Official Thread PlayStation Hardware

Status
Not open for further replies.
It makes perfect sense, they've built a bunch of new features into the new controller and they want to build games using that functionality,, they aren't just throwing a DS4 in the box and calling it the dual shock 5. The 360 controller didn't work with the X1, the PS3 controller didn't work with the PS4 this isn't a new concept, MS just hasn't done any real upgrades to the controller in the series x so they can just bring it forward no problem.

true, but all those new features go away once turned off because you want to conserve the battery for longer life/play and or for competitive gaming.

I’d be impressed if any controller by who ever would used actuators instead motors...but in the end it’s all the same, rumble is a haptic feed back, just like when you turn it on your phone/car-touchscreen to give you the illusion of pushing a physical/tactile button.
 
Wow Covid really did PlayStation a solid there, was TLOU2 even released before June 31? They might have a similar quarter coming up.
 
It makes perfect sense, they've built a bunch of new features into the new controller and they want to build games using that functionality,, they aren't just throwing a DS4 in the box and calling it the dual shock 5. The 360 controller didn't work with the X1, the PS3 controller didn't work with the PS4 this isn't a new concept, MS just hasn't done any real upgrades to the controller in the series x so they can just bring it forward no problem.

I didn't even mention the 360 controller or Xbox so I'm not sure what any of that has to do with this.... talking about the PlayStation controllers.

What you said would make perfect sense if DS4 wasn't supported at all, yet it is... but it's limited to PS4 games, thats f***ing weird. Especially since you can use any specialty controller or arcade stick that worked on PS4 with any PS5 games, that part makes even less sense.
 
  • Like
Reactions: TeKPhaN
I didn't even mention the 360 controller or Xbox so I'm not sure what any of that has to do with this.... talking about the PlayStation controllers.

What you said would make perfect sense if DS4 wasn't supported at all, yet it is... but it's limited to PS4 games, thats f***ing weird. Especially since you can use any specialty controller or arcade stick that worked on PS4 with any PS5 games, that part makes even less sense.

It's not weird at all it makes perfect sense, the DS4 works with the games that were designed to use it, how is that weird? You can still use the PS5 controller for PS4 games it's the PS4 controller that is lacking the extra functions that keep it from being compatible, if a dev wants to add gameplay features that are tied to the controller they need to be sure the player is using a controller that can take advantage of those things. As far as arcade sticks those are only used for fighting games, there isn't a whole lot you can do with the added dual sense features for a fighting game.

As far as mentioning xbox I also mentioned PlayStation in the same sentence so you would have some perspective on how this has always done, it isn't something new and that the only reason both companies aren't doing that same thing this time is because MS's controller is basically unchanged on the hardware side other than adding a share button. Why you'd choose to ignore the context and just pull out half of the sentence to comment on is a bit strange and seems like you are trying to deflect instead of having a real discussion.
 
Spider-Man Coming to Marvel’s Avengers Exclusively on PlayStation
Thank you for your time, and I hope you enjoy playing Marvel’s Avengers when it launches on PS4 on September 4, 2020 and comes to PS5 later this holiday!

 
How Bugsnax Works on PS5
“Previously on pretty much any console that has vibration or rumble, it's a nice feature that sometimes can make things more immersive, but I haven't felt anything quite as intricate and sensitive as the DualSense's haptic feedback,” Tibitoski said.

“In our game, being in first person, running on different terrain, jumping in and out of water or running into bugsnax, you can feel the difference between running on grass versus running in water versus running on sand or snow. There's weather in our game and if there's a thunderstorm and things of that nature, you can feel where the sound is coming from through the vibration.

In addition to using the DualSense’s speaker to play the sounds various bugsnax make,Young Horses is also using the DualSense’s adaptive triggers in the process of trapping bugsnax.

“[We’re] even using the light on the controller to display how endanger you are of a bugsnak escaping from a trap. We're also using the adaptive triggers,” Tibitoski said. “Different traps have different functionalities and some of those are best exhibited through, tension in those triggers or rumble in them to make you feel like you're really using them.


 
Playing with my dreamcast controllers with rumble pack and I can honestly say it's not feeling any less immersive than what exist today (including my switch and xbox elite controller). Imo I'm not eager to pay more, lose battery life etc for more advanced rumble.
 
