Official Thread PlayStation Hardware

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I couldn't get a wave 1 shipment PS2 and I tried real hard.
Maybe one day I will tell the story of that night?
Anyway my brothers friend got one day one and brought it over.... Man did Tekken Tag "visually" make my DC's Soul Calibur look bad and my brother was talking s***. Wow It was like yesterday...

SC looked great on DC, that was the first fighting game I had seen where the areas in the distance actually had some depth and texture to them and weren't just flat paintings. I couldn't wait for the DC to launch here so I bought an imported dreamcast from Japan, sadly it stopped working after a few days but the store did replace it so all was good lol. I also imported my N64 along with Mario 64 and pilot wings, I had to take it to a specialty shop to get it modded so the American cartridges would fit in it once the console launched here. Thankfully Japan doesn't get stuff first anymore and I've become more patient lol.
 
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SC looked great on DC, that was the first fighting game I had seen where the areas in the distance actually had some depth and texture to them and weren't just flat paintings.
But it paled in comparison to Tekken Tag visually and everyone who was there that day thought this.
 
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The Buttons: The D-pad and the main buttons feel similar to the dualshock 4 with no differences overall However, the Touchpad does feel more responsive and clicky as he tried it.
The triggers are interesting, the L1 and R1 dont click, they push down as they're triggers, the L2 and R2 however, felt harder to push down than normal, even without the tension points activated.

Battery Life: They noted that it averaged around 3 to 4 hours more than the dualshock 4


It's got a lot of nice features, with the haptics feedback and the active triggers. We're a person game, we really value immersion a lot in our games and being able to really feel the weapon in your hands, its reaction, how it reloads, how it reacts to reloading... I think every game designer in the world that got their hands on the DualSense think it's a lovely toy, and I think that the players will also enjoy those functionalities. For us, again, targeting immersion it's a really nice opportunity we're excited about, so between power and the controller, it's very, very exciting.

 
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I couldn't get a wave 1 shipment PS2 and I tried real hard.
Maybe one day I will tell the story of that night?
Anyway my brothers friend got one day one and brought it over.... Man did Tekken Tag "visually" make my DC's Soul Calibur look bad and my brother was talking s***. Wow It was like yesterday...

I couldn't find one on launch day either. I bought one on eBay later that day for $500. The next day my mom tells me to come over and wanted to show me something. She found one at Walmart... I had to wait a week to get the one I bought online, then immediately put it on eBay and made almost $100 profit after fees. All the hassle dampened my enjoyment for the system for a few months.
 
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i wonder if that’s per battery or as a whole? Seems a bit weak for the price, but maybe it’ll take more recharges over It’s life span than lasting longer per gameplay...hopefully it’ll be an easy swap

Well like i say earlier, the controller houses a lot of features that most controllers don't even meet by half. If rumble was all the battery had to worry about, i could understand the fuss around the battery life compared to another controller where you can get 20 and 30 hours out of a single charge or set of batteries. Everything about these pads are basic and straight forward at best for the typical, static game play experience. Immersion or a technically advance piece of tech, however, comes at a cost.

To offset these things, Sony added USB C as well as the optional docking station. I really don't see what the big deal is.

On another note, the Touchpad sounds like it was definitely improved over the last. I feel like there is a bigger purpose for it that isn't being discussed yet.
 
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Well like i say earlier, the controller houses a lot of features that most controllers don't even meet by half. If rumble was all the battery had to worry about, i could understand the fuss around the battery life compared to another controller where you can get 20 and 30 hours out of a single charge or set of batteries. Everything about these pads are basic and straight forward at best for the typical, static game play experience. Immersion or a technically advance piece of tech, however, comes at a cost.

To offset these things, Sony added USB C as well as the optional docking station. I really don't see what the big deal is.

On another note, the Touchpad sounds like it was definitely improved over the last. I feel like there is a bigger purpose for it that isn't being discussed yet.

true, but one would think/assume with said features that they’d do something to compensate said reputation for its bleak battery life...or build quality. It’s cool tech and all but over time the cost cutting presents itself overtime. they’re like modern Hyundai’s or older Toyota’s, great products but start knocking or running your fingers over the dash what looks like plush leather and soft plastic are just hard and hollow shells that neat and modern tech.

the usb c is neat but we don’t know if it’ll charge faster then their previous controllers, maybe firmware updates will fix that. And charging stations are nothing new, Sony has been their before. What would be cool if it had wireless charging but even then you can’t just lay it down and expect the same charge as the previous time because alignment is a thing.

touch pad sounds neat, gimmicky to most third partit’s, but they shouldn’t get rid of it.

i just hope they give us the options to turn off some of said features, like the lighting and mic.
 
