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After only playing Destiny 2 for the last year on PS5 I was shocked by how poor it is in comparison when I played it again on my Xbox One X. I realize it's a last gen system now but damn what a difference.
 
Is that a good trophy score?
I know what a good gamerscore is, but these trophy things I don't understand...
This is mine;
View attachment 6906

I have no idea. I’m gonna go with bad as I have had it since it debuted and I never go for trophies.

The bronze trophies are the most common/easiest ones for a game, then silver trophies take a bit more effort, then gold is usually milestones trophies like beating the game, platinum trophies are you got every single trophy for the game (so like 1000 gamerscore for Xbox equivalent). Also you have a trophy level in your profile and having more platinums, gold, silver trophies help you level up faster. Bronze are the slowest to help you level up seeing as they are most easiest/common.

I like the trophy system more as it tells you what kind of gamer the person is. So for you guys, I can see you are more casual, sometimes not beating the game as most of the trophies are bronze/silver. Xbox gamerscore is more vague as it's just an accumulation of points so I guess the more you play, the higher but it doesn't tell you what type of gamer you are. It could just be you played a lot of games but you don't beat them.

1636908500162.png


1636908509883.png


In comparison, I have more platinums, gold, silvers so I guess I am more a completionist compared to you guys with a 32% completion rate (which isn't very high compared to others). Also reflects in my trophy level of 303 compared to your lvl 71 and 119.

1636908572404.png
 
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Coming from a liar with no grasp of reality i'll take that as a compliment.
Valliance's life in never never land.


You constantly made false assumptions towards me and offer nothing as a poster.
You aren't worth even a single reply but yet I wasted one to many with you and the BS you spew.

Nor are you worth a ban so for any future statements about me from you and any no point having(you never offer a damn thing here) quotes I say f*** you in advance.
 
The bronze trophies are the most common/easiest ones for a game, then silver trophies take a bit more effort, then gold is usually milestones trophies like beating the game, platinum trophies are you got every single trophy for the game (so like 1000 gamerscore for Xbox equivalent). Also you have a trophy level in your profile and having more platinums, gold, silver trophies help you level up faster. Bronze are the slowest to help you level up seeing as they are most easiest/common.

I like the trophy system more as it tells you what kind of gamer the person is. So for you guys, I can see you are more casual, sometimes not beating the game as most of the trophies are bronze/silver. Xbox gamerscore is more vague as it's just an accumulation of points so I guess the more you play, the higher but it doesn't tell you what type of gamer you are. It could just be you played a lot of games but you don't beat them.

View attachment 6909


View attachment 6910


In comparison, I have more platinums, gold, silvers so I guess I am more a completionist compared to you guys with a 32% completion rate (which isn't very high compared to others). Also reflects in my trophy level of 303 compared to your lvl 71 and 119.

View attachment 6911
How does mine compare?
 
How does mine compare?

I believe you have some parts of your profile set to private so can't see :(

1636916844695.png


Directions on Un-hiding Trophies
To un-hide trophies, there are many different ways to do so and you'll need to choose one of the following methods. Do note that on PS5, you won't be able to manage your PS3 and Vita games individually and would have to use the PS4, PS3, or Vita to unhide them instead. If you have trophies spanning many PlayStation consoles, the PS4 is the easiest to manage your trophy settings on.

ON PS5
On the PlayStation 5, you can unhide a blank profile or individually manage all of your PS4 & PS5 games:
  1. Go to Settings by selecting the gear icon at the top-right of the PS5's main menu.
  2. Select Users and Accounts.
  3. Go down to the Privacy section on the sidebar and then choose View and Customize Your Privacy Settings.
  4. Scroll down to "Who can see your gaming history" and make sure Anyone is selected for that option.
  5. Below that is an option which says "Hide your games from other players", select that option and make sure none of the games from the list are switched on. Note that you can only hide or unhide PS4 and PS5 games in this menu.
  6. Now you'll need to earn at least 1 new trophy in any game to see your changes show on this website (PSNProfiles), it can be any trophy on any console.
  7. After you've earned a new trophy, then update your profile here on this website by entering your name on the homepage and everything should be fixed!
 
Surprising to see PS5 having the consistent native 4k resolution as usually it's the other way around and this is also a Microsoft game.

The minimum frame rate drop comes from a cutscene and not gameplay part of the game. During gameplay, performance is very similar.

Before implementing DRS, the XSX also dropped to 30's in the same cutscene area.



VGtech: Skyrim Special Edition PS5 vs Xbox Series X vs Xbox Series S Frame Rate Comparison (Next-Gen Update)​


PS5 renders at a native resolution of 3840x2160. Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2688x2160. Pixel counts at 2688x2160 seem to be rare and the resolution drops less often on Xbox Series X than on Xbox Series S. Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1792x1440. Pixel counts at 2560x1440 were only found to be sustained in less complex scenes such as dungeons.

1636917153463.png

ffaE75m.jpg


BDPSnoM.jpg
 
  • Hmm
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Surprising to see PS5 having the consistent native 4k resolution as usually it's the other way around and this is also a Microsoft game.

