Official Thread Rainbow Six | Siege

Why does TH change to 30fps? More bodies?

I wouldn't think that's it. the damn things disappear pretty quickly anyway. Maybe a.i. routines are too intense for them to handle. It's a bit of a mess.
 
Yea I'll be passing on this. Wasn't that excited for it to begin with so probably wouldn't have bought it anyways, but the beta cements that decision. Used to be a huge R6 fan but Vegas, while fun, was a step in the wrong direction and this game doesn't appear to do enough to bring me back. T-hunt has always been my favorite multiplayer mode and it just seems like a mess right now. Horrible graphics/framerate takes me back to last gen with the muddy textures, barely able to differentiate an enemy camping in the corner. Haven't tried adversarial mode yet and probably won't. Final nail in the coffin is the lack of a single player mode.
 
There is a fun game to be had here, especially with a full team of communicators. It helps when people know how to help their teammates, even dead teammates can use the cameras and such to mark any enemy combatants they see for those on their team who are still alive. There is a lot of potential for this game, but my honest opinion is that it probably needs more time than they're going to give it.
 
No story campaign? Talk about saving money that isn't being invested to make multiplayer better than it should be. There is no excuse for not having a robust server browser with dedicated servers.

http://forums.ubi.com/showthread.ph...nd-drop-Quazal-Net-Z!?p=11041373#post11041373

Net-Z ruined Splinter Cell: Blacklist, and now it's ruining Siege.
I'm tired of dying long after I've entered cover, because my death is controlled by the shooting player and not the server. Which also means that the bigger your ping is, the bigger the advantage you have.


This P2P system is ****, not to mention a CHEATER'S HEAVEN. That's right. Cheaters love this system, because everything they do is automatically synchronized, meaning they can pretty much do anything that would otherwise not be allowed by a proper server/client network architecture.

I don't care that it's been nominated for several awards; it's a ****ty system for lazy developers. Start doing networking the right way, and drop Net-Z.

For people who don't know what Net-Z is:

http://www.quazal.com/net-z.htm
Net-Z is not your traditional message passing interface. With Net-Z, Quazal introduced (and patented) a way to describe the attributes and methods of your network-aware C++ classes. This is being written in a DDL file (Data Definition Language) and Quazal's compiler will generate the necessary stubs for your game classes to be distributed across all stations participating in the game. Once you instantiate a class on a station, such objects will be duplicated on remote stations for every participant to have a coherent game state. Attributes are being synchronized automatically from the object master to its duplicas and you can invoke method calls on all objects, just as if they were local. Once you become proficient in working with duplicated objects, you will never want to go back to message passing interfaces to create multiplayer features.

The game also uses Quazal Rendez-Vous for match making. Did you make anything network related yourself, Ubisoft?
 
Lack of a single player wouldn't both me as much of they priced it appropriately. $40.00. Compare what you get in this to Halo 5. Here you get a today hunt mode that needs work and maybe 4 pvp modes. Halo's got the single player story with coop, forge, tons of game modes, tons of unlockables, the new requisition cards, the new war zone, etc... And they are the same price. I know Halo is a different kind of beast, but it shows how much rainbow is lacking.

Also, they showed this game in playable form two years ago. You would think they would have had plenty of time to do more with it.

I also am getting so sick of UBI doing the bait and switch with their graphics. This game doesn't even look like a shadow of what they first showed. At 30fps it barely looks better than Vegas with muddy textures and "meh" models
 
I can't play ubisoft games adversially anymore due to that. ^ Blacklist was a mess, ghost recon was a mess, somehow AC was fine, but it was a lot less twitchy. Chases were f***ed in the games though.

Ubisofts just kinda disappointing now, this isn't what the first reveal promised. The division is probably the last straw for a lot of people. It nearly is for me until they show whatever they have going on with splinter cell.

And I really don't get it. They've made so much between AC, far cry, and (ew) just dance. What the hell did all that money go towards? Probably to building the souped up PC's that are the only things capable of making their bulls*** look good.

2nd edit: can you even lean? That seems like something a game like this should have had. where's maxime beland? That smug f***er needs to apologize.
 
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I'm not sure what is holding these graphics back. These levels are not big by any stretch. There are not more than five players in terrorist hunt mode. There are no drivable vehicles. The destructible environments are pretty detailed but it's only indoors. There is hardly anything going on outdoors. The lighting is average. Textures are muddy. Animations are amateur. And these controls are what really make me worried. Every action feels slow and unresponsive. From aiming, running, vaulting, swapping weapons and gadgets, etc. You get the point.

I really want Ubisoft to step up their s*** with this game. It has so much potential from this beta but they have some serious work to do. Unfortunately I don't expect much getting improved or even fixed in the final game. It should be quite a show come launch.
 
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https://account.xbox.com/en-us/game...eis&scid=6e530100-e675-4413-b43f-ef8b12cf45af

Crap like this has to stop, look at the killcam and please tell me how this crap happened.

