Official Destiny Xbox Discussion!

The strike mission. Even though I was just with random people and no one talked, it was still a lot of fun and actually posed a bit of a challenge.
 
Only a little bit in the game but damn does it ooze polish, if anyone wants to play some co-op or raids or anything hit me up!
 
I'm a hunter as well, theres some nice variations for the different races. I heard it's a bit easier with different classes for the co-op missions.
 
Played for an hour this morning....this game is awesome. Granted, we start out in the same place as the beta, but I agree...I love the polish in this game. Too bad the AI is still as dumb as rocks. But it's still awesome.
 
Played for an hour this morning....this game is awesome. Granted, we start out in the same place as the beta, but I agree...I love the polish in this game. Too bad the AI is still as dumb as rocks. But it's still awesome.
Start out with the same missions as the beta too or just same location?
 
Start out with the same missions as the beta too or just same location?
It starts out with the same default missions of getting your weapon, your ship, finding and activating some ghosts, then into the tower, finish those green diamonds, then puts you out to story level 2 on earth. I wasn't able to do any side missions yet with my low rank.
 
To buy or not to buy, that is the question. Is there a single player component at all to this game? I liked Borderlands but I am hearing that this game has less weapons and is smaller in scope.
 
To buy or not to buy, that is the question. Is there a single player component at all to this game? I liked Borderlands but I am hearing that this game has less weapons and is smaller in scope.
Yes, you can play through the game solo and it's a campaign. But you have to play online. The game is smaller in scope compared to Borderlands as far as the wealth of weapons are concerned.
 
Nah but i should join up!
Yes, you should.

Ron-Burgundy-Stare-and-Nod.gif
 
The Xbox One version of Destiny, performance wise, nails it:

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-xbox-one-performance-analysis

With our full Face-Off feature under way for this weekend, it's the Xbox One release of Destiny that poses the biggest questions. Having already seen Diablo 3 go from 900p to a full 1080p (albeit with some occasional frame-rate hits), we now have Bungie's sci-fi goliath attempting to pull off the very same technical wizardry. But given its ambitious, effects-heavy, open-world design, has matching the PS4's full-HD output required any downgrades elsewhere?

Bungie graphics engineer, Chris Tchou, said in a previous exchange with IGN: "This is the same resolution, the same frame-rate as PS4. We basically got together with Microsoft, and got a bunch of engineers here optimising and taking advantage of the system [Kinect] reserve - basically the extra GPU time that Microsoft gave us, and got it up to 1080p... the beta will run at 900p, so it's a little less. But rest assured by the time we ship we'll have it at 1080."

So our first port of all is checking the resolution itself; a pixel-count during both campaign and Crucible modes showing Bungie's promise has been kept. The Xbox One now delivers the maximum 1920x1080 frame-buffer allowed by its front-end settings, with each pixel revealing its own matching stair-step on vertical and horizontal edges. It's the real deal.



This feat is bolstered, and in certain respects hindered, by Destiny's use of FXAA post processing; an intelligent filter that targets the game's rough edges on both PS4 and Xbox One alike. Left in its raw state, a 1080p image would look crystal clear on a pixel-matched HDTV set, though without any extra processing, is at the mercy of pixel-crawl and noise artefacts. To address these lingering, high-contrast jaggies, a faint blur is introduced through this method - slightly sullying the hard work in producing Destiny's base image.

Outside of the 1600x900 internal resolution, Destiny's beta program on Xbox One showed few concessions when compared to the 1080p PS4 equivalent. Even so, image quality mattered here. Unlike the dark, top-down setup of Diablo 3, where a 44 per cent boost in pixel-rate didn't quite translate to a likewise leap in clarity, playing Destiny at 1080p makes a tangible difference. Tree leaves, grass tufts, netting, meshes, and even fabric textures render clearly at a distance now, while the upscaled 900p image of the Xbox One beta interpolated these elements - producing a fuzzier appearance from afar.

But such a boost to pixel count can't come cheap. Microsoft's June SDK may have unlocked resources previously assigned to Kinect, but this marks a considerable upgrade. However, in terms of in-game assets, nothing appears to have been pared back for Destiny's campaign or straight multiplayer modes. A charge through the initial Steppes areas, for example, shows draw distances and pop-in are like-for-like between the retail and beta builds on Xbox One, and even PS4. Even on the distant cliffs, shadow maps, geometry and enemy placements remain as they were. Bump-mapped rock textures also go untouched, but as a result of the resolution boost, now appear more defined even from a long range.