Whatever the case, it's just kinda dumb that it doesn't support it for PS5 games, for no good reason. If they had a real reason, sure, but it works on the console for PS4 titles... just weird.

With that said, the PS4 controller is f***ing terrible anyways, so it's really doing people a favor.

Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.


There is very good reason. Rumble is just too dated to keep up. It is what I have been trying to say.
 
  • Haha
Reactions: Swede
Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.


There is very good reason. Rumble is just too dated to keep up. It is what I have been trying to say.
Sony basically f***ed up ps4 controllers?
 
  • Haha
  • Agree
Reactions: pravus and Kvally
VaLLiancE I take back every bad thing I ever said to you I’m sorry. The spin and lies in this thread is unreal lol.

Someone mentioned Final Fantasy Tactics pages back. I really wish they would bring that series back. A new FFT game with today’s gameplay and graphics would be awesome. I still have my PSone copy of FFT it’s one of my favorite games of all time.
 
  • Love
Reactions: hrudey
It's not weird at all it makes perfect sense, the DS4 works with the games that were designed to use it, how is that weird? You can still use the PS5 controller for PS4 games it's the PS4 controller that is lacking the extra functions that keep it from being compatible, if a dev wants to add gameplay features that are tied to the controller they need to be sure the player is using a controller that can take advantage of those things. As far as arcade sticks those are only used for fighting games, there isn't a whole lot you can do with the added dual sense features for a fighting game.

As far as mentioning xbox I also mentioned PlayStation in the same sentence so you would have some perspective on how this has always done, it isn't something new and that the only reason both companies aren't doing that same thing this time is because MS's controller is basically unchanged on the hardware side other than adding a share button. Why you'd choose to ignore the context and just pull out half of the sentence to comment on is a bit strange and seems like you are trying to deflect instead of having a real discussion.

For starters, there is no technical reason an arcade stick can't be used for damn near any game, I know you're aware of that, so I'm not sure why you said "only for fighting games". That's not true, you can use them for any game; as far as I know there are no games that won't let you play them with an arcade stick and as anyone who has ever been to an arcade can attest, Fighting Games are not the only genre that use arcade sticks. Hell, I know I will die a lot but I can go play Dark Souls with my arcade stick if I want, then play Cuphead, Ori, Raiden V, Brawlhalla etc etc, you get the point.

Even if we focus on your exception, Fighting Games are still PS5 games, right? How does all that 'compatibility, extra functions and added gameplay features' not apply there all of a sudden?

Flight Sticks will work too, so will those games somehow be lesser PS5 games?

Again, that's a weird angle to take.

I see Shawn mentioned GT Sport, lets talk about it.

Suddenly the PS4 controller which works perfectly fine with GT Sport on PS4 is a lesser experience on PS5 (I've played that game, might be the best controlling racer with a controller)? Ok, lets accept that as a fact, when you hit rumble strips on the road in GT Sport on PS5 using a PS4 controller it suddenly feels bad.

...but PS4 Steering Wheels are perfectly compatible?

They receive the same exact feedback, and those steering wheels are a more pronounced vibration than the PS4 controller can muster... wouldn't it be exacerbated there?

What if I turn off the rumble, will I be missing out on something? I'm pretty sure that new forcefeedback adaptive trigger thing is going to be optional as well considering that is a pretty big accessibility restriction; at that point, but even then how are all of those other peripherals acceptable but a DS4 is not?

Anyways, I'm not asking you to agree, I know you'll die on any hill unswayed, but you're not convincing me the support isn't a bit weird considering all of the above.
 
  • Like
Reactions: TeKPhaN
Playing with my dreamcast controllers with rumble pack and I can honestly say it's not feeling any less immersive than what exist today (including my switch and xbox elite controller). Imo I'm not eager to pay more, lose battery life etc for more advanced rumble.

The dual sense has longer battery life than the DS4 so you aren't losing anything there.
 
The DualSense is something that needs no more attention. We need un-shown NEXT GEN stuff shown.
Games are inevitable.

I think the fact that the DualSense is being discussed as much as it is by developers only solidifies its importance for next-gen games and how immersion is actually the future of gaming.
 
