Introducing Project Morpheus: Sony's VR prototype

Ftp game hawken has vr support so that's something to watch out for. There are a lot of cool vr games I've been following. Almost wish there was a single vr thread we could have rather than one for each device. There's a lot to talk about.
 
This thing would be AWESOME for trips. Just pack up your PS4, headset and a car adapter and you're set for the car, or just hook it up in the hotel for a long business trip to play games or watch movies.
 
This thing would be AWESOME for trips. Just pack up your PS4, headset and a car adapter and you're set for the car, or just hook it up in the hotel for a long business trip to play games or watch movies.

This bit by Todd Foster, Naughty Dog Artist, were pretty funny:

"Morpheus. I’m totally taking the blue pill."
"I am going to strap a go-pro to my head and feed the video into my VR headset, and wear it around. It will feel like I am in the real world"
 
If what you linked to is false, then your point is a null issue.

If what you linked to is real, it proves my point, and (again) your point is a null issue.

Your post doesn't really make sense at all. But if believing you are right no matter what helps you sleep at night, whatever.

You said Microsoft ('we') would never make such a thing in referring to VR headsets. I provided a link to a rumor that Microsoft is making a VR headset. If my link is real, then how does that prove your point? It proves your point is wrong.

My point about fanboys being hypocrites on these forums is not a null issue. Depending on what console a piece of equipment or game is for, people either celebrate it as the second coming and plead patience or slam it and dismiss it right away. As the case seems to be with the Kinect and this headset.

If this exact same product was from Microsoft, I could only imagine how different some peoples' responses would be from both sides. Heck, I have seen a lot of the posts from people defending the Kinect, championing it's potential use in tracking VR headsets as one of it's biggest upsides.
 
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If this exact same product was from Microsoft, I could only imagine how different some peoples' responses would be from both sides. Heck, I have seen a lot of the posts from people defending the Kinect, champion it's potential use in tracking VR headsets as one of it's biggest upsides.

Then you have those of us that have used VR in a variety of ways, would love for it to come to the home and even begged for nearly 3 decades. But want to see it laid out in terms of what VR represents, not some peg legged half assed step child that can't add 1+1.
 
Your post doesn't really make sense at all. But if believing you are right no matter what helps you sleep at night, whatever.

You said Microsoft ('we') would never make such a thing in referring to VR headsets. I provided a link to a rumor that Microsoft is making a VR headset. If my link is real, then how does that prove your point? It proves your point is wrong.
.

False.

Read what I said, not what you inferred from what I said.
 
No, we'd never make such a thing. It's not new. *At all*. It's been done, and failed again, and again, and again.

This is really pretty bad. There are so many reasons why.
Well "you" did made the Kinect twice so your argument holds no merit. MS is good at beating dead horses with products no one wants.
 
Well "you" did made the Kinect twice so your argument holds no merit. MS is good at beating dead horses with products no one wants.

Kinect is the fastest selling consumer electronics device of all time.

Your ignorant if you believe your babbling.
 
Kinect is the fastest selling consumer electronics device of all time.

Your ignorant if you believe your babbling.
They fooled a lot of people with Kinect 1, I'll give you that, but most of those people weren't going to be made a fool again with empty promises. The Kinect is a failure and if it were not for it being bundled with the One, very few would have bought Kinect 2.

But you keep hanging on to the past if I makes you feel better and keep making yourself look foolish with your sickening PR inspired, blind loyalist ramblings.
 
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Sounds promising. I hope there is a way to demo it before buying. I'm not sure how I'd feel about watching a screen a few inches from my eyes, with a device strapped to my head. Would that feel immersive or just weird? I'd have to try it out and see for myself.
 
Sounds promising. I hope there is a way to demo it before buying. I'm not sure how I'd feel about watching a screen a few inches from my eyes, with a device strapped to my head. Would that feel immersive or just weird? I'd have to try it out and see for myself.

Yeah, you can try before you buy offcourse..
I did try the HMZ-1 headmounted 3D-display in a electronics-store - and they only produced a small amount of those to gauge consumer-interest.. Not for the mass-market.

The problem with these things, is that you'll have to try it over a period of time to get a feel for how it is for longer duration.
Supposedly this feels light and comfortable to wear, but if that's still true after an hour noone can tell yet. :-/
So when it comes out, I'd reccomend to buy at a place where you can return it, if you're not satisfied..

I did try a really cool VR-device back in the 90's..
This one:
vr.jpg


I played that for an hour, it were awesome.
Unfortunately, it were really expensive to rent time on it..

The game I played were simple vector-graphic first person shooter, were you were balancing on a tall scyscraper foundation or something like that, Mirrors Edge style.
Me and my brother did check up what the thing cost, it were roughly the equivalent of 10k usd to import back in the day, so after checking the price - our dreams of getting our own VR quickly stopped. :p
 
Makes we wonder if there might be a resurrection of the arcade with VR. Now that's a business I'd like to own.
 
I still don't know how to feel about VR. Sounds awesome in theory but actually playing it is a different story. Really needs to be experienced in order to truly know what it feels like, I think.

In store kiosks are a must to sell theses things.

I've never tried VR either. But the reaction videos I've seen online make me want to try it.
 
