When GT Sport launched in October 2017, one major criticism was the relative lack of content. Just 168 cars and 39 tracks (at 17 locations) made the game the least content-rich since Gran Turismo 3.
Kazunori Yamauchi had originally stated he wanted to expand the game’s car list to around 500 vehicles, all with PS4-friendly and future-proofed models. What we didn’t know at the time was that Polyphony Digital intended a regular update cycle to bring that new content to players.
As of the v1.31 December content update, this now totals 103 additional cars and 32 more tracks with seven new locations. Let’s take a closer look at how this has played out, and what more we can expect as we head into 2019.
Eight historically-significant cars will be added:
Porsche 356 A/1500 GS GT Carrera Speedster ’56 (N100)
Aston Martin DB3S CN.1 ’53 (Gr.X)
Shelby G.T.350 ’65 (N300)
Ferrari Dino 246 GT ’71 (N200)
Nissan Fairlady Z Version S (Z33) ’07 (N300)
Honda Integra Type R (DC2) ’98 (N200)
BMW Z8 ’01 (N400)
TVR Tuscan Speed 6 ’00 (N400)
Special Stage Route X, an ultra high-speed oval track, will be re-introduced:
Special Stage Route X: Total Length, 30,283m. Elevation Change, 65m. Number of corners, 2. Longest Straight, 120000m
The Special Stage Route X, a 30km-long oval track used for licence tests and high-speed races of past editions of Gran Turismo, has come back. With a simple layout consisting of two 12-km straights and two banked corners, it makes for an ideal place to enjoy super high-speed battles and perfect the art of drafting.
The five cars pictured then are likely to be, clockwise from the top-left, the Honda Fit Hybrid 2014, Audi TT Coupe 3.2 quattro 2003, Toyota Sprinter Trueno 3door 1600GT APEX (AE86) 1983, and Renault R8 Gordini 1966, with the Porsche 962C 1988 in the center.