Damn JinCA.. how are you going to have time to play all of that?! hahaha Do you have problems playing multiple First Person Shooters at once? Depending on how different the physics are for each - it can really throw me off sometimes. I want to play Call of Duty: Ghosts but I think the style will be too different from Shadow Fall. I will probably just play Ghosts on the Playstation 3 to keep that controller muscle memory separate.
I have only ordered Killzone Shadow Fall and Thief so far. Depending on how Drive Club plays I may pick that up and Knack looks really great as well. So at launch will definitely be playing Killzone multiplayer and Drive Club pretty much.
Oh!
ResoGun - That is definitely getting purchased, played and conquered!
What PS4 launch title will get the highest reviews on Metacritic?
I preordered the Killzone bundle because I thought it would be the launch darling but I just saw Battlefield 4 and now I'm not so sure.
While Microsoft are allegedly struggling to keep up with the demand for the Xbox One, Sony are claiming to be in a “phenomenal” position.
Although avoiding giving any specific figures, SCEA CEO Jack Tretton spoke to Fox News regarding Sony’s preparation for the launch of their next-gen console, and how they are handling supplying to the incredible demand.
Describing production yields as “phenomenal”, Tretton explained how huge the launch of the PS4 is going to be:
We want to make sure that consumers have an opportunity to buy one on November 15th, and through the holidays, so we’re holding back some inventory… The production yield has been phenomenal, so this will be, by a magnitude, of a lot, the biggest launch we’ve ever had.
It looks like Sony are ready to rumble. With the huge demand needing a huge supply, let’s hope that they pull it off in style.
The console war for the next generation is heating up and SCE Worldwide Studios Shuhei Yoshida is quite optimistic about it, but he doesn’t underestimate the competition, as he expressed in an interview on the Japanese website [URL='http://www.4gamer.net/games/990/G999024/20130911114/']4Gamer
[/URL].
First of all, he mentions that the team is very optimistic, as there are “millions” of pre-orders worldwide for the PS4.
On top of that he made a couple of very interesting statements on the relationship with the competition at Microsoft when asked about the proportion of pre-orders between North America and Europe:
It’s a little hard to talk about specific numerical values, but the proportion [between North America and Europe] is pretty much the same we had with the PS3. However, because of the large number of people in North America and the size of the market, I feel the market share there is a little low [compared to Europe].
I’m not saying that the PS4 is losing at the moment, but the Xbox 360 was very strong in North America. That’s why we’re working there with the mindset “we are the challengers.” I think that when you have a strong rival, it’s good for the market as a whole. We want to do our best so that we won’t be defeated (laughs).
It’s really hard not to notice the difference in attitude between Yoshida-san and western professionals in similar position. His humble demeanor is downright refreshing, and even if sometimes he won’t spare a pointed joke, he always delivers it with a smile.
I can’t say I wouldn’t like quite a few others, on both sides of the console war trench (including gamers, why not?), to learn how to handle this kind of dialogue from good ol’ Shu.
- Source: 4Gamer
It’s no secret that the PS4′s launch is going to be a big deal, but Sony’s Jack Tretton has shared some new information explaining just how big November 15th is going to be.
Talking to [URL='http://video.foxbusiness.com/v/2665555912001/video-gamers-await-launch-of-playstation-4/?playlist_id=938507304001']Fox News
[/URL](the interviewer is awful), Tretton explained how pre-orders are through the roof:
It’s everything we can manufacture, we want to make sure that consumers have an opportunity to buy one on November 15th and through the holidays, so we’re holding back some inventory to make sure that people have an opportunity to buy one that comes in on launch day – but we can pre-sell every unit we can manufacture. And the good news is that the production yields have been phenomenal, so this will be, by a magnitude of a lot, the biggest launch we’ve ever had.
He also revealed that they likely won’t announce any more sales figures (past the already known “over a million”). Then, when pressed about the Xbox One, he detailed what the PS4 has that the XBO doesn’t:
Three key advantages, we’ve got the most powerful console on the market, $100 cheaper than our competition and, most importantly, the biggest most diverse exclusive lineup of any platform ever launched. And that’s what’s really going to drive the sales for us in the long term.
Continuing:
We stay laser focused on the consumer: What does the gamer want? What does the development community want? How do we give them the pallet to make the best gaming experience possible? And we’ve seen competitors come and go, we’ve had formidable competition in the past, we’ll have formidable competition going forward. You get laser focused on your business vision and you execute what the gamers want.
Finally saying “biggest in history, I can’t wait for November launch.”
Neither can we.