The minimum frame rate drop comes from a cutscene and not gameplay part of the game. During gameplay, performance is very similar.

Before implementing DRS, the XSX also dropped to 30's in the same cutscene area.



VGtech: Skyrim Special Edition PS5 vs Xbox Series X vs Xbox Series S Frame Rate Comparison (Next-Gen Update)​


PS5 renders at a native resolution of 3840x2160. Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2688x2160. Pixel counts at 2688x2160 seem to be rare and the resolution drops less often on Xbox Series X than on Xbox Series S. Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1792x1440. Pixel counts at 2560x1440 were only found to be sustained in less complex scenes such as dungeons.

View attachment 6913

ffaE75m.jpg


BDPSnoM.jpg

RIP MS?

Also, are the settings the same otherwise? Draw distance etc?
Doesn't make sense in so many ways lol
 
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- There are still plenty of bugs. Prerendered cutscenes switch from 60 to 30 fps (beside macro block artifacting typical of compressed video). The end of chapter scenes are beautiful, almost movie like in visual quality, but they run at 24 fps.

- 60 fps mode: PS5 and Series X are 2160p DRS/Reconstruction. Both are identical, nothing to tell them apart besides the use of adaptative screen tearing on XBOX consoles right at the top. Series S is 1440p DRS/Reconstruction, but apart from rez is identical too.

-120 fps mode: PS5 and Series X run at a peak of 1536p DRS)/Reconstruction (70% escale on each axis of a 4K image). Series S peaks at 1080p DRS/Reconstruction. The only change in this mode seems to be resolution, but shadows, geometry, draw distance, lighting... seem to be the same.


- Performance: in Series consoles we're seeing a predominantly 60 fps in the 60 fps mode. But there are some points where the frame rate tanks (I'm talking below 15 fps), with the frame time going from 16 to 120 ms, which makes the game impossible to control during those moments. Often there's nothing really taxing going on when those occur (which makes me think it's not a GPU bottleneck). Tom thinks it might be related to the checkpoint system. Otherwise the game runs flawlessly 99% of the time, but Series S drops more. PS5 is mostly 60 fps too but those hitches can manifest too, but in a different way: it's often in different places from Series consoles, but even in battle the autocheckpoint system triggers a sharp hang up in the middle of gameplay for half a second. 60 fps play runs perfectly the rest of the time, which makes that moments stick out.

- In 120 fps most missions outside of the first run smoothly at 120 fps. Neither console locks to 120 fps perfectly and they can dip into de 80s at worst. Put side by side in the absolute worst stress points PS5 wins out with better performance and no screen tearing. But that's not the case for every scene, in some Series X takes the lead, but again with tearing. There's no absolute winner here. The 120 fps mode suffers from the same hitching issues. On Series S we see a big drop in performance, closer to the 60 fps line with discrete screen tear. It rarely touches the 120 fps.
 
RIP MS?

Also, are the settings the same otherwise? Draw distance etc?
Doesn't make sense in so many ways lol

I would assume so since this is a last gen game... might have to wait for DF/NXGamer deep dives for that.

VGTech usually just does resolution counts and pure performance stats. Not really deep tech analysis.
 
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- There are still plenty of bugs. Prerendered cutscenes switch from 60 to 30 fps (beside macro block artifacting typical of compressed video). The end of chapter scenes are beautiful, almost movie like in visual quality, but they run at 24 fps.

- 60 fps mode: PS5 and Series X are 2160p DRS/Reconstruction. Both are identical, nothing to tell them apart besides the use of adaptative screen tearing on XBOX consoles right at the top. Series S is 1440p DRS/Reconstruction, but apart from rez is identical too.

-120 fps mode: PS5 and Series X run at a peak of 1536p DRS)/Reconstruction (70% escale on each axis of a 4K image). Series S peaks at 1080p DRS/Reconstruction. The only change in this mode seems to be resolution, but shadows, geometry, draw distance, lighting... seem to be the same.


- Performance: in Series consoles we're seeing a predominantly 60 fps in the 60 fps mode. But there are some points where the frame rate tanks (I'm talking below 15 fps), with the frame time going from 16 to 120 ms, which makes the game impossible to control during those moments. Often there's nothing really taxing going on when those occur (which makes me think it's not a GPU bottleneck). Tom thinks it might be related to the checkpoint system. Otherwise the game runs flawlessly 99% of the time, but Series S drops more. PS5 is mostly 60 fps too but those hitches can manifest too, but in a different way: it's often in different places from Series consoles, but even in battle the autocheckpoint system triggers a sharp hang up in the middle of gameplay for half a second. 60 fps play runs perfectly the rest of the time, which makes that moments stick out.