For starters, there is no technical reason an arcade stick can't be used for damn near any game, I know you're aware of that, so I'm not sure why you said "only for fighting games". That's not true, you can use them for any game; as far as I know there are no games that won't let you play them with an arcade stick and as anyone who has ever been to an arcade can attest, Fighting Games are not the only genre that use arcade sticks. Hell, I know I will die a lot but I can go play Dark Souls with my arcade stick if I want, then play Cuphead, Ori, Raiden V, Brawlhalla etc etc, you get the point.

Even if we focus on your exception, Fighting Games are still PS5 games, right? How does all that 'compatibility, extra functions and added gameplay features' not apply there all of a sudden?

Flight Sticks will work too, so will those games somehow be lesser PS5 games?

Again, that's a weird angle to take.

I see Shawn mentioned GT Sport, lets talk about it.

Suddenly the PS4 controller which works perfectly fine with GT Sport on PS4 is a lesser experience on PS5 (I've played that game, might be the best controlling racer with a controller)? Ok, lets accept that as a fact, when you hit rumble strips on the road in GT Sport on PS5 using a PS4 controller it suddenly feels bad.

...but PS4 Steering Wheels are perfectly compatible?

They receive the same exact feedback, and those steering wheels are a more pronounced vibration than the PS4 controller can muster... wouldn't it be exacerbated there?

What if I turn off the rumble, will I be missing out on something? I'm pretty sure that new forcefeedback adaptive trigger thing is going to be optional as well considering that is a pretty big accessibility restriction; at that point, but even then how are all of those other peripherals acceptable but a DS4 is not?

Anyways, I'm not asking you to agree, I know you'll die on any hill unswayed, but you're not convincing me the support isn't a bit weird considering all of the above.

NOBODY uses arcade sticks for anything other than fighting games or MAYBE arcade top down shooters, the vast majority of gamers don't even own arcade sticks so it's really a non issue. You seem to be forgetting arcade sticks only have the one analog stick on them they don't have L and R so that makes them useless for the majority of games out there.

When it comes to steering wheels I'm guessing they don't plan on releasing one that has all of the same features as the controller so racing games will probably come with settings in the menu that disable those things when you plug in a racing wheel which in it's own way can add to the immersion of the game. Racing game developers probably don't do more with than adjusting the rumble to match the surface of the ground anyway.
 
NOBODY uses arcade sticks for anything other than fighting games or MAYBE arcade top down shooters, the vast majority of gamers don't even own arcade sticks so it's really a non issue.
If only counting consoles today and not counting retro releases (which there are tons on digital shops), I agree.
But I've got two arcade machines at home (one real naomi and one cheap s*** arcade1up) and there's about 2500+ games that's playable with arcade sticks and that's not counting the emulated console games up to Dreamcast, and there's much more differing genres than those you mentioned.
 
NOBODY uses arcade sticks for anything other than fighting games or MAYBE arcade top down shooters, the vast majority of gamers don't even own arcade sticks so it's really a non issue. You seem to be forgetting arcade sticks only have the one analog stick on them they don't have L and R so that makes them useless for the majority of games out there.

When it comes to steering wheels I'm guessing they don't plan on releasing one that has all of the same features as the controller so racing games will probably come with settings in the menu that disable those things when you plug in a racing wheel which in it's own way can add to the immersion of the game. Racing game developers probably don't do more with than adjusting the rumble to match the surface of the ground anyway.

Nobody said there was an issue, trust me, there's nothing you should be getting this defensive over.

"You seem to be forgetting arcade sticks only have the one analog stick on them they don't have L and R"

Wow, I guess that means I should return my Hori Pro.V Arcade Stick because there is a defect and it inexplicably has L and R buttons. Thanks for the tip and for informing me that arcade sticks only have one analog stick.
 
  • Haha
Reactions: Swede
Nobody said there was an issue, trust me, there's nothing you should be getting this defensive over.

"You seem to be forgetting arcade sticks only have the one analog stick on them they don't have L and R"

Wow, I guess that means I should return my Hori Pro.V Arcade Stick because there is a defect and it inexplicably has L and R buttons. Thanks for the tip and for informing me that arcade sticks only have one analog stick.

