matching stance. I would be more interested if every person had to time the parry instead of just matching stance.

I just did the training level, and kept going so I could practice. It was chock full of AI Hero characters. There was barely 10 seconds before there would be two more to fight at checkpoint. I kept wanting to go one-to-one, but it was always 2 of them.
 
I just did the training level, and kept going so I could practice. It was chock full of AI Hero characters. There was barely 10 seconds before there would be two more to fight at checkpoint. I kept wanting to go one-to-one, but it was always 2 of them.

All that work to get you the beta key and you only did the training level!! :surprise:

:sad:
 
All that work to get you the beta key and you only did the training level!! :surprise:

:sad:
I know! Unfortunately some close friends lost their 4year old daughter to cancer, and we were helping with the funeral :(
 
I know! Unfortunately some close friends lost their 4year old daughter to cancer, and we were helping with the funeral :(

Don't you sob story me!!!

....

It's all good bro. Sorry to hear about your friends family.
 
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Ubi loves to put white outlines around the character you're focused on.

Only in this game the character also has a big circle under them as well.
 
Ubi loves to put white outlines around the character you're focused on.

Only in this game the character also has a big circle under them as well.

Yeah, I think overall their UI design is awful and i've noticed that with a lot of their recent games.
 
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All that work to get you the beta key and you only did the training level!! :surprise:

:sad:

I actually played that Training level for a long time. Long enough that I could live through a 2 v 1 situation more times than not. You could play that level for as long as you wanted.
 
I actually played that Training level for a long time. Long enough that I could live through a 2 v 1 situation more times than not. You could play that level for as long as you wanted.

Yeah, I played it for about an hour. I think I only beat the 2v1 test once though.