- In 120 fps most missions outside of the first run smoothly at 120 fps. Neither console locks to 120 fps perfectly and they can dip into de 80s at worst. Put side by side in the absolute worst stress points PS5 wins out with better performance and no screen tearing. But that's not the case for every scene, in some Series X takes the lead, but again with tearing. There's no absolute winner here. The 120 fps mode suffers from the same hitching issues. On Series S we see a big drop in performance, closer to the 60 fps line with discrete screen tear. It rarely touches the 120 fps.

Game runs like ass on my XSX. Sometimes it freezes for like 10 seconds or it slows to a crawl. During cutscenes and when it saves at times. It’s bad and annoying.
 


- There are still plenty of bugs. Prerendered cutscenes switch from 60 to 30 fps (beside macro block artifacting typical of compressed video). The end of chapter scenes are beautiful, almost movie like in visual quality, but they run at 24 fps.

- 60 fps mode: PS5 and Series X are 2160p DRS/Reconstruction. Both are identical, nothing to tell them apart besides the use of adaptative screen tearing on XBOX consoles right at the top. Series S is 1440p DRS/Reconstruction, but apart from rez is identical too.

-120 fps mode: PS5 and Series X run at a peak of 1536p DRS)/Reconstruction (70% escale on each axis of a 4K image). Series S peaks at 1080p DRS/Reconstruction. The only change in this mode seems to be resolution, but shadows, geometry, draw distance, lighting... seem to be the same.


- Performance: in Series consoles we're seeing a predominantly 60 fps in the 60 fps mode. But there are some points where the frame rate tanks (I'm talking below 15 fps), with the frame time going from 16 to 120 ms, which makes the game impossible to control during those moments. Often there's nothing really taxing going on when those occur (which makes me think it's not a GPU bottleneck). Tom thinks it might be related to the checkpoint system. Otherwise the game runs flawlessly 99% of the time, but Series S drops more. PS5 is mostly 60 fps too but those hitches can manifest too, but in a different way: it's often in different places from Series consoles, but even in battle the autocheckpoint system triggers a sharp hang up in the middle of gameplay for half a second. 60 fps play runs perfectly the rest of the time, which makes that moments stick out.

- In 120 fps most missions outside of the first run smoothly at 120 fps. Neither console locks to 120 fps perfectly and they can dip into de 80s at worst. Put side by side in the absolute worst stress points PS5 wins out with better performance and no screen tearing. But that's not the case for every scene, in some Series X takes the lead, but again with tearing. There's no absolute winner here. The 120 fps mode suffers from the same hitching issues. On Series S we see a big drop in performance, closer to the 60 fps line with discrete screen tear. It rarely touches the 120 fps.

A wash
 
Surprising to see PS5 having the consistent native 4k resolution as usually it's the other way around and this is also a Microsoft game.

The minimum frame rate drop comes from a cutscene and not gameplay part of the game. During gameplay, performance is very similar.

Before implementing DRS, the XSX also dropped to 30's in the same cutscene area.



VGtech: Skyrim Special Edition PS5 vs Xbox Series X vs Xbox Series S Frame Rate Comparison (Next-Gen Update)​


PS5 renders at a native resolution of 3840x2160. Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2688x2160. Pixel counts at 2688x2160 seem to be rare and the resolution drops less often on Xbox Series X than on Xbox Series S. Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1792x1440. Pixel counts at 2560x1440 were only found to be sustained in less complex scenes such as dungeons.

View attachment 6913

ffaE75m.jpg


BDPSnoM.jpg

That's odd with it being a XB studio and cross gen game.
 
I believe you have some parts of your profile set to private so can't see :(

View attachment 6912


Directions on Un-hiding Trophies
To un-hide trophies, there are many different ways to do so and you'll need to choose one of the following methods. Do note that on PS5, you won't be able to manage your PS3 and Vita games individually and would have to use the PS4, PS3, or Vita to unhide them instead. If you have trophies spanning many PlayStation consoles, the PS4 is the easiest to manage your trophy settings on.

ON PS5
On the PlayStation 5, you can unhide a blank profile or individually manage all of your PS4 & PS5 games:
  1. Go to Settings by selecting the gear icon at the top-right of the PS5's main menu.
  2. Select Users and Accounts.
  3. Go down to the Privacy section on the sidebar and then choose View and Customize Your Privacy Settings.
  4. Scroll down to "Who can see your gaming history" and make sure Anyone is selected for that option.
  5. Below that is an option which says "Hide your games from other players", select that option and make sure none of the games from the list are switched on. Note that you can only hide or unhide PS4 and PS5 games in this menu.
  6. Now you'll need to earn at least 1 new trophy in any game to see your changes show on this website (PSNProfiles), it can be any trophy on any console.
  7. After you've earned a new trophy, then update your profile here on this website by entering your name on the homepage and everything should be fixed!
Ok thx
 
You constantly made false assumptions towards me and offer nothing as a poster.
You aren't worth even a single reply but yet I wasted one to many with you and the BS you spew.

Nor are you worth a ban so for any future statements about me from you and any no point having(you never offer a damn thing here) quotes I say f*** you in advance.
Somebody is angry that he can't escape the facts of his behaviour. Lol.


 
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