Project CARS: Ultimate Sim Thread

To me, if you are into dead on simulation, without all the bells and whistles with an unprecedented 600fps physics engine (for console) and a wealth of racing simulation options, this game is a must have.

If you want a bit of hand holding, but still want some sim, as well as engine swapping, painting, part buying, liveries, 500+ cars and oh so pretty graphics, Forza is your guy.

The way this game feels and Forza feels, it would almost be like comparing how Battlefield or Arma to a game like Call of Duty. All awesome games, doing the same thing, differently and feeling differently.

If you like racing games, you NEED both.
 
I think tomorrow I might try doing a Le Mans 24 hour race. Maybe make it last 4 hours in real time--that would be x6 with accelerated game time, right?--and with the full on day to night to day cycle. Maybe have it get foggy in the early hours of the next day.
 
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I think tomorrow I might try doing a Le Mans 24 hour race. Maybe make it last 4 hours in real time--that would be x6 with accelerated game time, right?--and with the full on day to night to day cycle. Maybe have it get foggy in the early hours of the next day.
There is an achievement for the 24 hour race but not sure if it has to be the full 24 hours real time?
 
There is an achievement for the 24 hour race but not sure if it has to be the full 24 hours real time?

Pretty sure it does have to be 24 hours real time. I am too old for that. My poor elderly mind would cease functioning and my eyes would fallout.

Still, a challenge is a challenge.
 
Pretty sure it does have to be 24 hours real time. I am too old for that. My poor elderly mind would cease functioning and my eyes would fallout.

Still, a challenge is a challenge.
I would hope one could pause to take breaks and do it in like a weeks time?
 
wtf no way they expect ppl to game that long with all these ppl dying after several hours straight gaming. lol. They have to understand most gamers have bad hearts to begin with all the sitting around.
 
Change it, change it ASAP. I found the defaults horrible.

For Formula racing I am using this

Mode 3

Steering Dead Zone - 0
Steering Sensitivity - 0
Throttle Dead Zone - 0
Throttle sensitivity - 35
Brake Dead Zone - 0
Brake Sensitivity - 20
Speed sensitivity - 65
Control filtering - 50

Advanced -on
Steering dampener - on
* the other 2 settings in advanced I have off*
menace-uk- What do you mean by MODE 3?

Never mind, I found it.
 
I've been playing it off and on for a few hours today and initial impressions are not good. The sense of reward just isn't there at all. Forza/GT kinda have gimmicky seasons I'll admit, but at least there is some sense of accomplishment, but this is so barebones its boring me to tears. I mean its awesome to be able to get these monsters under control and tame them, but after that its just same old hat over and over.

Not to mention the AI just isn't really fun to race against, they aren't as dumb as some reviews have pointed out, but they just seem super simple and play bumper cars almost ever race. I was watching the AI in qualifying, switching back and forth and they were all holding the same line with same behaviors.

+Visuals can be amazing
+Handling(difficult but engaging)
+Variety of tracks
+Sound


-No sense of reward
-AI
-Menus
-Pit stops look like complete ass
-Glitches


I'll give it another go tomorrow, but for now its a good game, just not really engaging me.
 
I've been playing it off and on for a few hours today and initial impressions are not good. The sense of reward just isn't there at all. Forza/GT kinda have gimmicky seasons I'll admit, but at least there is some sense of accomplishment, but this is so barebones its boring me to tears. I mean its awesome to be able to get these monsters under control and tame them, but after that its just same old hat over and over.

Not to mention the AI just isn't really fun to race against, they aren't as dumb as some reviews have pointed out, but they just seem super simple and play bumper cars almost ever race. I was watching the AI in qualifying, switching back and forth and they were all holding the same line with same behaviors.

+Visuals can be amazing
+Handling(difficult but engaging)
+Variety of tracks
+Sound


-No sense of reward
-AI
-Menus
-Pit stops look like complete ass
-Glitches


I'll give it another go tomorrow, but for now its a good game, just not really engaging me.


I totally disagree.

The sense of accomplishment comes from having a good race. This isn't the sort of game where you put AI on easy to win every race because you have to grind for cash & cars. This is a game where you set the difficulty higher and improve your racing ability and get a sense of achievement from skill progression. Plus, in career it greatly improves sense of achievement as you hit the next tier of racing class.
 
I totally disagree.

The sense of accomplishment comes from having a good race. This isn't the sort of game where you put AI on easy to win every race because you have to grind for cash & cars. This is a game where you set the difficulty higher and improve your racing ability and get a sense of achievement from skill progression. Plus, in career it greatly improves sense of achievement as you hit the next tier of racing class.