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Sounds promising. I hope there is a way to demo it before buying. I'm not sure how I'd feel about watching a screen a few inches from my eyes, with a device strapped to my head. Would that feel immersive or just weird? I'd have to try it out and see for myself.
That's what I'm worried about too. Staring at a screen at a very short, fixed distance for long periods of time can seriously mess up your eyes. I'm hoping that they got good optical magnifying lens inside to help alleviate that problem.
 
That's what I'm worried about too. Staring at a screen at a very short, fixed distance for long periods of time can seriously mess up your eyes. I'm hoping that they got good optical magnifying lens inside to help alleviate that problem.

Your eyes focus at infinity though. Distant objects look distant even though there is a screen close to your eyes. Can't wait for everyone to try it!
 
Yeah, you can try before you buy offcourse..
I did try the HMZ-1 headmounted 3D-display in a electronics-store - and they only produced a small amount of those to gauge consumer-interest.. Not for the mass-market.

The problem with these things, is that you'll have to try it over a period of time to get a feel for how it is for longer duration.
Supposedly this feels light and comfortable to wear, but if that's still true after an hour noone can tell yet. :-/
So when it comes out, I'd reccomend to buy at a place where you can return it, if you're not satisfied..

I did try a really cool VR-device back in the 90's..
This one:
vr.jpg


I played that for an hour, it were awesome.
Unfortunately, it were really expensive to rent time on it..

The game I played were simple vector-graphic first person shooter, were you were balancing on a tall scyscraper foundation or something like that, Mirrors Edge style.
Me and my brother did check up what the thing cost, it were roughly the equivalent of 10k usd to import back in the day, so after checking the price - our dreams of getting our own VR quickly stopped. :p

Reminds me of this:

 
Your eyes focus at infinity though. Distant objects look distant even though there is a screen close to your eyes. Can't wait for everyone to try it!
How far it "appears" is not relevant. Your eyes are still straining themselves to focus on a screen two inches from your face.
 
Then you have those of us that have used VR in a variety of ways, would love for it to come to the home and even begged for nearly 3 decades. But want to see it laid out in terms of what VR represents, not some peg legged half assed step child that can't add 1+1.

whoa... you're not seriously defending this, are you? how is this NOT a legitimate way to bring VR to the livingroom? it's accurate and cheaper. but for the most important part, other than patent infringement, everyone can use it comfortably.

now kinect is a different story. although the recent is a little better, both devices still lack accuracy and they are still not geared towards everyone. so this method here, I think, is an inferior way of bringing VR to the livingroom if a headset was so added later on, and I stress that for two main reasons; there are no buttons for additional actions nor sensors for intuitive controls. so either way you go, the gameplay is going to suffer tremendously.

had Sony added gloves rather than the Move, then it makes holding the dualshock redundant and expensive while still lacking buttons when used solely. with the solution they've chosen, there is a Move on every controller (DualShock 4 and PS Move), which satisfies every user.
 
Kinect is the fastest selling consumer electronics device of all time.

Your ignorant if you believe your babbling.

perhaps it was due to those users thinking that it would work as promoted? :S

this is silly really, and we all know where this will head with you championing this device as a serious competitor. so as a friendly thought you may want to steer clear of that road.
 
That's a very thorough explanation on how your eyes are not strained from focusing on a close-up display for strictly psychological reasons. You must be well-versed. Makes sense that you are focusing on infinity when focusing on a display only two inches away since the muscles working in the eyes are strictly an illusion of the mind. :wink:
 
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That's a very thorough explanation on how your eyes are not strained from focusing on a close-up display for strictly psychological reasons. You must be well-versed. :wink: Makes sense that you are focusing on infinity when focusing on a display only two inches away since the muscles working in the eyes are strictly an illusion of the mind.

lol I was mobile, didn't have much time :p .

Your brain and muscles in your eye do not know the difference when looking at a stereoscopic 3d image on a screen vs stereoscopic 3d image we see in real life. This is why the rift is so convincing. The only eye strain you will get is due to the low resolution and 'screen door effect' from a low resolution display, not the fact that the display is so close to you. A standard monitor you use to post your reply to this causes more eye strain than a VR headset does.

"Normally, when you take a break from using a monitor or TV, the idea is to give your eyes a chance to focus and converge on a distant plane. This is a natural position of rest for your eyes.

With the Oculus Rift, your eyes are actually focused and converged in the distance at all times. It’s a pretty neat optical feature."

From the Oculus site.
 
lol I was mobile, didn't have much time :p .

Your brain and muscles in your eye do not know the difference when looking at a stereoscopic 3d image on a screen vs stereoscopic 3d image we see in real life. This is why the rift is so convincing. The only eye strain you will get is due to the low resolution and 'screen door effect' from a low resolution display, not the fact that the display is so close to you. A standard monitor you use to post your reply to this causes more eye strain than a VR headset does.

"Normally, when you take a break from using a monitor or TV, the idea is to give your eyes a chance to focus and converge on a distant plane. This is a natural position of rest for your eyes.

With the Oculus Rift, your eyes are actually focused and converged in the distance at all times. It’s a pretty neat optical feature."

From the Oculus site.
Ah. You know, you got me riddled with the "focusing at infinity." lol. So that's good then that they do use optics like this. I remember the earlier prototype having issues causing temporary blindness from prolonged use because the optics weren't quite done right, but that's good they have addressed this issue properly.
 
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