PS5 Pro - 2024?



Insider Gaming can confirm that the leaked PS5 Pro specs leaked earlier today are real and the PlayStation 5 is still tentatively targeting a 2024 holiday release.

Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.

In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

Today’s leaked documents also confirmed:

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
Insider Gaming, who was also shared documentation from the developer portal under the condition that it’s not shared publically or privately can also confirm that Devkits have been available to first-party studios since September 2023, third-party since January 2024, and from Spring 2024 Testkits will also be available which will be identical to the final product.

Insider Gaming understands that the PS5 Pro is currently aiming for a tentative holiday 2024 release, but the date could be changed due to the lack of first-party games released on the PlayStation 5 this year.


 
  • Hmm
Reactions: Enemy
This shouldn't be delayed due to a lack of 1st party games, this isn't a new generation machine it's a refresh, what they should do is have improvements ready for existing 1st party games. If GTA6 is still supposed to come out before the end of the first quarter of 2025 getting this out early and having it be known that this would be the best place to play GTA6 at launch would be better than having a first party title to launch alongside it anyway.

Agreed. Imagine getting GTA 6 marketing then adding oh yeah the PS5 Pro will be the best place to play at launch. System seller 🔥
 
With marketing on Xbox I don’t think it will benefit Sony though.
 
With this current gen being at they’re end of their second half, would it make sense just to call it the ps7?

Or even the ps7 is finally released, would it e compared to the case ps6 or the pro?

Could the ps7 just be the pro with smaller and more refined internals, that save Sony money in production, yet sell at the same price?
 
Someone on Neogaf wrote this up, not saying it's 100% accurate because I don't know lol.

Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.

77TF - FP16 Half-Precision
33.5TF - FP32 Single Precision Dual-Issue
16.75TF - FP32 Single Precision << The traditional unit of measurement and what we need to compare it to PS5's 10.28TF.
~1TF - FP64 Double Precision

So that's a 63% jump in TF.

The 45% faster "render" which was original referred to as "raster" seems to be a bit of a miscommunication. I'm guessing this is in regards to the GPU frontend jumping from 64ROPS to 96ROPS minus a small clock reduction.

Back to the flops... That's a 63% jump in raw compute, then you can add the isolated architectural gains of RDNA3 (and some RDNA4) for an idea of real-world perf (on console you might see ~20-30%). As for dual-issue, it's hard to say for sure, but if on average, ~10% of workloads can be ran this way then that's an extra 10% of additional perf. Probably looking at ~20TF equivalent or 2X.

Then if the RT acceleration capabilities are 2x as good, then that's 4x the RT performance in ideal circumstances.

Still surprised by the 2180MHz number, I'd have thought they'd just stuck with 2233 at least, the extra 53MHz is unlikely to break the bank. I can only assume this is in Pro only mode and that in base mode it runs at 2233 with 24CUs shut off.

Or, these leaks are only reporting the low end of the Pro's Continuous Boost scheme, just as the low end of the same was reported for PS5.
 
  • Like
Reactions: DriedMangoes
Someone on Neogaf wrote this up, not saying it's 100% accurate because I don't know lol.

Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.

77TF - FP16 Half-Precision
33.5TF - FP32 Single Precision Dual-Issue
16.75TF - FP32 Single Precision << The traditional unit of measurement and what we need to compare it to PS5's 10.28TF.
~1TF - FP64 Double Precision

So that's a 63% jump in TF.

The 45% faster "render" which was original referred to as "raster" seems to be a bit of a miscommunication. I'm guessing this is in regards to the GPU frontend jumping from 64ROPS to 96ROPS minus a small clock reduction.

Back to the flops... That's a 63% jump in raw compute, then you can add the isolated architectural gains of RDNA3 (and some RDNA4) for an idea of real-world perf (on console you might see ~20-30%). As for dual-issue, it's hard to say for sure, but if on average, ~10% of workloads can be ran this way then that's an extra 10% of additional perf. Probably looking at ~20TF equivalent or 2X.

Then if the RT acceleration capabilities are 2x as good, then that's 4x the RT performance in ideal circumstances.

Still surprised by the 2180MHz number, I'd have thought they'd just stuck with 2233 at least, the extra 53MHz is unlikely to break the bank. I can only assume this is in Pro only mode and that in base mode it runs at 2233 with 24CUs shut off.

