Major Nelson speaks about Native 1080p 60fps...

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No, they are not the same thing. First the PS4 doesn't have ~any~ of the hard ware accelerated swizzling of textures. Second, PRT's don't support writing of virtual textures. Third, PRT don't support compression in the virtual texture. Fourt PRT's dont support multisampling, stencil or depth buffers. Finally, PRT's have no support for writing of virtual textures.

Did I say curb stomp? Hmmm, maybe that wasn't dramatic enough. Maybe the image of a steamroller is more appropriate...

Uhh, every video card on the planet supports hardware accelerated texture swizzling and has for probably nigh on a decade.

Also it appears tiled resources are literally micosofts name for PRT. They do have a habit of renaming standard things :).
 
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Is there an ignore button? Some of these clowns are getting insufferable. I used to come here for news, info, and good conversation. Now PS4 azz-clowns with nothing better to do but troll Xbox forums are making it intolerable.
I really don't understand why Sony fanboys feel the need to hang out in the xbox section anyway to be honest.
 
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I really don't understand why Sony fanboys feel the need to hang out in the xbox section anyway to be honest.

They have nothing else to talk about. Just look at the PS4 exclusive lineup of games. It is a joke. So of course they will talk about resolution. It is all they have.

By the way, I'm getting a PS4 at launch, but I have a feeling it will become a paper weight when my XBOX ONE arrives. KZ won't keep my attention for long.
 
COD looked like ass on the PS4 at 1080p. I hope the final version will look better on both consoles.
 
Is there an ignore button?

Click the user's name, then click "Ignore." Simple as that. The Ignore function works much better here than it did at TXB, btw.
 
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This has been a MP discussion for the last 4 pages or so. I had to choose between trying to clean it up (which would mean deleting a ton of off-topic posts) or just moving it to the MP forum. I chose to move it.

It's where a discussion on resolution is bound to end up anyway. It's pretty difficult to talk about the X1 resolution alone, in this climate.
 
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WOW, what the heck has this thread devolved to, lol!?! Simple point is next gen isn't out, day one patches aren't out, the developers kits have been upgraded, There has been many changes, the Cloud computing is not up, JUST WAIT & SEE!!!
 
Well he didn't say anything remarkable. All he did was state the obvious.

Although unfortunately a huge percentage of gamers who bother to cry about this stuff on the internet probably don't even understand the basics of what he said, lol.
So true, there's still a large amount of people buying HD TV's and watching them in standard def, or stretching the picture thinking it's hd.
 
Is there an ignore button? Some of these clowns are getting insufferable. I used to come here for news, info, and good conversation. Now PS4 azz-clowns with nothing better to do but troll Xbox forums are making it intolerable.

Lol, now you are calling Hissatsu a PS4 fanboy when just a few days ago he was in lock step with you guys in support of the X1.

I really don't understand why Sony fanboys feel the need to hang out in the xbox section anyway to be honest.

Cause they aren't Sony fanboys. Half the guys you are calling Sony Fanboys were clearly on the Microsoft side a few days ago. I think the difference is that some people were fans of how Microsoft's gaming division operated and some people were just diehard Microsoft/Xbox fans no matter what Microsoft does or doesn't do.

The details and scope of Microsofts tiled texture system were totally secret until 2 months ago. It is a pretty radical departure from prior rendering techniques. In particular tiled render targets. As far as I can tell it is not so much as bad development tools, it is that the tools are non-existent. It is an API at this time nothing more. Not a single one of the big game engine companies has indicated that they support it yet. The changes that it requires are not small changes either. They require altering the code at deep fundamental layers.

Rest assured though, once the game engines start supporting tiled textures, and in particular tiled render targets, every X1 game will be 1080p thereafter.

It's good to have a rational and knowledgeable advocate for the X1.

It seems to me like Microsoft is treating it like a mid-generational update rather than something that was absolutely necessary for the console to have up and ready at launch. Hopefully, once it is released everyone jumps on board quickly and we don't have stragglers still running games at 720p.
 
I respect you Phuque. You've always been level-headed to talk to. Bottom line we really don't know how far these games are 'pushing' the PS4 or XB1.
As noted before neither can even output BF4 at native 1080p....both are upscaled...which is suckage.