Following the announcement of PlayStation 4's release date and price in Japan, Famitsu magazine sat down to speak with two of the main leaders behind the console's birth — Shuhei Yoshida, president of SCE Worldwide Studios, and Mark Cerny, game-design veteran and the PS4's lead system architect.
"I just couldn't wait until we could announce PS4 details [in Japan]," Yoshida told Famitsu. "Ever since the February unveiling, we weren't able to give Japanese users details about release date and price, and with the software as well, our overseas presentations were chiefly centered on Western studios. I can understand how Japanese users are getting impatient; for us, we didn't have an opportunity to give the news, so I'm happy that we can do it for good now."
"It's been five years since we began thinking about what kind of system the PS4 should be, so I'm happy we're able to reveal it," Cerny added. "We had two goals for PS4 development. One was performance. Boosting the performance of the CPU and GPU means prettier graphics and more interactive worlds inside the games — in other worlds, we can have game experiences that put you in the world like never before. Our performance goal was to produce specs ten times those of previous consoles, and as a result, I'm confident this is the best-performing game system in history."
The second design goal? "Ease of development," Cerny replied. "We asked assorted creators what kind of functionality we should put in, and we used their responses as a base when we finalized the hardware architecture. We're aiming for not just performance, but also an environment setup that allows for smooth PS4 game development."
As Yoshida explained to Famitsu, this ease of development allows studios to take an idea they're developing on computers and turn it into a playable PS4 prototype at a far quicker pace than previous systems. "Small-scale projects don't even take a month [to reach that point]," Cerny said, "and even big titles can get rolling in two or three months. As a result, I think we've built one of the neatest launch lineups in game history. With our PS3 experience, we understand the factors needed for powerful, effective development, so that's why we treated our twin goals of performance and ease of development so seriously. Thanks to that, I think we were able to reduce development time on Knack by around a year."
A lot of care was paid internally to the design of the DualShock 4 controller, too. "We created a lot of different shapes before we settled on this controller," Yoshida said. "You see new devices and sensors go on sale every year, and the way games are played change along with that. So instead of just making the DualShock 3 into the DualShock 4, we just tried to get as many ideas out there as possible. The hardware team would say 'We have this device' or 'We could do this', and the dev studios would say 'Make the R2 button easier to press' or ' Make the analog sticks more sensitive'. In the end, the grips are longer, the center of gravity in a different position, and overall it's a fair amount different from the DualShock 3."
What if a strong launch lineup results in a drought of new titles post-launch; a phenomenon that plagued Sony after both the PS2 and PS3 debuts? "That's why we're trying to give our help out to indie titles," Yoshida countered. "Huge titles from large makers take time to develop; they can't just be brought out immediately. However, with the indie scene, especially in the West, we're seeing really neat games coming out from there pretty much every week. I'd like to get that indie flow going in the Japan market as well, with unique titles coming out one after the other. More and more users are making digital purchases these days, so even studios making games with small teams can make it into a business."
Between the PS4's specs and its ease of development, Sony's new console is generating enthusiasm among game creators worldwide. "The PS4 is really easy to build games on," Cerny said. "I think we'll see a variety of products coming out from lots of creators. I'm confident that the system will allow many creators to get involved."
- Source
If you're concerned as to whether you will be able to get your hands on a PS4 on launch day without a preorder, then you might be pleased to hear that SCE CEO Jack Tretton has confirmed that Sony will be holding back stock for launch day.
Speaking to Fox Business, Tretten said: "We want to make sure that consumers have an opportunity to buy one on November 15 and through the holidays."
"We're holding back some inventory to make sure that people have an oppourtunity to buy one that come in on launch day," Tretton continued.
However, it's important to remember that Tretton is addressing an American audience in this instance, so whether the same applies to Europe is not apparent.
Tretton refused to be drawn on precisely how many preorders Sony has had, save that its over a million, but said that they could "sell every one that they create".
Tretton also said that "production yields have been phenomenal". Whether this means Sony will be able to cope with demand or not remains to be seen.
Tretton's assurances regarding the PS4 clash with Ubisoft CEO Yves Guillemot's claims that next-gen consoles will be hard to get hold of.
The PS4 is due to release on 15 November in the US, 29 November in Europe and 22 February 2014 in Japan.
So, how much is everyone spending day one on their PS4? I'm just getting the Watch Dogs bundle from Amazon. $505 after tax.
I have 902 dollars in credit at my local store, so 902 dollars.
<insert ballingassgif>I have 902 dollars in credit at my local store, so 902 dollars.