Or, these leaks are only reporting the low end of the Pro's Continuous Boost scheme, just as the low end of the same was reported for PS5.

That makes sense. Diminishing returns on raw power output really , it will be more about the extra features about hardware raytracing and AI upscaling and machine learning that I am guessing Sony is going to use and we are going to see more of their own "DLSS" upscaling methods in games which would enable more 60 fps modes with better image quality than what we have now. If it's a good quality technique I'm happy with it.

Considering we are already getting significantly sub 1080p native resolutions to hit 60 fps in some newer games, this would help a lot.
 
  • Agree
Reactions: JinCA
Suspect chart considering PS5 isn’t RDNA 2 🤨


It will most likely be a hybrid solution that is neither or just like the PS5 and Cerny will make it as efficient as possible with minimal bottlenecking, seeing how the PS5 punches well above its weight already I'm not too concerned about these official " RDNA X " terms.
 
Someone on Neogaf wrote this up, not saying it's 100% accurate because I don't know lol.

Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.

77TF - FP16 Half-Precision
33.5TF - FP32 Single Precision Dual-Issue
16.75TF - FP32 Single Precision << The traditional unit of measurement and what we need to compare it to PS5's 10.28TF.
~1TF - FP64 Double Precision

So that's a 63% jump in TF.

The 45% faster "render" which was original referred to as "raster" seems to be a bit of a miscommunication. I'm guessing this is in regards to the GPU frontend jumping from 64ROPS to 96ROPS minus a small clock reduction.

Back to the flops... That's a 63% jump in raw compute, then you can add the isolated architectural gains of RDNA3 (and some RDNA4) for an idea of real-world perf (on console you might see ~20-30%). As for dual-issue, it's hard to say for sure, but if on average, ~10% of workloads can be ran this way then that's an extra 10% of additional perf. Probably looking at ~20TF equivalent or 2X.

Then if the RT acceleration capabilities are 2x as good, then that's 4x the RT performance in ideal circumstances.

Still surprised by the 2180MHz number, I'd have thought they'd just stuck with 2233 at least, the extra 53MHz is unlikely to break the bank. I can only assume this is in Pro only mode and that in base mode it runs at 2233 with 24CUs shut off.

Or, these leaks are only reporting the low end of the Pro's Continuous Boost scheme, just as the low end of the same was reported for PS5.

Teraflops matter again 😅
 
Teraflops matter again 😅
What does that have to do with this info? This is just for info and context lol but Teraflops don't tell the whole story so they do matter to a lesser degree than last gen because you need a larger gap to make a material difference.

The Series X on paper is more powerful than the PS5 in pure Teraflops yet the PS5 often leads the Series X in performance especially in games where the Series X has a slightly higher resolution. That kind of thing just doesn't matter like it used to unless you are talking a huge gap which we don't have currently.

There are things the PS5 does better than series x and there are things the series x does better than PS5 and that's why you currently have two machines that are so close to each other in overall performance despite one having a nearly 2TF advantage over the other when it comes to theoretical GPU performance.
 
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  • Agree
Reactions: DriedMangoes
Teraflops matter again 😅

It always mattered to a certain extent but not for a standardized performance indicator especially for two consoles that are built different with some having advantages over the other in different areas.
 
  • Agree
Reactions: JinCA
It always mattered to a certain extent but not for a standardized performance indicator especially for two consoles that are built different with some having advantages over the other in different areas.
Some people seem to keep wanting this gen to be a rerun of the One X vs the PS4 Pro for some reason, the 1.8 TF advantage is basically the same but the percentage of overall performance that 1.8 TF number represents is much smaller.

The Pro really did nothing better than the One X and it shouldn't have been expected to, it came out a year earlier, was $100 cheaper and didn't get any additional memory. As we've both said the PS5 does some things better than the Series X so when it comes to actual real-world performance a machine that has a 1.8TF advantage often times comes out on the short end of the stick when compared head-to-head. Not that it matters there either of course, the differences are always pretty negligible no matter who comes out on top.
 
  • Like
Reactions: DriedMangoes
Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.
Leak bros and floppage in the same sentence?
What does that have to do with this info? This is just for info and context lol but Teraflops don't tell the whole story
that’s just bad writing, it’s like the typical 2nd movie in a trilogy, always ends in a cliffhanger….pffft

























Sorry, left my brain to its own devices after doing chores whilst I wait
 
  • Haha
Reactions: JinCA