I'm not trying to fan any flames here. But I've read the above stated several times from gamers and I wonder if any developer has ever come out to confirm that. Has any developer come out and said something like "we wanted to implement a gameplay feature but couldn't because of limitations of other hardware"?
As I understand it, the weaker system gets the same game minus some of the bells and whistles another version might get. That's it as far as the difference. I'm wondering if there has been a game(s) that had to be fundamentally changed because of the limitations from weaker systems. I really thought a game is developed according to the devs vision and scaled down accordingly but that's an assumption since I really don't know what goes into making a game beyond a lot of hard work.
It's simple... 3x weaker can't run same settings/fps at half the resolution(2x less) without compromises.
It works IF 1080p(4x less) was the xss version.
So either more than a 2x resolution cut has to be made or less detail/fps on xss.
If not its up to the XSX to take losses/gimps.