PS5 Pro - 2024?

I don't know anything about ff16, is that a dynamic res game? That's what it sounds like your describing.

Immortals isn't a dynamic res game, internally it's locked at low res and upscaled with FSR2.

Yeah DSR. Can drop to 720p at worst but mostly at 1080p.
 
I don't know anything about ff16, is that a dynamic res game? That's what it sounds like your describing.

Immortals isn't a dynamic res game, internally it's locked at low res and upscaled with FSR2.
It is kind of dynamic. In performance mode it is 1080P upscaled to 1440P@ 45/60fps until you're in combat and then the res drops to 720P to hit consistent 60fps.
 
This guy used to be a dev at Bend Studios ... he's been quietly dropping some bombs if any of these are true

 
Existing information
New information:
  • Viola is fabbed on TSMC N4P.
  • GFX1115
  • Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
  • Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
  • Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
  • Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
  • 3584 shaders, 224 TMUs, and 96 ROPs.
  • 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
  • The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
  • 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
  • XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
  • September 2024 reveal
 
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Reactions: DriedMangoes
Existing information
New information:
  • Viola is fabbed on TSMC N4P.
  • GFX1115
  • Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
  • Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
  • Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
  • Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
  • 3584 shaders, 224 TMUs, and 96 ROPs.
  • 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
  • The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
  • 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
  • XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
  • September 2024 reveal

Sounds like they are trying to target a console that can do native 4k/60 fps with Raytracing or at least dynamic 4k/60 fps with Raytracing / pathtracing.
 
Tom Henderson who has been pretty accurate on Sony hardware leaks thus far says dev kits will be sent out this month

 
RUMOR: Detailed #PS5 Pro specs🚀


✅Viola is fabbed on TSMC N4P


✅GFX1115


✅Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX)


✅Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro unit


✅Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling


✅Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU


✅3584 shaders, 224 TMUs, and 96 ROPs


✅16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth


✅The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor


✅50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance


✅XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal


✅September 2024 reveal
 
I don't need to buy this...

but I need to buy this.

Revenge Of The Sith Power GIF by Star Wars
 
  • Haha
Reactions: DriedMangoes
  • He says it will probably launch in September 2024
  • Doesn't know the exact specs, but Sony is (or was) choosing between multiple configurations
  • (Not sure if he is citing the leak here or backing up the original leak claim with his own confirmed information) He says it would support DLSS-like machine learning upscaling: The big thing here, like the big feature that this system would support, is Sony’s own proprietary DLSS-like solution, where they use their own machine learning to improve images so they can run things at a really high resolution and really high frame rate, and they would include their own hardware in the PS5 Pro to do this."
  • Speculates $600
 
People barely started being able to buy a PS5 in store regularly until recently, lets now give them an upgraded console already.