Effects-work and lighting also remain fixed in quality across the world, with a screen-space chromatic aberration effect now added to Xbox One's final build. This brings the Microsoft's platform up to speed with the PS4 release, where Bungie also ditches the flat HUD seen in the beta in favour of a curved design that matches Sony's console. It's a minor tweak, but one that completes the pixel-for-pixel likeness of many of our comparison shots between the two.

With no downgrades to world detail, even across the broadest maps, we turn to our performance analysis of the full retail Xbox One build. Compared with our beta playthrough, building up to the climatic The Last Array mission, it's clear a few frame-pacing issues linger. These are minor irregularities in the way frames are delivered, an issue that also manifests on PS4 - but significantly reduced since the beta launched.

Otherwise, Bungie's target 30fps is strictly adhered to, and with v-sync permanently engaged to boot. In fact, we only catch one hiccup to 28fps; a momentary blip while riding a Sparrow quickly across the wastelands. Based on its timing, this seems to have less to do with strains on the GPU, and is more about the engine's ability to stream the world, as made evident by the way it strikes at the same point as the beta release.

Having played the Crucible multiplayer mode at great length, searching for any whiff of a frame-rate drop, we're surprised to leave empty-handed here too. Dips from 30fps, in the conventional sense, simply aren't a factor for Xbox One running at 1080p; indeed, only the occasional frame-pacing stutter disrupts the game's flow. It's a surprising result given Diablo 3's performance hits after being patched on Xbox One; a less extravagant game in terms of scale, though admittedly one striving for the higher 60fps line.

Overall, the Xbox One version runs identically to its already impressive beta build, albeit with an added full-screen distortion effect, refreshed HUD design, and a crisp 1080p viewing window. With no performance penalty or pared-back visual settings in sight, first impressions suggest a release that very closely matches its PlayStation 4 counterpart in terms of both looks and performance - a state of affairs we're looking to fully confirm in our upcoming Face-Off.
 
The Xbox One version of Destiny, performance wise, nails it:

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-xbox-one-performance-analysis

With our full Face-Off feature under way for this weekend, it's the Xbox One release of Destiny that poses the biggest questions. Having already seen Diablo 3 go from 900p to a full 1080p (albeit with some occasional frame-rate hits), we now have Bungie's sci-fi goliath attempting to pull off the very same technical wizardry. But given its ambitious, effects-heavy, open-world design, has matching the PS4's full-HD output required any downgrades elsewhere?

Bungie graphics engineer, Chris Tchou, said in a previous exchange with IGN: "This is the same resolution, the same frame-rate as PS4. We basically got together with Microsoft, and got a bunch of engineers here optimising and taking advantage of the system [Kinect] reserve - basically the extra GPU time that Microsoft gave us, and got it up to 1080p... the beta will run at 900p, so it's a little less. But rest assured by the time we ship we'll have it at 1080."

So our first port of all is checking the resolution itself; a pixel-count during both campaign and Crucible modes showing Bungie's promise has been kept. The Xbox One now delivers the maximum 1920x1080 frame-buffer allowed by its front-end settings, with each pixel revealing its own matching stair-step on vertical and horizontal edges. It's the real deal.



This feat is bolstered, and in certain respects hindered, by Destiny's use of FXAA post processing; an intelligent filter that targets the game's rough edges on both PS4 and Xbox One alike. Left in its raw state, a 1080p image would look crystal clear on a pixel-matched HDTV set, though without any extra processing, is at the mercy of pixel-crawl and noise artefacts. To address these lingering, high-contrast jaggies, a faint blur is introduced through this method - slightly sullying the hard work in producing Destiny's base image.

Outside of the 1600x900 internal resolution, Destiny's beta program on Xbox One showed few concessions when compared to the 1080p PS4 equivalent. Even so, image quality mattered here. Unlike the dark, top-down setup of Diablo 3, where a 44 per cent boost in pixel-rate didn't quite translate to a likewise leap in clarity, playing Destiny at 1080p makes a tangible difference. Tree leaves, grass tufts, netting, meshes, and even fabric textures render clearly at a distance now, while the upscaled 900p image of the Xbox One beta interpolated these elements - producing a fuzzier appearance from afar.

