Kingdom Come: Deliverance

I agree with everything you've said, my only complaints are, and they are minor, is I wish the fast travel was a bit faster and making potions can be time consuming. Haven't quite gotten to the perk where I can make them instantly. The bathing isn't bad if you do the full service and get that extra manly perk! LOL! And compared to the prices of everything else, it's a real bargain!! :hehe:

The bathhouse ‘full service’ always saves the game afterward and it’s my trick for saving. Only costs about 36 coins if you bargain with them. I haven’t tried making potions or any herbalism yet. I’ve been busy poaching to make money. And for that I’d recommend the saddle with three saddle bags. You can carry loads of bounty with them.
 
A guy I work with bought this last week, he can't stop talking about it. My backlog is ridiculous, but I'm not sure how much more I can hear about this from him without buying it myself.....
 
  • Like
Reactions: Frozpot and Dno69
A guy I work with bought this last week, he can't stop talking about it. My backlog is ridiculous, but I'm not sure how much more I can hear about this from him without buying it myself.....

If you like slow moving RPGs with a bit of a challenge, then go for it. It’s certainly grabbed me in a way I didn’t think it would.
 
  • Like
Reactions: Dno69
I bought this only because I'm bored not knowing what to really expect. After about 20 hours in I can't put the controller down.
I think what's really drawing me in is how different the game is compared to others I've played.
I can really appreciate what the developers are trying to achieve here. I mean I've never played a game where you start out illiterate and have to learn to read before you can start in on alchemy. Even after learning the basics, the words still seem jumbled but you get the gist of it and reading more helps and expands your knowledge.
I know it might sound boring but surprisingly I haven't found myself bored at all.
 
  • Like
Reactions: Two Pennys Worth
I bought this only because I'm bored not knowing what to really expect. After about 20 hours in I can't put the controller down.
I think what's really drawing me in is how different the game is compared to others I've played.
I can really appreciate what the developers are trying to achieve here. I mean I've never played a game where you start out illiterate and have to learn to read before you can start in on alchemy. Even after learning the basics, the words still seem jumbled but you get the gist of it and reading more helps and expands your knowledge.
I know it might sound boring but surprisingly I haven't found myself bored at all.

Yeah, I'm right there with you. Its one of the most engaging games I've ever played. Its my sleeper hit of the year so far.
 
Not getting used to the combat system at the moment

Try using a bow instead. It’s much easier. It is hard to hit at the start but keep using it for hunting and fighting and you’ll be handling it well in no time. I’ve barely used melee combat at all.
 
Last edited:
Well I'm still very early into the game(Not long had the opening credits) so I'll just have to try as many weapons as possible and find the one that suits me
 
Who on earth thought this lock picking mechanic would be good?? Terrible design.
 
Who on earth thought this lock picking mechanic would be good?? Terrible design.

Yeah it’s awful. And its improved now over what it originally was. It works fine on PC but it’s terrible with a controller.
 
Yeah it’s awful. And its improved now over what it originally was. It works fine on PC but it’s terrible with a controller.

Seems they have mentioned a patch to improve it so might hold off till then. Unless I'm passing the patched version?
 
Seems they have mentioned a patch to improve it so might hold off till then. Unless I'm passing the patched version?

The patch was version 1.2. Current version is 1.3. They did patch the lock picking and it’s still balls using a controller. I have my skill up at 6 and I can barely do Easy chests and it usually costs me about 50 lock picks. I kind of gave up on it. Most chests have keys you can rob for them so that’s usually what I do.
 
Who on earth thought this lock picking mechanic would be good?? Terrible design.
I thought that too but I kept trying it and eventually made it to master thief. Now I just walk up to a chest and hit one button to open it. As for combat, I trained and trained eventually building up my levels. Found a high levelled sword and now go through enemies like butter. Sometimes I run into a knight that gives a good challenge but I'm not afraid of combat as I was at the beginning.
This game does not hold your hand that's for sure. I like what the developer wanted to achieve with this game i.e. learning to read, swordplay, bow, and hunting. You start out sucking but eventually getting very good at all these things.
 
It's the left stick bit which clearly wasn't designed with a controller in mind. You rotate about half way and it just loses track of what you are doing.
 
Fixed Issues
  • Ressurection day is upon us! Some NPCs that died due to the physics glitches have risen from their graves.
  • Fixed the problem with the Mightier than the Sword quest related to the scribe.
  • Rattay archery competition works on advanced difficulty.
  • Fixed save issue in the House of God quest.
  • Cutscene after the completion of the quest Questions and Answers should trigger properly.
  • Player with an equipped bow can now be dehorsed by enemies.
  • Rattay armorer should no longer get stuck in an infinite sleep behavior.
  • Player with an equipped bow can be dismounted.
  • Fixed a bug with an instant game over in the Trial by Fire quest.
  • Player can no longer lock on a non-existing opponent.
  • Fixed instant game bug over in Baptism of Fire quest.
  • Crashes after timeskip/fast travel should no longer occur.
  • Game no longer crashes after "The Sport of Kings" quest.
  • Crash after walking into Straw's house during the "Pestilence" quest is fixed.
  • Crash after finishing the "Pestilence" quest is fixed.
  • Very rare crash after loading a game is fixed.
  • Another 200 major bugs fixed.
New features:
  • Henry can now change his hairstyle and beards in bathhouses.
  • Unarmed mercy kill added.
  • Real easter eggs added. Hunt for the golden egg can begin! Also, there is a new Easter-themed weapon to be found.
 