Most of them don't, and again hardly anyone even has them to begin with, it's not like they are meant to play anything but fighting games anyway, the button layouts aren't exactly friendly for any other type of game.
 
If only counting consoles today and not counting retro releases (which there are tons on digital shops), I agree.
But I've got two arcade machines at home (one real naomi and one cheap s*** arcade1up) and there's about 2500+ games that's playable with arcade sticks and that's not counting the emulated console games up to Dreamcast, and there's much more differing genres than those you mentioned.

Of course you go by what the majority will own, yeah some enthusiasts own things here and there but the vast majority don't even have arcade sticks and ust use gamepads.
 
Most of them don't, and again hardly anyone even has them to begin with, it's not like they are meant to play anything but fighting games anyway, the button layouts aren't exactly friendly for any other type of game.

Most indie releases, RPGs, Brawlers, Side Scrolling shooters, 2d platformers, shmups, metroidvanias, contra-likes, basically any classic/retro style game AND fighting games; they're all perfectly fine and enjoyable with an arcade stick.

"hardly anyone has them"... so? It's still supported and that is the entire point.

"most of them don't"...

I don't know where you're getting this from, most arcade sticks for console have been shipping with 8 face-buttons since the PS1/Saturn days. I personally haven't seen anyone with a 6-button arcade stick in the last twenty years, though I'm sure these people exist but they must be a miniscule part of the miniscule users.

Just taking a look on Amazon and doing a search for available arcade sticks... after looking through about 10-pages with like 22 listings per page, I've seen exactly three listed without 6-buttons:

1) some weird console called a pandora that isn't really an arcade stick but an actual full on arcade board that plays games, but I counted it since this list is short anyways.
2) a neogeo specific arcade stick
3) an atari arcade stick

Everything else is 8-button. If I search for Xbox or PS specific arcade sticks, they're all exclusively 8-button.

This is all besides the point though.
 
Last edited:
Most indie releases, RPGs, Brawlers, Side Scrolling shooters, 2d platformers, shmups, metroidvanias, contra-likes, basically any classic/retro style game AND fighting games; they're all perfectly fine and enjoyable with an arcade stick.

"hardly anyone has them"... so? It's still supported and that is the entire point.

"most of them don't"...

I don't know where you're getting this from, most arcade sticks for console have been shipping with 8 face-buttons since the PS1/Saturn days. I personally haven't seen anyone with a 6-button arcade stick in the last twenty years, though I'm sure these people exist but they must be a miniscule part of the miniscule users.

Just taking a look on Amazon and doing a search for available arcade sticks... after looking through about 10-pages with like 22 listings per page, I've seen exactly three listed without 6-buttons:

1) some weird console called a pandora that isn't really an arcade stick but an actual full on arcade board that plays games, but I counted it since this list is short anyways.
2) a neogeo specific arcade stick
3) an atari arcade stick

Everything else is 8-button. If I search for Xbox or PS specific arcade sticks, they're all exclusively 8-button.

This is all besides the point though.
I was also looking at Amazon at them. Lots are sold out too.
 
I was also looking at Amazon at them. Lots are sold out too.

It is nostalgia season, lol. Those Arcade1UP 3/4 Scale arcade units also sell surprisingly well; if I ever come across this one, there's no way I'm not buying it:

EaL57EfVAAANuNM
 
  • Love
Reactions: Kvally
Marvel's Avengers Will Also Have Limited-Time, PlayStation-Exclusive Cosmetics

"When it comes to cosmetics, PlayStation players will have 30-day exclusive access to a Legendary Outfit, Legendary Emote, Epic Takedown, and nameplate for each Super Hero as they are released–this is also for the six launch heroes," said Crystal Dynamics Community Manager Andy Wong in the post.

"In addition, we also have rewards for those with a PlayStation Plus subscription," Wong added. "For each Super Hero added to the game post-launch, Hawkeye included, all PS Plus members will receive a free bundle that contains a Rare Outfit, nameplate, and 100 Credits to celebrate the addition of another Avenger to the roster. At launch, we’ll have a free bundle for Ms. Marvel available for PS Plus members to embiggen our love for Kamala!"

 
Status
Not open for further replies.