I would say they are pushing the devlopers harder than the devlopers are pushing the machines. Time will change that.
 
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Good thing for MS that they and 3rd party developers will get better with the XB1 and start to produce better looking games, especially since the same isn't true of the PS4.

Yup, that's right, the XB1 will mature but the PS4 won't, what you see at launch is what you'll get for the life of the console.

At least that's what some people would like for us to believe.
 
Good thing for MS that they and 3rd party developers will get better with the XB1 and start to produce better looking games, especially since the same isn't true of the PS4.

Yup, that's right, the XB1 will mature but the PS4 won't, what you see at launch is what you'll get for the life of the console.

At least that's what some people would like for us to believe.

So it's like last generation only the positions have changed.

It's good to have a rational and knowledgeable advocate for the X1.

It seems to me like Microsoft is treating it like a mid-generational update rather than something that was absolutely necessary for the console to have up and ready at launch. Hopefully, once it is released everyone jumps on board quickly and we don't have stragglers still running games at 720p.

Eh I wouldn't use those two adjectives to describe XboxNeo's post at all. Tools are nonexistent? What sense does that make at all (rhetorical, it doesn't make sense obviously)? Without tools...how exactly are these XBO games being made? Magic? Are developers closing their eyes and rubbing a rabbits foot and suddenly thousands of lines of code appear on screen and utilize the myriad of XBO APIs? How are they debugging software? How are they measuring runtime performance? The eyeball test? How do they know what needs to be changed in order to get performance increases? Throw darts at a board? I'll give you a hint. Starts with a T ends with an S, two Os follow the T and an L precedes the S; it also happens to rhyme with pools.

Saying the tools are nonexistent is like saying...Wii U doesn't have a disk tray slot. You're not that naive Soros; you've shown you're more than capable of seeing through FUD.
 
Eh I wouldn't use those two adjectives to describe XboxNeo's post at all. Tools are nonexistent? What sense does that make at all (rhetorical, it doesn't make sense obviously)? Without tools...how exactly are these XBO games being made? Magic? Are developers closing their eyes and rubbing a rabbits foot and suddenly thousands of lines of code appear on screen and utilize the myriad of XBO APIs? How are they debugging software? How are they measuring runtime performance? The eyeball test? How do they know what needs to be changed in order to get performance increases? Throw darts at a board? I'll give you a hint. Starts with a T ends with an S, two Os follow the T and an L precedes the S; it also happens to rhyme with pools.

Saying the tools are nonexistent is like saying...Wii U doesn't have a disk tray slot. You're not that naive Soros; you've shown you're more than capable of seeing through FUD.

I didn't think that he meant there were no developer's tools at all. Just that there aren't any tools available for easily implementing tiled resources into the API, which makes sense to me.
 
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I didn't think that he meant there were no developer's tools at all. Just that there aren't any tools available for easily implementing tiled resources into the API, which makes sense to me.

Then his statement is still incorrect, PRT API support is in XBO's SDK. Developers redoing their already created engines to take advantage of it is a totally different thing. Also "Tiled Resources" is nothing more than the name of the API that exposes the PRT hardware on GCN cards.

While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.
 
Looks like MN is covering up for a lack of Xbox One's power by saying "people are enjoying the games, that's all that matters"

Thank god I am skipping this gen and going PC exclusively so I don't have to deal with this bulls***.
 
Looks like MN is covering up for a lack of Xbox One's power by saying "people are enjoying the games, that's all that matters"

Thank god I am skipping this gen and going PC exclusively so I don't have to deal with this bulls***.

Ahh, who knows. That could very well be the case, but we won't know for sure in, probably, years. It's definitely too early into the "next generation" to declare a winner just yet, IMO. Further, I thought both versions of Battlefield 4 looked great; being that I'm not going to be playing the exact same game, side-by-side, on two separate systems, I think folks will be happy either way.
 
Looks like MN is covering up for a lack of Xbox One's power by saying "people are enjoying the games, that's all that matters"

Thank god I am skipping this gen and going PC exclusively so I don't have to deal with this bulls***.
because to anyone who isn't a fanboy that is all that matters :crazy:
 
While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.

