Official Thread Horizon Forbidden West | PS4/5 | Complete Edition Coming Soon

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They should move away yes. But they shouldn’t release a game on both then the games DLC only on one.

They already said why - "Guerrilla said, “To achieve this grand vision technically and creatively, we’ve made the difficult decision to focus all our efforts on making an incredible experience exclusively for the PlayStation 5 console.”

We will see if it looks even better than HFW.
 
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They already said why - "Guerrilla said, “To achieve this grand vision technically and creatively, we’ve made the difficult decision to focus all our efforts on making an incredible experience exclusively for the PlayStation 5 console.”

We will see if it looks even better than HFW.
Bad reason. Now if they said their next game is PS5 only, then yes it makes sense. Whatever game that may be.
 
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Bad reason. Now if they said their next game is PS5 only, then yes it makes sense. Whatever game that may be.

I feel it would be a nice test run to see how Horizon 3 could look like or maybe a half step towards that direction.
 
I feel it would be a nice test run to see how Horizon 3 could look like or maybe a half step towards that direction.
I think it would match or look a step above DS2, only brighter and more colourful…. unless like everything went to shut in the end with the second one and world took notes from Snyderverse getting darker, grittier and Aloy got swole for the finally, hopefully not skipping leg day.
 
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I feel it would be a nice test run to see how Horizon 3 could look like or maybe a half step towards that direction.
Don’t test it on this. I know you love Sony and they can do no wrong but it’s wrong.
 
More and more devs are doing this. Cyberpunk's only expansion is PC and next gen consoles only so a precedent has been set. I personally don't like the implications but it is what it is.
 
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I was reading comments on another site claiming how greedy Sony is for doing this...

obama-why.gif


Making less money by releasing it for only one platform is "greedy".
 

How have you taken advantage of PS5’s power to create Horizon Forbidden West: Burning Shores?

One of our key priorities with Horizon games is to add a ton of detail and richness to our environments. On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well. On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles.

The cityscape ruins of LA and its surroundings are highly detailed and require a lot of processing power as well as fast streaming technology to run properly; especially when the player is flying over the lands and can see a lot at once. One of the settlements is situated in and around those detailed ruins, and we were able to squeeze a lot of activity in there.

Another notable one is a particular battle scene that requires a LOT of memory and processing power! To achieve this grand vision both technically and creatively, we definitely were thankful for the many advantages that the PS5 hardware brings.

Horizon Forbidden West delivers fantastic visual effects, animations and immersive audio during combat encounters, especially when battling some of the larger machines. How have you taken advantage of PS5 to deliver these rich visual performances and what can we expect from Burning Shores?

Using the PS5’s processing power we can run certain simulations at higher speed creating more lifelike results and a better gameplay experience. On PS5, the Horizon Forbidden West base game runs at a higher resolution and at a higher framerate than on PS4, and assets are more detailed which makes the overall quality much better. There is also a special lighting setup for Aloy that we normally only display during cinematics, but is active on the PS5 at all times. On PS5 we can draw at higher detail much further into the distance, displaying the stunning vistas our players encounters all across the map. We also support 40Hz Mode and Variable Refresh Rate on capable TVs for even more fluid gameplay.
 
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I am going to get that DLC, but they could have made it for the PS4 as well.
 
I wonder if the power of the PS5 can make the story better and make Aloy less of a bore than in Forbidden West? lol
 
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This game sexy as fu*k, don't know what's going on though
Yeah it looks great it's the main story and how Aloy was written that got to me. I do think they should have added a melee lock on though and most of the new gameplay additions didn't really add any fun to the game. I found flying to be pretty disappointing, it's really slow and the mount has no real attacks.