Yea, this game has lost it's steam with me. I'm really intrigued by it and everything but the non-variety landscapes and the weird fighting mechanics is growing stale on me fast. I wish this game had decapitations and dismemberment or even some stabs in it. When you are fighting it feels so artificial when you actually hit the enemy. Quests are good though. Got to give them that.
 
From the ashes dlc to be shown off at E3 and releasing in summer. 4 dlc packs coming
 
I still want to try this game,its on my non purchased backlog ;) but might as well hold off for patches and so on at this point,a nice sale or general price drop...seems people in general have fallen off this game pretty fast,although it doesnt have multiplayer so its normal I guess.
 
I've had the urge to play a decent RPG but wasn't sure what to play. Should be a Steam sale coming up soon so might try to grab this.
 
Patch 1.5 Notes
New features:

  • Henry can now wash away his sins by buying indulgences in
    churches.
  • Physically simulated women's clothing added.
  • We scattered 16 new lore books around the world.
  • Any forgotten or despawned quest items will now be moved to the
    gravedigger's chest and the player will be notified via new quest"Lost
    and Found".
Fixed issues:
  • Guards no longer drop halberds. All previously dropped halberds
    deleted. This should fix many performance and camera twitching
    issues.
  • Several bugs that caused abnormal CPU usage fixed. This should
    improve performance for many players.
  • Optimized lighting in battles should give the player few more FPS.
  • Several crashes at the beginning of the first two quests fixed.
  • Any remaining issues with going through doors should be fixed.
  • Slow loading of detailed textures after long game sessions fixed.
  • Archery tournament no longer causes inability to save.
  • Infinite fader in archery tournament will no longer appear.
  • Three more activities now have initial map markers.
  • The game now autosaves on completion of most of the quests.
  • The game now consistently autosaves before critical story events.
  • Several helmet shadows added. Should fix any odd shadows of
    player
  • Many endless faders after dialogues fixed.
  • NPCs now can swap weapons from melee to ranged faster.
  • NPCs now reacts to player aiming at them with a bow and will try to
    get to him faster, instead of only reacting to being shot at as
    previously.
  • NPCs being aimed at or shot at will no longer approach the player in
    a straight line.
  • A bug that prevented the player from talking to Father Godwin in
    Mysterious Ways fixed.
  • Corrupted autosave at the start of "Homecoming" quest fixed.
  • It is no longer possible to stealth-kill NPCs in narrow spaces without
    playing the animation.
  • Cages in the quest "A Bird in the Hand..." should no longer disappear.
    Any players with the quest in progress will have the quest reset.
  • Master Karel now correctly goes to play dice in the evenings. So the
    player can win all his money in "Rocketeer" quest.
  • Executioner Hermann no longer keeps beating the player
    unconscious when he is angry.
  • Tutorial for axe and mace master strikes fixed.
  • Miller Peshek can no longer get stuck in lockpicking tutorial.
  • It is no longer possible to lockpick Peshek's tutorial trunk before
    starting the tutorial, which was causing the tutorial to fail.
  • Novice Antonius should no longer get stuck after saving while he
    investigates the blood.
  • Talking to Antonius before passing out from poison no longer ends in
    infinite fader.
  • When the player is ambushed during fast travel he will be placed
    much closer to the enemies.
  • Parts of Rattay Rathaus are now properly locked.
  • Killing important NPCs during "Sheep in Wolf's Clothing" quest now
    properly fails the quest.
  • Erik now has lower RPG stats and is easier to persuade. This should
    make the achievement/trophy Freud easier to achieve.
  • The player can no longer evade some crimes by being mounted on a
    horse.
  • Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer
    break the quest.
  • Killing the scouts near the mines before "The King's Silver" quest no
    longer causes infinite fader in that quest.
  • Loading the autosave from "The King's Silver" quest will no longer skip
    one of the cutscenes in that quest.
  • Final skirmish in "Robber Baron" quest no longer fails to start.
  • The player no longer has the option to fix the leg of one of the
    wounded if the wounded NPC is dead, which cause the game to
    freeze.
  • It is no longer possible to drop off the horse in "Run!" quest when the
    player skips the cutscene.
  • Encouraging Procopius to have his tooth pulled now works even when
    the player has "Rocketeer" quest started.
  • Objective now properly fails and gives more information in the journal
    in "The House of God" quest when the player doesn't meet Zmola at
    the scaffolding.
  • "Gallows Brothers" quest can now be properly finished even when the
    player steals the money in Talmberg.
  • Hidden places in the monastery where the player could access his
    horse inventory removed.
  • NPCs should no longer sink into terrain on collision in Rattay.
  • It is now always possible to knock on the bathhouse door in the "Next
    to Godliness " quest.
  • Saving the game while carrying a corpse no longer makes NPCs see
    the corpse even after the player drops it.
  • Fritz and Matthew are no longer frightened by corpses during "A Rock
    and a Hard Place" quest.
  • Any successful transaction now slightly raises reputation with traders
    based on the transaction amount - only up to 75 reputation.
  • Ambushers now carry torches at night.
  • The player is now officially allowed to hunt in the forest after being
    named Master Huntsman.
  • The probability of ambush by just one stronger opponent is now much
    higher.
  • It is no longer possible to kill your opponents in "Chumps" minigame
    without triggering crime.
  • There should be more chatter dialogues between NPCs about the
    deeds the player did.
  • And 200 other bugs fixed.
 
  • Like
Reactions: menace-uk-
Cool. Want to get this still so hoping for good deal during an upcoming Steam sale.