What a shock, especially given his usual objectivity. :txbcool:
 
Yup, that's right, the XB1 will mature but the PS4 won't, what you see at launch is what you'll get for the life of the console.

At least that's what some people would like for us to believe.

I'm glad you added that last line, I was thinking you lost your mind. lol
 
I'm glad you added that last line, I was thinking you lost your mind. lol
I get the feeling that proponents of each side seem to think their side will mature while the other will remain stagnant. PS4 will probably mature quicker due to easier development, but that doesn't mean the X1 won't mature either.
 
I get the feeling that proponents of each side seem to think their side will mature while the other will remain stagnant. PS4 will probably mature quicker due to easier development, but that doesn't mean the X1 won't mature either.

They both will, with the PS4 more likely to push forward quicker.

Now, take this following part with a salt lick, because I'm just spewing numbers to give people an idea of what I'm thinking.

PS4 is easier to develop for, that being the case games start to look significantly better than XB1 versions within 3 years. The XB1 plays catch-up nearly the entire generation and by year 5 the PS4 advancements start to slow and XB1 catchs up for the most part.

But never really surpasses the PS4 (individual 1st party titles will have people claiming it's a toss up, just like PS3's Naughty Dog titles).

That's how I see it.


Oh yeah, almost forgot the part where by year 5 when PS4 and XB1 are doing most games in 1080p* 60fps** the PC will be setting the 4k 120fps standard.


*1080p thanks to scaling
**60fps with dips into the mid forties
 
They both will, with the PS4 more likely to push forward quicker.

Now, take this following part with a salt lick, because I'm just spewing numbers to give people an idea of what I'm thinking.

PS4 is easier to develop for, that being the case games start to look significantly better than XB1 versions within 3 years. The XB1 plays catch-up nearly the entire generation and by year 5 the PS4 advancements start to slow and XB1 catchs up for the most part.

But never really surpasses the PS4 (individual 1st party titles will have people claiming it's a toss up, just like PS3's Naughty Dog titles).

That's how I see it.


Oh yeah, almost forgot the part where by year 5 when PS4 and XB1 are doing most games in 1080p* 60fps** the PC will be setting the 4k 120fps standard.


*1080p thanks to scaling
**60fps with dips into the mid forties
That's how I think it will go for the most part too, but only time will tell. I just hope that both companies start putting out new IP exclusives instead of just milking the good/popular ones. MS also needs to spend some of it is bank towards getting new studios to broaden it's 1st party portfolio
 
Then his statement is still incorrect, PRT API support is in XBO's SDK. Developers redoing their already created engines to take advantage of it is a totally different thing. Also "Tiled Resources" is nothing more than the name of the API that exposes the PRT hardware on GCN cards.

While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.

That's what I thought it was. Just a way for DX11 to take advantage of PRT, but XboxNeo was saying otherwise.
 
Then his statement is still incorrect, PRT API support is in XBO's SDK. Developers redoing their already created engines to take advantage of it is a totally different thing. Also "Tiled Resources" is nothing more than the name of the API that exposes the PRT hardware on GCN cards.

While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.

Oh please do tell use about PRT and its ability to write to tiled textures. It doesn't seem to have any support for that operation. Hmmm.

How about using the PRT's in multi-sampling operations? Could you show me a link to that page?

They do similar things. They are not the same thing. At best PRT is a subset of Tiled resources.
 
That's how I think it will go for the most part too, but only time will tell. I just hope that both companies start putting out new IP exclusives instead of just milking the good/popular ones. MS also needs to spend some of it is bank towards getting new studios to broaden it's 1st party portfolio

That's the only way either company will ever get me to buy a "next-gen" console. Well, XB1 isn't even a consideration for me, but PS4 is. Now Sony just needs to start pumping out good, new 1st party titles. I love Uncharted and will probably love TLOU if I ever get off my cheap lazy ass and buy it but I don't want any more Uncharted. Perhaps 1 or 2 sequels to TLoU would be welcomed, but no more than that.
 
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