MS had tech in place that allowed changes to the system as well as games to be small.
Sony didn't..
Essentially Sony's last OS/execution environment was like how Apple "updates" iTunes.. you have to download almost the entire new version of iTunes to update it.. whereas MS's used a "patching" process that could just for the most part patch in the differences.
I haven't outright seen proof of it, but it's been said before that Sony has addressed this issue.
So expect Sony's updates to be similar in size to MS's.. that size was the biggest part of the problem with Sony's updates, not the frequency.
And this all makes perfect sense to me with modern complex software.. your best bet is to create a simplified "day one" version that can play singleplayer games at the very least and offers basic functionality, and leave the other stuff to a day one download. Gives you a couple of months to update the software, as full production of the console starts about that long before launch.
MS didn't even bother to do that much.. which is fine for me, but not for others.. and is an understandable complaint, as it is rather unprecedented to actually DESIGN your product to require a download.
Lots of devices released over the last decade were effectively borked without an update, but for the most part the only use of those devices was online.
A certain chunk of people still don't consider "being online" a necessity for a game console, I think these people are a minority but their concern isn't invalid.
Sony didn't..
Essentially Sony's last OS/execution environment was like how Apple "updates" iTunes.. you have to download almost the entire new version of iTunes to update it.. whereas MS's used a "patching" process that could just for the most part patch in the differences.
I haven't outright seen proof of it, but it's been said before that Sony has addressed this issue.
So expect Sony's updates to be similar in size to MS's.. that size was the biggest part of the problem with Sony's updates, not the frequency.
And this all makes perfect sense to me with modern complex software.. your best bet is to create a simplified "day one" version that can play singleplayer games at the very least and offers basic functionality, and leave the other stuff to a day one download. Gives you a couple of months to update the software, as full production of the console starts about that long before launch.
MS didn't even bother to do that much.. which is fine for me, but not for others.. and is an understandable complaint, as it is rather unprecedented to actually DESIGN your product to require a download.
Lots of devices released over the last decade were effectively borked without an update, but for the most part the only use of those devices was online.
A certain chunk of people still don't consider "being online" a necessity for a game console, I think these people are a minority but their concern isn't invalid.