Oh I get what its doing, there is zero confusion, it just didn't last for me. I felt the sense of accomplishment, starting out barely able to wrestle the car around the first turn, then pushed my way to 1st place after trail and error, it felt awesome, even going into the next tier was great, but sadly I'm completely over it already. Its just wash and repeat that same formula over and over, learn a car, practice, qualify, repeat, go to the next tier.

Usually it takes me a week or two to get bored in these situations, maybe if the pit stops were more engaging and realistic. I'd rather have an invisible pit crew then the way this game handles that visually, not to mention they just repeat the same old issues "lost a nut, electrical engine malfunction." blah blah, also the crew leader's advice is silly and repeated over and over. Now if that element of the game was ace, then I'd be all over this, but its just embarrassingly bad. Also, the AI is r******d when pitting, I was in 3rd place earlier and the top 2 guys ahead of me pitted on the last lap LOL, thanks for the sense of accomplishment AI bros.

However, it is a fun game is great at its core, not taking that away from it.
 
Oh I get what its doing, there is zero confusion, it just didn't last for me. I felt the sense of accomplishment, starting out barely able to wrestle the car around the first turn, then pushed my way to 1st place after trail and error, it felt awesome, even going into the next tier was great, but sadly I'm completely over it already. Its just wash and repeat that same formula over and over, learn a car, practice, qualify, repeat, go to the next tier.

Usually it takes me a week or two to get bored in these situations, maybe if the pit stops were more engaging and realistic. I'd rather have an invisible pit crew then the way this game handles that visually, not to mention they just repeat the same old issues "lost a nut, electrical engine malfunction." blah blah, also the crew leader's advice is silly and repeated over and over. Now if that element of the game was ace, then I'd be all over this, but its just embarrassingly bad. Also, the AI is r******d when pitting, I was in 3rd place earlier and the top 2 guys ahead of me pitted on the last lap LOL, thanks for the sense of accomplishment AI bros.

However, it is a fun game is great at its core, not taking that away from it.


What are you racing in and what AI difficulty you using?
 
What are you racing in and what AI difficulty you using?

I get what the game is doing, I'm not confused I assure you, I don't need to be told "you need to race more tiers" when I feel forced to do so. That's not gaming for me. The AI I tried on all levels out of curiosity.
 
I get what the game is doing, I'm not confused I assure you, I don't need to be told "you need to race more tiers" when I feel forced to do so. That's not gaming for me. The AI I tried on all levels out of curiosity.

So what are you driving and what AI difficulty do you generally play at? I am just curious. Also, what assists, if any, are you using.
 
Menace, been using your recommended control inputs with the amateur formula still. Been consistently getting 1:26 laps on Snetterton during practice. May not be awesome, but I am happy working on that. I am still a bit twitchy trying to hold a straight line at times...just tippity tapping the stick a wee bit jerks my car, but mostly getting it straight. It feels good being able to take the corners now and control the gas and brake properly with your settings. BTW, I tested brake and steering assist? OMG, that is horrible, at least in my experience. Never use that. With my default settings, fuel and tire wear was off. I set them to slow this morning, but I think I am going to change them to real tonight.

+ I like that little bits of rubber that come off the tires visually
+ I like that the career takes you on practice rounds, then qualifying rounds then race rounds
+ I like that they added helmet cam, but I resort back to cockpit cam
+ I like the realism of open wheel when an AI wheel can roll their wheel up under yours and it lifts you up
+ I love the sense of accomplishment. It is a different accomplishment than unlocking a car, or achievements. It's an accomplishment of skill
+ Plethora of adjustments and menu options that let you dial in soooo much stuff. Overwhelming, but better there than not
+ Online was pretty much lag free when playing a Kart race, great setup options, easy to use lobby

- Still not sold on car selection, but I am not complaining about the existing cars we have nor quantity. I just wanted a few more American cars
- Menus are pretty crappy to be honest. They seem like an after thought. The selection where you choose laps, time etc in the career screen at bottom is like DOS old school, with a scissors cut out line separating the sections
- AI is "ok", but still does the occasional intentional RAM even if you are following the line. Too many times have the AI did the ROLL UP or UNDER on my wheels
- Not sure how to export any of my replays, screenshots to share with others (I can access them, but I cant share)....so it must not be very intuitive?
- Not sure how to see others in my Drivers Network to compare with others....so it must not be very intuitive?
 