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Yep. I've gone through 3 DS4 controllers. One of them was less than 6 months old. The sticks or a trigger failed.

my brother has been through four of them, he keeps two because they’re special editions I form him for his bday lol, he’d rather buy new ones than have them fixed or buy extend warranty >,< I’ve only had to replace one

I’ve only had one Xbox one controller go bad on me but that’s because my niece dropped her juice on it, just had a drift issue, which my neighbor fixed.
 
true, but one would think/assume with said features that they’d do something to compensate said reputation for its bleak battery life...or build quality. It’s cool tech and all but over time the cost cutting presents itself overtime. they’re like modern Hyundai’s or older Toyota’s, great products but start knocking or running your fingers over the dash what looks like plush leather and soft plastic are just hard and hollow shells that neat and modern tech.

the usb c is neat but we don’t know if it’ll charge faster then their previous controllers, maybe firmware updates will fix that. And charging stations are nothing new, Sony has been their before. What would be cool if it had wireless charging but even then you can’t just lay it down and expect the same charge as the previous time because alignment is a thing.

touch pad sounds neat, gimmicky to most third partit’s, but they shouldn’t get rid of it.

i just hope they give us the options to turn off some of said features, like the lighting and mic.

I thought the DualShock 4 held up great. I still have and use my launch pad still, but because i don't depend on one controller, it is constantly in rotation. But that's beside the point.

With a significantly larger battery, cost will be severely affected if it is housing very taxing specifications inside while trying to meet the same performance of a controller housing almost no tech at all. With a typical pad, a moderate boost to such a battery would make a world of difference, let alone a significant boost. So unless you expect consumers to be paying $100+ per pad, a balance has to be met to benefit both parties. This is why granting the consumer the ability to charge a decent size battery is a more viable solution over placing a significantly larger battery into a rechargeable controller. That's like paying extra to get everything super sized at a smorgasbord.

That or there is always investing in a longer USB cable if charging a pad is that big a deal.

As far as the touchpad goes, the fact that Sony brought it back leaves me to believe that it'll go beyond just a simple gimmick. Generally, they like to test the waters before they fully move in with the next piece related to the riddle.
 
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But it paled in comparison to Tekken Tag visually and everyone who was there that day thought this.

Not me... I loved both games, but SC is still my favorite fighting game of all time and thought it looked better overall. I haven't enjoyed any games in the series since. I've always wondered if anyone else who had a DC along with SC...if their disc drive constantly clicked while playing that game?
 
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I've gone through 3 DS4's since 2013 which really isn't a bad record considering how much they were used lol, the nice thing is gamestop gave a pretty nice trade in value for them so I just used them towards the purchase of new controllers. I still think the best made controller I've ever owned was the xbox 360 controller, they felt solid and strong and I think I only replaced one that whole time, I had more than one but I only ever had one break down. The build quality went down a lot with their current gen controllers.
 
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Not me... I loved both games, but SC is still my favorite fighting game of all time and thought it looked better overall. I haven't enjoyed any games in the series since. I've always wondered if anyone else who had a DC along with SC...if their disc drive constantly clicked while playing that game?
I'm talking visually.
 
I do like having the touchpad as another menu button instead of having to reach for the little buttons. The light can piss right off though.

I like the fact that they moved the bar to the top on this new controller making it more discreet while still achieving its purpose. On the flip side, getting rid of the bar on the DualShock 4 would have eliminated the tracker as the sixaixs tech inside can't achieve locality in a specific space on it's own. So as much as people hated the bar's glare on their TV or its usage in some battery life, it served more than just an indicator for the activity going on in the game. In fact, Until Dawn had used it as a tracker before VR came along.
 
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“The first thing that’s going to be affected by more power is VR,” says Yamauchi. “I don’t think that there’s anything else that requires that much processing power. I really like VR; I’m one to believe in the possibilities of it, and it’s very suited for a driving game.”

“VR is something that really depends on the evolution of GPU power, and the hardware for it, like display devices even. It’s something where you can never have enough computing power; there’s always going to be that hardware limit, and that limit is never going to be high enough for us! Obviously that’s going to gradually improve over time and we’ll make sure to follow that.”



The HMD by itself already makes these driving games feel immersive enough -- especially when you are using your mirrors. The new and improved controller features will simply place this game it in an entirely different league of its own. But this is why eye candy is just never enough. After so many new, prettier versions of the same game, the experience starts to feel the same or stale even.
 
“The first thing that’s going to be affected by more power is VR,” says Yamauchi. “I don’t think that there’s anything else that requires that much processing power. I really like VR; I’m one to believe in the possibilities of it, and it’s very suited for a driving game.”

“VR is something that really depends on the evolution of GPU power, and the hardware for it, like display devices even. It’s something where you can never have enough computing power; there’s always going to be that hardware limit, and that limit is never going to be high enough for us! Obviously that’s going to gradually improve over time and we’ll make sure to follow that.”



The HMD by itself already makes these driving games feel immersive enough -- especially when you are using your mirrors. The new and improved controller features will simply place this game it in an entirely different league of its own. But this is why eye candy is just never enough. After so many new, prettier versions of the same game, the experience starts to feel the same or stale even.

my guess, is 1080p 120fps and six cars on the track
 
so, 4k 120fps with 3 other cars?

VR this gen was more experimental, yet very effective. I imagine it'll be more flushed out next-gen, therefore playing a much bigger role than it did this gen. So if we are going to use the drawbacks of this gen with the next, then it would dismiss the fact of it ever being next gen to begin with. An example of this is the EyeToy tracking your body - utilizing a lot of processing power in the process, as opposed to its predecessor (PSeye) tracking a marker on your body, instead - using a fraction of that same processing power.
 
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