Official Thread Microsoft Flight Simulator

Rate this Game

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I'm sure I'll be doing my best Goose impersonation

top gun GIF
 
I tried this on PC, took off from the airport in the small town I grew up in and flew to neighbor city my parents moved to to see if it was there. I never landed that flight and never played again. Just not a game for me although with Top Gun being added... that music just hits the nostalgia button.
 
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Was it a good representation of your city?

The thing to remember is that they take top-down satellite data and run it through an AI routine. It can be really good, but also can miss things like building height. Things like football fields show up really well. I can see local high school logos clearly from the air. However my downtown area ends up being flat, because the AI doesn't really know how big those buildings are. My city is tiny and the one big building is an obvious landmark, but it isn't really there in the game.

Also when I fly over my house, it is just an AI generated house, nothing like the real thing. It is hard to describe, in ways it is super accurate, but other times you see a generic building and you can easily not recognize your own neighborhood. I fly over the area I've lived in for decades and yet I can easily get "lost". The only way I could find my house, is find my street, then count in from the corner.

It is still amazing, but just realize that you're still looking at generic models. Things like parks, golf courses and other things stand out a lot more.
 
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The thing to remember is that they take top-down satellite data and run it through an AI routine. It can be really good, but also can miss things like building height. Things like football fields show up really well. I can see local high school logos clearly from the air. However my downtown area ends up being flat, because the AI doesn't really know how big those buildings are. My city is tiny and the one big building is an obvious landmark, but it isn't really there in the game.

Also when I fly over my house, it is just an AI generated house, nothing like the real thing. It is hard to describe, in ways it is super accurate, but other times you see a generic building and you can easily not recognize your own neighborhood. I fly over the area I've lived in for decades and yet I can easily get "lost". The only way I could find my house, is find my street, then count in from the corner.

It is still amazing, but just realize that you're still looking at generic models. Things like parks, golf courses and other things stand out a lot more.
I have a park literally a 30 second walk away from my house, and a golf course about a 15 minute walk. I'm easy to find.
 
The thing to remember is that they take top-down satellite data and run it through an AI routine. It can be really good, but also can miss things like building height. Things like football fields show up really well. I can see local high school logos clearly from the air. However my downtown area ends up being flat, because the AI doesn't really know how big those buildings are. My city is tiny and the one big building is an obvious landmark, but it isn't really there in the game.

Also when I fly over my house, it is just an AI generated house, nothing like the real thing. It is hard to describe, in ways it is super accurate, but other times you see a generic building and you can easily not recognize your own neighborhood. I fly over the area I've lived in for decades and yet I can easily get "lost". The only way I could find my house, is find my street, then count in from the corner.

It is still amazing, but just realize that you're still looking at generic models. Things like parks, golf courses and other things stand out a lot more.

This is the entire earth in a game. People don't seem to comprehend that (not pointing out people here). But is there another game out there that has the entire earth?

So, they have to start somewhere. Now we have this planet in a game (mind boggling). Now, starting with this planet, let's say we finally get the entire earth reproduced up to a certain point/time. Entire earth being every single asset for the most part, reproduced. Buildings, jungles, deserts....everything. (something that would blow Google Streetview away) Then, like a game engine, allow that reproduction to be used as an asset in any game, by any developer and allowed it to be edited.

Now we could have a World War 3 game that literally spans the world, in real cities, real fields, with real time traffic, real time weather. Fighter planes would fly out of Missouri across the ocean to wherever the unrest is. Refueling in the air by another gamer who is running the Airbus refueling tanker for their military. Dropping off tanks, food.

Or how about "Cannon Ball Run: World Domination". Where you need to take a vehicle around the entire world. You will need to use ships to ferry across oceans, fuel, co-op drivers, and it's all based on time, so you wouldn't have to be online all together just like the real Cannonball Run movie. You can wake up, leave the hotel you parked at in the game, and carry on.

It's a baby step to the future. Then add VR.
 
I live by the river where Captain Sully made his epic emergency water landing of that large passenger jet on the Hudson River.

This game will allow me to try the same. I think I can do it. :hehe:
Did you see the plane?
 
Microsoft Flight Simulator also uses Forza's FTech engine mixed with Azure tech.

"It is not easy to answer this question. I would say that the first difficulty was to successfully deport 99.9% of the game data to the cloud with Microsoft Azure technology, which allows us to model the entire planet at a high level detailing. "

"Then, we had the great support of Turn 10 during all the years of development of the simulator to learn all the physics, photo-realism, density and base structure of the FTech Engine, which in the version we used, was slightly modified to support the large load of data. "

"In short, the visual rendering is calculated on the player's Windows 10, but all the 3D Textures and Data used come from the FTech Engine in a mix with Azure."

The developer Asobo Studios also said that it will maintain content support and updates on Microsoft Flight Simulator for at least 10 years which is a lot longer than Forza games.
 
I did not, was at work at the time but what a Pilot to do such a landing on rough water in the middle of winter and have no casualties. Captain Sully has nerves of steel.
Indeed. The movie with Tom Hanks was awesome.
 
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I did not, was at work at the time but what a Pilot to do such a landing on rough water in the middle of winter and have no casualties. Captain Sully has nerves of steel.
The fact that he landed a heavy in the water is an amazing feat. Pilots do train for certain emergency situations but landing in a river or ocean almost always ends in a catastrophe.
 
