Just the haters. It is a very complete game in every sense, and by no means short.
f*** the haters! I hate you, haters! Go to hater hell!
Welcome to the PS4 family.
Thanks! I am hoping to use it more than I ever did my PS3. I would have bought the PS4 JUST for Uncharted 4...and sadly.....a new SOCOM game had the chosen to release one
Your mileage may vary when it comes to Killzone:SF multiplayer. I initially thought it would be something I would be hooked to. But that didn’t happen mostly due to annoying things like spawn camping which I’ve heard has since died down some. But the campaign was excellent in my opinion, a nice open world feeling with the freedom to tackle objectives when you feel like it. There are some high tension stealth moments and really incredible vistas to behold. I’m still holding on to the game for its co-op Horde mode which should be making its way to us soon I hope.
Ooohh horde mode...love that idea. No spawn camping for me, just camping!
Not sure if it was from you but I did decline a PS4 friend request recently because the name wasn't familiar. If it was you my bad and you should resend the request. You went from Bogey to Soldier and now to Kvally so its tough keeping track of who you are.
That was me! Why you gotta be like that!?!? I will request you again.
They definitely changed the controls in K3, and I think for the better. I know a lot of "purists" are against that change, but whatever.
I am sure it was the new controls combined with my new controller that helped.
SF is definitely the best playing of the bunch, and that's in part to the improved framerate. If you're playing classic warzone, it is between 50-60 fps; if you're playing any of the 24 player matches, which is what I normally do, I'd say it is more like 35-45 fps. It still looks great, but less players, smoother experience. There is also no aim assist in this game, so it may feel hard as all s*** to start, since it is pretty unforgiving.
No aim assist....SAWEET. I always disable aim assist in my games, if they give that option. This saves me the headache...AND now I know others are disabled.
I wouldn't call it a tech demo at all. Campaign took me around 9 hours on hard, and I didn't even get 50% of the collectibles. It's very old school when it comes to hand holding, as in, there isn't any. I'm used to the "go go go!" campaigns of COD and BF, so having aFPS that insists I stop, look around, and figure s*** out is refreshing. They also curbed the difficulty on one of the more frustrating bits.
9 hours? That is my attention span for a campaign for the most part so I like that. No matter how good a game is, they can get to be too long for my taste. Probably why you never see me complete more than say 20% of an RPG.
The streamlined the classes, so it is Scout, Assault, and Support now. Each have two ability slots, though one ability is fixed per class: scout has scanning (to tag enemies); assault has tactical shield (think Reach's bubble shield, just not a bubble); and support has revive.
For the secondary abilities, scouts can deploy a stun drone, teleport (which is amazing/hilarious/frustrating), or cloak. Assault has speed boost, stun (unlike scout, which deploys a drone which hovers and waits for people to enter to stun, assault's stun is like an instant bomb going off around you, instantly stunning enemies), and drone buddy (follows you around and shoots enemies in its vicinity. Support has air drones, turrets, spawn beacon, and supply boxes.
All weapons are available from the start, which is great, and you can have four custom load outs per class. You unlock weapon attachments and ability improvements through play.
Thank you for the information! That is all great. I love that they give access to all weapons right away. I wish that was available in many other shooters that I play.