But such a boost to pixel count can't come cheap. Microsoft's June SDK may have unlocked resources previously assigned to Kinect, but this marks a considerable upgrade. However, in terms of in-game assets, nothing appears to have been pared back for Destiny's campaign or straight multiplayer modes. A charge through the initial Steppes areas, for example, shows draw distances and pop-in are like-for-like between the retail and beta builds on Xbox One, and even PS4. Even on the distant cliffs, shadow maps, geometry and enemy placements remain as they were. Bump-mapped rock textures also go untouched, but as a result of the resolution boost, now appear more defined even from a long range.

Effects-work and lighting also remain fixed in quality across the world, with a screen-space chromatic aberration effect now added to Xbox One's final build. This brings the Microsoft's platform up to speed with the PS4 release, where Bungie also ditches the flat HUD seen in the beta in favour of a curved design that matches Sony's console. It's a minor tweak, but one that completes the pixel-for-pixel likeness of many of our comparison shots between the two.

With no downgrades to world detail, even across the broadest maps, we turn to our performance analysis of the full retail Xbox One build. Compared with our beta playthrough, building up to the climatic The Last Array mission, it's clear a few frame-pacing issues linger. These are minor irregularities in the way frames are delivered, an issue that also manifests on PS4 - but significantly reduced since the beta launched.

Otherwise, Bungie's target 30fps is strictly adhered to, and with v-sync permanently engaged to boot. In fact, we only catch one hiccup to 28fps; a momentary blip while riding a Sparrow quickly across the wastelands. Based on its timing, this seems to have less to do with strains on the GPU, and is more about the engine's ability to stream the world, as made evident by the way it strikes at the same point as the beta release.

Having played the Crucible multiplayer mode at great length, searching for any whiff of a frame-rate drop, we're surprised to leave empty-handed here too. Dips from 30fps, in the conventional sense, simply aren't a factor for Xbox One running at 1080p; indeed, only the occasional frame-pacing stutter disrupts the game's flow. It's a surprising result given Diablo 3's performance hits after being patched on Xbox One; a less extravagant game in terms of scale, though admittedly one striving for the higher 60fps line.

Overall, the Xbox One version runs identically to its already impressive beta build, albeit with an added full-screen distortion effect, refreshed HUD design, and a crisp 1080p viewing window. With no performance penalty or pared-back visual settings in sight, first impressions suggest a release that very closely matches its PlayStation 4 counterpart in terms of both looks and performance - a state of affairs we're looking to fully confirm in our upcoming Face-Off.

Now just imagine if they didn't purposely hold back the PS4 version!

/sarcasm
 
Beat the Strike on the Moon last night with a friend and a random. The final battle was so friggin' intense! Easily the greatest challenge of the game so far. Loved it!

Sad thing is...... on the Bungie forums there are already people crying to Bungie to nerf it. :/
 
I was interested in Destiny somewhat when they had hyped it up as this epic saga/world but going by a lot of impressions I am glad I didnt buy it
 
Now just imagine if they didn't purposely hold back the PS4 version!

/sarcasm
No my favorite i read saying the ps4 version looks sharper even though they have the same freaking resolution 1080p.

So there is a difference in 1080p or only one kind?
 
I was interested in Destiny somewhat when they had hyped it up as this epic saga/world but going by a lot of impressions I am glad I didnt buy it

Bummer, you are missing out an an awesome game.
 
I think this is an pretty awesome game, and I almost passed it up , I didn't even play the beta cuz I already assumed it would be a different spin on Halo which based on a few aspects some might claim it is but its a much more fun game to me even though I'm not a big fan on Sci Fi Shooters.

The story /Co-op and even the MP is flawless so far , Even though I'm not big on Sci Fi shooters the Multiplayer is tight and accurate in that what I see on the screen is what is actually happening which I'm not able to say for another extremely popular Mil Shooter.

A lot of gaming value here easily worth 60 bucks.
 
I'm loving this game... This game sucked me back into gaming..
gt : crucialchris if anyone ever wants to play co op