The thing to remember is that they take top-down satellite data and run it through an AI routine. It can be really good, but also can miss things like building height. Things like football fields show up really well. I can see local high school logos clearly from the air. However my downtown area ends up being flat, because the AI doesn't really know how big those buildings are. My city is tiny and the one big building is an obvious landmark, but it isn't really there in the game.

Also when I fly over my house, it is just an AI generated house, nothing like the real thing. It is hard to describe, in ways it is super accurate, but other times you see a generic building and you can easily not recognize your own neighborhood. I fly over the area I've lived in for decades and yet I can easily get "lost". The only way I could find my house, is find my street, then count in from the corner.

It is still amazing, but just realize that you're still looking at generic models. Things like parks, golf courses and other things stand out a lot more.
I'm sure I'll get a good look at the pixels when I'm crashing into someone's house.
 
The fact that he landed a heavy in the water is an amazing feat. Pilots do train for certain emergency situations but landing in a river or ocean almost always ends in a catastrophe.
I remember being so fascinated by it that I watched and read everything I could find about the incident. There were many pilots who said that it was amazing that he was able to keep enough control of the aircraft to keep its nose and wings above water to prevent the waves from catching them which would have rolled the plane and almost certainly disintegrate the aircraft and killing all or most onboard.

I think they called it the perfect belly landing of a large passenger aircraft at sea.
 
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velocityflightone_screen.jpg


Gaming peripheral company Turtle Beach announced at E3 2021 that it’s getting into a new product category: flight sim hardware. The company is launching the VelocityOne Flight system for $350, and it’s compatible with PC and Xbox consoles via USB. And, for a first effort in this competitive space, it seems like a very comprehensive offering and a decent value if you’re into playing Microsoft Flight Simulator 2020.


The VelocityOne Flight was made in collaboration with aeronautical engineers and pilots to provide a realistic flight experience. It has a 180-degree yoke handle with rear rudder controls for easy access. To its right, there’s a modular throttle quadrant with an integrated trim wheel, as well as both vernier-style and lever controls (with swappable tops for prop and jet planes). All in all, Turtle Beach says the VelocityOne Flight features 12 analog axes, two POV switches, two four-way HAT switches, and 18 extra buttons that can be mapped to your liking.


tb_velocityone_flight.0.jpg
 

velocityflightone_screen.jpg


Gaming peripheral company Turtle Beach announced at E3 2021 that it’s getting into a new product category: flight sim hardware. The company is launching the VelocityOne Flight system for $350, and it’s compatible with PC and Xbox consoles via USB. And, for a first effort in this competitive space, it seems like a very comprehensive offering and a decent value if you’re into playing Microsoft Flight Simulator 2020.


The VelocityOne Flight was made in collaboration with aeronautical engineers and pilots to provide a realistic flight experience. It has a 180-degree yoke handle with rear rudder controls for easy access. To its right, there’s a modular throttle quadrant with an integrated trim wheel, as well as both vernier-style and lever controls (with swappable tops for prop and jet planes). All in all, Turtle Beach says the VelocityOne Flight features 12 analog axes, two POV switches, two four-way HAT switches, and 18 extra buttons that can be mapped to your liking.


tb_velocityone_flight.0.jpg
Want this!
 
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OMG, I've never used a flight stick before or even a wheel. But that Turtle Beach Flight Stick looks glorious. I don't even know how you would mount that thing to keep it stable. Surely you're not supposed to rest that thing on your lap. I wonder if it has some sort of clamp to lock it on to a desk or table, that would open up some possibilities for me.

Look at all those buttons and levers, I wish to push and pull on them but I don't know what they do. :crazy:
 
OMG, I've never used a flight stick before or even a wheel. But that Turtle Beach Flight Stick looks glorious. I don't even know how you would mount that thing to keep it stable. Surely you're not supposed to rest that thing on your lap. I wonder if it has some sort of clamp to lock it on to a desk or table, that would open up some possibilities for me.

Look at all those buttons and levers, I wish to push and pull on them but I don't know what they do. :crazy:
plane crash GIF
 
I have Thrustmaster hotas on PC for Elite Dangerous and it's awesome. Definitely adds to the immersion. That one is more of a fighter jet layout so this one makes more sense for Flight Sim.
 
I have Thrustmaster hotas on PC for Elite Dangerous and it's awesome. Definitely adds to the immersion. That one is more of a fighter jet layout so this one makes more sense for Flight Sim.
Me using that Turtle Beach flight stick, enjoying the views and chill AF.

 
I think I've asked this before but is the games realistic enough that if I planned a flight from Chicago to Tokyo, would it take me 17+ hours to get there in real time?
 
I think I've asked this before but is the games realistic enough that if I planned a flight from Chicago to Tokyo, would it take me 17+ hours to get there in real time?
I think so…. I would assume so as they are tracking real time IRL flights.

 
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I think I've asked this before but is the games realistic enough that if I planned a flight from Chicago to Tokyo, would it take me 17+ hours to get there in real time?

The big difference might be the upper level winds. The sim has pretty good weather, but it isn't always accurate. The winds can make a big difference, especially upper level wins (that's why it takes 5 hours to fly from LA to NY, but 6 to fly the other way). Airlines will plan flights so that they hit a tailwind that saves them fuel.

The other difference is the engines. In the real world, airlines manage their speed to conserve fuel. It would be hard to match that exactly, and I'm sure the engines aren't super accurate but probably close.

Those little things are really going to add up over a long haul.

But mostly, yes. There's people who take off their plane on a Friday morning, go to work, let it fly on autopilot all day and then land when they get home. The Earth itself is the real size.