Huh? KZ:SF SP is 30fps unlocked, MP is 60fps unlocked as well last I heardSo both SP & MP for Killzone are CONFIRMED 60fps LOCKED.
60fps Locked =/= 60fps most of the time.
Huh? KZ:SF SP is 30fps unlocked, MP is 60fps unlocked as well last I heardSo both SP & MP for Killzone are CONFIRMED 60fps LOCKED.
60fps Locked =/= 60fps most of the time.
Didn't notice, but DICE was telling GAF it wasn't final build apparentlyWhy does it sound like everyone is saying BF4 is running 1080p on PS4? Was it not 900 upscaled?
Also, anyone else notice the AO was on in the showndown footage?
No, they are not the same thing. First the PS4 doesn't have ~any~ of the hard ware accelerated swizzling of textures. Second, PRT's don't support writing of virtual textures. Third, PRT don't support compression in the virtual texture. Fourt PRT's dont support multisampling, stencil or depth buffers. Finally, PRT's have no support for writing of virtual textures.
Did I say curb stomp? Hmmm, maybe that wasn't dramatic enough. Maybe the image of a steamroller is more appropriate...
I really don't understand why Sony fanboys feel the need to hang out in the xbox section anyway to be honest.Is there an ignore button? Some of these clowns are getting insufferable. I used to come here for news, info, and good conversation. Now PS4 azz-clowns with nothing better to do but troll Xbox forums are making it intolerable.
I really don't understand why Sony fanboys feel the need to hang out in the xbox section anyway to be honest.
So both SP & MP for Killzone are CONFIRMED 60fps LOCKED.
60fps Locked =/= 60fps most of the time.
Is there an ignore button?
No bud. What it means is its an "average" frame rate. Some parts of the game could drop to 30 fps. Some parts could be as high as 80.So when a game is said by developers to be 60fps we shouldn't hold them up to that?
Mkay.
WOW, what the heck has this thread devolved to, lol!?
So true, there's still a large amount of people buying HD TV's and watching them in standard def, or stretching the picture thinking it's hd.Well he didn't say anything remarkable. All he did was state the obvious.
Although unfortunately a huge percentage of gamers who bother to cry about this stuff on the internet probably don't even understand the basics of what he said, lol.
Is there an ignore button? Some of these clowns are getting insufferable. I used to come here for news, info, and good conversation. Now PS4 azz-clowns with nothing better to do but troll Xbox forums are making it intolerable.
I really don't understand why Sony fanboys feel the need to hang out in the xbox section anyway to be honest.
The details and scope of Microsofts tiled texture system were totally secret until 2 months ago. It is a pretty radical departure from prior rendering techniques. In particular tiled render targets. As far as I can tell it is not so much as bad development tools, it is that the tools are non-existent. It is an API at this time nothing more. Not a single one of the big game engine companies has indicated that they support it yet. The changes that it requires are not small changes either. They require altering the code at deep fundamental layers.
Rest assured though, once the game engines start supporting tiled textures, and in particular tiled render targets, every X1 game will be 1080p thereafter.
I respect you Phuque. You've always been level-headed to talk to. Bottom line we really don't know how far these games are 'pushing' the PS4 or XB1.
As noted before neither can even output BF4 at native 1080p....both are upscaled...which is suckage.
Good thing for MS that they and 3rd party developers will get better with the XB1 and start to produce better looking games, especially since the same isn't true of the PS4.
Yup, that's right, the XB1 will mature but the PS4 won't, what you see at launch is what you'll get for the life of the console.
At least that's what some people would like for us to believe.
It's good to have a rational and knowledgeable advocate for the X1.
It seems to me like Microsoft is treating it like a mid-generational update rather than something that was absolutely necessary for the console to have up and ready at launch. Hopefully, once it is released everyone jumps on board quickly and we don't have stragglers still running games at 720p.
Eh I wouldn't use those two adjectives to describe XboxNeo's post at all. Tools are nonexistent? What sense does that make at all (rhetorical, it doesn't make sense obviously)? Without tools...how exactly are these XBO games being made? Magic? Are developers closing their eyes and rubbing a rabbits foot and suddenly thousands of lines of code appear on screen and utilize the myriad of XBO APIs? How are they debugging software? How are they measuring runtime performance? The eyeball test? How do they know what needs to be changed in order to get performance increases? Throw darts at a board? I'll give you a hint. Starts with a T ends with an S, two Os follow the T and an L precedes the S; it also happens to rhyme with pools.
Saying the tools are nonexistent is like saying...Wii U doesn't have a disk tray slot. You're not that naive Soros; you've shown you're more than capable of seeing through FUD.
I didn't think that he meant there were no developer's tools at all. Just that there aren't any tools available for easily implementing tiled resources into the API, which makes sense to me.
Looks like MN is covering up for a lack of Xbox One's power by saying "people are enjoying the games, that's all that matters"
Thank god I am skipping this gen and going PC exclusively so I don't have to deal with this bulls***.
because to anyone who isn't a fanboy that is all that mattersLooks like MN is covering up for a lack of Xbox One's power by saying "people are enjoying the games, that's all that matters"
Thank god I am skipping this gen and going PC exclusively so I don't have to deal with this bulls***.
While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.
Yup, that's right, the XB1 will mature but the PS4 won't, what you see at launch is what you'll get for the life of the console.
At least that's what some people would like for us to believe.
I get the feeling that proponents of each side seem to think their side will mature while the other will remain stagnant. PS4 will probably mature quicker due to easier development, but that doesn't mean the X1 won't mature either.I'm glad you added that last line, I was thinking you lost your mind. lol
I get the feeling that proponents of each side seem to think their side will mature while the other will remain stagnant. PS4 will probably mature quicker due to easier development, but that doesn't mean the X1 won't mature either.
That's how I think it will go for the most part too, but only time will tell. I just hope that both companies start putting out new IP exclusives instead of just milking the good/popular ones. MS also needs to spend some of it is bank towards getting new studios to broaden it's 1st party portfolioThey both will, with the PS4 more likely to push forward quicker.
Now, take this following part with a salt lick, because I'm just spewing numbers to give people an idea of what I'm thinking.
PS4 is easier to develop for, that being the case games start to look significantly better than XB1 versions within 3 years. The XB1 plays catch-up nearly the entire generation and by year 5 the PS4 advancements start to slow and XB1 catchs up for the most part.
But never really surpasses the PS4 (individual 1st party titles will have people claiming it's a toss up, just like PS3's Naughty Dog titles).
That's how I see it.
Oh yeah, almost forgot the part where by year 5 when PS4 and XB1 are doing most games in 1080p* 60fps** the PC will be setting the 4k 120fps standard.
*1080p thanks to scaling
**60fps with dips into the mid forties
Then his statement is still incorrect, PRT API support is in XBO's SDK. Developers redoing their already created engines to take advantage of it is a totally different thing. Also "Tiled Resources" is nothing more than the name of the API that exposes the PRT hardware on GCN cards.
While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.
Then his statement is still incorrect, PRT API support is in XBO's SDK. Developers redoing their already created engines to take advantage of it is a totally different thing. Also "Tiled Resources" is nothing more than the name of the API that exposes the PRT hardware on GCN cards.
While we're on the subject B166r's statement he made in the Xbox hardware thread about PS4 not having support for it is well...complete BS. I'll go into why at another time.
That's how I think it will go for the most part too, but only time will tell. I just hope that both companies start putting out new IP exclusives instead of just milking the good/popular ones. MS also needs to spend some of it is bank towards getting new studios to broaden it's 1st party portfolio