Menace, been using your recommended control inputs with the amateur formula still. Been consistently getting 1:26 laps on Snetterton during practice. May not be awesome, but I am happy working on that. I am still a bit twitchy trying to hold a straight line at times...just tippity tapping the stick a wee bit jerks my car, but mostly getting it straight. It feels good being able to take the corners now and control the gas and brake properly with your settings. BTW, I tested brake and steering assist? OMG, that is horrible, at least in my experience. Never use that. With my default settings, fuel and tire wear was off. I set them to slow this morning, but I think I am going to change them to real tonight.

When the patch hits that twitchy issue should be gone, which means the settings will likely change a fair bit. Hopefully the patch will land this week.

+ I like that little bits of rubber that come off the tires visually
+ I like that the career takes you on practice rounds, then qualifying rounds then race rounds
+ I like that they added helmet cam, but I resort back to cockpit cam
+ I like the realism of open wheel when an AI wheel can roll their wheel up under yours and it lifts you up
+ I love the sense of accomplishment. It is a different accomplishment than unlocking a car, or achievements. It's an accomplishment of skill
+ Plethora of adjustments and menu options that let you dial in soooo much stuff. Overwhelming, but better there than not
+ Online was pretty much lag free when playing a Kart race, great setup options, easy to use lobby

- Still not sold on car selection, but I am not complaining about the existing cars we have nor quantity. I just wanted a few more American cars
- Menus are pretty crappy to be honest. They seem like an after thought. The selection where you choose laps, time etc in the career screen at bottom is like DOS old school, with a scissors cut out line separating the sections
- AI is "ok", but still does the occasional intentional RAM even if you are following the line. Too many times have the AI did the ROLL UP or UNDER on my wheels
- Not sure how to export any of my replays, screenshots to share with others (I can access them, but I cant share)....so it must not be very intuitive?
- Not sure how to see others in my Drivers Network to compare with others....so it must not be very intuitive?

I love helmet cam. I turned the DOF off though as it makes using your mirrors a pain. I also toned down some of the movement, like look to corner & sway.

I agree on the menus, certainly not the best, but they are functional.

With the AI you need to be aggressive and defensive. Always try to cover that inside line as an outside pass in most corners will be fruitless. But yeah, they do do(he he) silly stuff from time to time.

As for replays & pics, I have not tried to do it but I think you have to use upload studio. No clue how it works exactly, maybe you need to snap the app? On PS4 you just use the share button.

As for cars, yeah. There are a lot of cars I would have liked to be in day one, but I would gladly scarice them for the individual personalities the cars have at the moment.Plus, they will be giving us free cars each month and we will get DLC as well.
 
When the patch hits that twitchy issue should be gone, which means the settings will likely change a fair bit. Hopefully the patch will land this week.



I love helmet cam. I turned the DOF off though as it makes using your mirrors a pain. I also toned down some of the movement, like look to corner & sway.

I agree on the menus, certainly not the best, but they are functional.

With the AI you need to be aggressive and defensive. Always try to cover that inside line as an outside pass in most corners will be fruitless. But yeah, they do do(he he) silly stuff from time to time.

As for replays & pics, I have not tried to do it but I think you have to use upload studio. No clue how it works exactly, maybe you need to snap the app? On PS4 you just use the share button.

As for cars, yeah. There are a lot of cars I would have liked to be in day one, but I would gladly scarice them for the individual personalities the cars have at the moment.Plus, they will be giving us free cars each month and we will get DLC as well.
Did you access the Xbox Store from within the game? Like 4 free downloads already.
 
Seems to me, you have to look at this game as a sport game rather than a game-game, lol, if that makes any sense.
 
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For those rollin' with the PC version, patch out today:

PC Patch 1.3 published - Notes inside
Patch 1.3 (13/05/15)

Track Fixes:
* Zolder: Fixed cars garaged in 2 closed garages. (This fixes where you could get stuck in a garage during FP and Quali).
Controllers:
* Changed XB1 pad rumble to only update during the per frame tick and not at 600hz (Should make steering more responsive on the PC with the XB1 controller).
* Use absolute acceleration values for blending and updating steering movement to prevent negative direction (Moving the XB1 pad far left to far right, sometimes the steering got stuck, this should stop that happening).
Online:
* Removes the need to access the game setup details (Fixes occasional crash when advancing from Quali to Race).
* Crash in ProximityDetectorUserDataCreateCallback (Fixes occasional crash when returning from a race to the main menus).
* Disable driver swap for TT and MP

Restart Steam if the Patch download doesn't start automatically.
 
Did you access the Xbox Store from within the game? Like 4 free downloads already.

Four, really. I last checked on launch day and thee was 1 free car and a community livery pack. I would check again next time I am on.



