Fitting != style clashing.
How about boyancy? I feel like some important measurments are being neglected.
yeah I wanna know it’s atomic value, does it fall into switch or Xbox colors
Fitting != style clashing.
How about boyancy? I feel like some important measurments are being neglected.
I'm Sure they'll both be fine.The key word here is "IS" rather than gets. LOL! Heck, I'm not sure how hot my car is right now. I know how hot is it can get, though. The word play here is amazing and these individuals are simply reaching, but it makes for a good story, though - entertaining I may add.
Software based...….not really what the discussion was about. If this were a PS5 game and someone even slightly mentioned software based RT in any respect the usual suspects would be back in saying it didn't have RT cores lol. The discussion was Val slamming Ubisoft for having RT reflections at 4K/30fps in an open world game, I told him nobody else is doing that at 60fps and he brought up this game which isn't doing RT reflections at all be it hardware based or software they are still using screen spaced reflections in this update they are just higher quality than on last gen xbox consoles.
Out of the next gen showings It looks better than everything besides Demon's Souls and R & C.
When it released on X it was made for both generations just like COD MW.
You said it doesn't have RT.
Just admit you were wrong, I know that might be hard.
It doesn't have hardware based RT reflections which WD:L does which was the basis of the convo, maybe you should admit you butted in before knowing what the conversation was actually about. Having some software based solution for lighting is fine and all but not what we the discussion was about.
Doesn't have RT and it's not a AAA Series X game it's a dressed up Xbox One game. RT was talked about back in March but they haven't mentioned it since and it's never something they bring up when talking about the improvements now, if RT was part of it they'd be talking it up like crazy. You are getting higher res textures, more particles, added shadows to things that didn't have them before and 120fps in MP, RT is not an added feature.
DF doesn't have a clue.
Both are more powerful than what they are claiming.
It has RT Real Time Global Illumination. Whether it is software or hardware based is irrelevant. Infact it might be more impressive that it's a software solution and still running 4K 60fps. You said the game doesn't have RT.
DF doesn't have a clue.
Both are more powerful than what they are claiming.
Now I'm confused about what "real" RT too... Good job this thread lol
"Real" RT is referring to Hardware-accelerated RT. "not real" is a software solution. Hardware-accelerated RT should in principle produce better RT or faster RT for similar quality.Now I'm confused about what "real" RT too... Good job this thread lol
The debate is good, as long as it is civil.Are discussing the PS5s RDNA 1.5 again? Because I miss that debate.
The only issue is, I think barely anyone cared about GT7, Imagine in an entire console gen, you never made a proper sequel.....Maybe the owner is relative to Sony's chef.Well nobody will have a definitive answer until DF has both systems in hand with multi-plat games that have ray tracing.
In regards to system exclusives, Gran Turismo 7 looks like it jumped head first into it because the trailer was soaked in RT.
Again the convo started talking about Watch Dogs Legion being 4K with RT reflections and being 30fps, he brought up a last gen game getting upgrades that do not include RT reflections, you linked a video as evidence that it has RT only to have it shown that it's software based RT for GI which is totally different. I'm not sure but you may have been one of the people who were pushing the PS5 didn't have RT cores and was going with software over in the PS5 thread earlier in the year, again I don't know that for sure but I don't doubt for a second if a PS4 game getting PS5 upgrades was getting software based RT for global illumination you'd be one of the people trying to downplay the PS5's capabilities because of it.
Are you technically right that it has some form of RT going on? yes, is it what I was talking about with Val? NO and again if you want RT reflections at native 4K you aren't likely to get them at 60fps on either console and no first party game has been announced for either machine that features that combo. Are there going to be games with dynamic res or reconstruction with some RT and hit 60fps? probably down the line, continuous native 4K with RT and 60fps is not likely to happen.
"Real" RT is referring to Hardware-accelerated RT. "not real" is a software solution. Hardware-accelerated RT should in principle produce better RT or faster RT for similar quality.
Are we discussing the PS5s RDNA 2.5 again? Because I miss that debate.
Pff you aren't even getting 4kYa'll arguing ray tracing while I'm sitting here just wanting 8k per eye VR porn at 120fps.
Ah, my naive forum friend.Well nobody will have a definitive answer until DF has both systems in hand with multi-plat games that have ray tracing.