So, I just did an awesome 15 laps round Road America with the GR.A class cars(The BMW E30, Merc 190E, and Sierra RS500) and my god was that a competitive, nerve tingling, sweat producing 36 minute experience:surprise::surprise:

Funny thing, I tuned tweaked my car set a little before racing, made the suspension a bit stiffer, lowered ride-height, stiffened sway bars, moved weight balance forward a little, and increased the watergate pressure from 2.70bar to 2.80 bar. This thing was like a rocket on the straights and exiting corners. Unfortunately, after around 10 laps it seemed to have a negative effect on my tires & brakes. The brakes were overheating and locking and my tires were losing grip. The last 5 laps were hair raising.

I went from 9(out of 14) at the start, to second by about the 6 lap, and ended up in 5th come the end. Awesome race, just awesome.
 
So, I just did an awesome 15 laps round Road America with the GR.A class cars(The BMW E30, Merc 190E, and Sierra RS500) and my god was that a competitive, nerve tingling, sweat producing 36 minute experience:surprise::surprise:

Funny thing, I tuned tweaked my car set a little before racing, made the suspension a bit stiffer, lowered ride-height, stiffened sway bars, moved weight balance forward a little, and increased the watergate pressure from 2.70bar to 2.80 bar. This thing was like a rocket on the straights and exiting corners. Unfortunately, after around 10 laps it seemed to have a negative effect on my tires & brakes. The brakes were overheating and locking and my tires were losing grip. The last 5 laps were hair raising.

I went from 9(out of 14) at the start, to second by about the 6 lap, and ended up in 5th come the end. Awesome race, just awesome.

Now I am wet....
 
http://forum.projectcarsgame.com/showthread.php?24499-Where-is-PCars-is-headed

"VERY soon the major control and frame rate issues can be solved. Then additional Single-Player (career/AI) adjustments can be introduced as well as some UI changes (font size etc.) and additional ONLINE functionality and stability. New content (I won't say anything specific) will be dropped in continuously (monthly?).

You are correct, SMS is going to support Project CARS 1.0 VERY well, "we are only at the beginning."

You'll see organized events from SMS as well as support for popular leagues. Maybe some cross-over co-marketing with real life motorsports (Audi driver Rene Rast and Nic Hamilton in BTCC are just 2 of the real life drivers that very much support the game)."

"Right, the group (SMS+WMD) didn't have a major budget. That Wiki is a simple example of how rely on ourselves and simple tech to "lower the learning curve". You'll see things like that Wiki, community authored "guides" (such as Jack Spade's FFB guide) and even Excel sheets (for helping solve suspension calculations) floating around. We'll try and get everything consolidated.

I think WMD and the folks in the forum can work together to consolidate and improve the information sharing and we can let SMS focus on the programming. It was a great model that worked well during the game's development. SMS were supportive and chimed in to get the correct information to us."

"(Full animated pit crews will be introduced soon)"

and regarding the weather not affecting AI:

"Thanks Guys. We're looking into this now along with the AI being too fast in the rain on race slicks. Kinda all related."
 
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Rockin' the American tracks...I wuv it!

I have always loved the fast Road America, and Watkins Glen is simply awesome.

Wish we could create championships. I could somewhat recreate the 90's BTCC with tracks like Oulton Park, Snetterton, Brands Hatch, and Silverstone, with the same cars above.

If only Knockhill was in game:sad:
 
Not Project CARS related, but not worthy of a new thread...but:

We may soon see Assetto Corsa land on the PS4
http://pretendracecars.net/2015/05/12/we-may-soon-see-assetto-corsa-land-on-the-ps4/

While sourcing a random fact for a completely different article,PretendRaceCars.net readers appear to have stumbled upon something…interesting… regarding Assetto Corsa’s future. On the second page of developer Giovanni Romagnolli’s linkedin account, he mentions Playstation 4 Assetto Corsa graphic engine conversion as one of his accomplishments during his time spent at Kunos.

nqhssoz.png


The possibility of Assetto Corsa landing on Sony’s new console is only backed up by this picture posted a year ago by Marco Massarutto showing several PS4 devkits within the Kunos Simulazioni Vallelunga offices.
10258223_10202046649641751_7530986638163255551_o.jpg


The full discussion where this news originated can be viewed on the official Assetto Corsa forums, and I’m sure we will hear something concrete sooner rather than later given how active the developers are within the community. While I’m personally not excited at AC becoming a multi-platform game, it would be a smart business decision for Kunos to expand to the PS4, as they would capitalize on users who were disappointed by the disastrous launch of rival racing simulation Project CARS.