And the not story part is a serious let down, SERIOUS! if they can't get it ready by the deadline then push the deadline back, i'd much rather have a full game in 2016 than 2/3's of a game in 2015.

This is common on PC. If this game is $59.99 at launch, forget about it. I am not buying it. $39.99 is a fair price for a game with no singleplayer with a sub-par multiplayer experience.
 
And the not story part is a serious let down, SERIOUS! if they can't get it ready by the deadline then push the deadline back, i'd much rather have a full game in 2016 than 2/3's of a game in 2015.

It wasn't like they just cut it yesterday. We are talking about a story mode that they never even showed. I do think this is a game that would have been pushed to 2016 if they didn't have The Division sitting there.

Lack of a single player wouldn't both me as much of they priced it appropriately. $40.00. Compare what you get in this to Halo 5. Here you get a today hunt mode that needs work and maybe 4 pvp modes. Halo's got the single player story with coop, forge, tons of game modes, tons of unlockables, the new requisition cards, the new war zone, etc... And they are the same price. I know Halo is a different kind of beast, but it shows how much rainbow is lacking.

I don't really fully buy that logic because in that case Tomb Raider probably needs to be cheaper than Fallout and any game that doesn't have both SP and MP needs to be cheaper than Halo.

However I can buy into the idea that a MP only game needs more content than it otherwise would have. Much like Titanfall I am not sure there is as much content as there needs to be.
 
It wasn't like they just cut it yesterday. We are talking about a story mode that they never even showed. I do think this is a game that would have been pushed to 2016 if they didn't have The Division sitting there.



I don't really fully buy that logic because in that case Tomb Raider probably needs to be cheaper than Fallout and any game that doesn't have both SP and MP needs to be cheaper than Halo.

However I can buy into the idea that a MP only game needs more content than it otherwise would have. Much like Titanfall I am not sure there is as much content as there needs to be.
Sorry. Didn't mean to imply that a multiplayer only game can't be worth full price, or single player only, but that UBI needs to provide a higher quality product with more substance if they are going to charge full price.

It hurt Titanfall if you ask me. The gameplay was amazing, but there just wasn't enough content there for full price for most people. Same thing when Shadowrun came out on the 360. Gameplay was fantastic, but there just want enough content for what it was.
 
I can't play ubisoft games adversially anymore due to that. ^ Blacklist was a mess, ghost recon was a mess, somehow AC was fine, but it was a lot less twitchy. Chases were f***ed in the games though.

Ubisofts just kinda disappointing now, this isn't what the first reveal promised. The division is probably the last straw for a lot of people. It nearly is for me until they show whatever they have going on with splinter cell.

And I really don't get it. They've made so much between AC, far cry, and (ew) just dance. What the hell did all that money go towards? Probably to building the souped up PC's that are the only things capable of making their bulls*** look good.

2nd edit: can you even lean? That seems like something a game like this should have had. where's maxime beland? That smug f***er needs to apologize.
Yes you can lean. I was pleasantly surprised. That said the rest of the game is pretty garbage.
 
I loved all the past Rainbow Six games. I was looking forward to this game, but after playing about an hour of the beta I'm not liking it at all, biggest disappointment of 2015 for me thus far.

This game seems like it needs at least another year of development and an entirely new engine.

Graphics are god awful, servers are a mess, gun play is very mediocre, and the game just doesn't feel smooth at all. I'll pass. For $20, i'd consider it, but not a chance at $60. There are way, way too many other great games coming out this Fall, Winter, and next Spring to try and find time to play this.

*Goes back to playing MGS5*
 
With how unappealing this game has been, it may have put Call of Doody back on the radar for me in November. Thus far, I'm only buying Halo 5 the rest of the year.
 
Yes you can lean. I was pleasantly surprised. That said the rest of the game is pretty garbage.

I really didn't even play it long enough to figure that out. I'd chock that up as an insult to the game but I also didn't even bother looking at the controls so that's also a point against me.

We were all too high on our metascore predictions.
 
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I played the alpha on PC and Beta and this game is horrendous. Looks awful, plays awful.

Rainbow Six Raven Shield aka Rainbow Six 3 HD remake please.
 
i just cant see myself playing this much, i am sick of how many games are having huge wait times between action, gameplay can be slow and tactical or whatever but dont make us watch lobbies or countdowns!

if you are gonna have long wait times then make sure the gameplay segment is long (like BF)
 
Eh the graphics aren't a deal-breaker for me. The variety of tactics available to the teams just makes it super fun to play. Don't get me wrong - I'd love it if the graphics were better, but the gameplay makes up for it to me.
 
The beta saved me 60 bucks.

I called it months ago, that the game would be a disappointment,and so will the division.

UBI has lost the ability to make a solid Tom Clancy game that isn't splinter cell.
 
The beta saved me 60 bucks.

I called it months ago, that the game would be a disappointment,and so will the division.

UBI has lost the ability to make a solid Tom Clancy game that isn't splinter cell.
The Division will change that. It has to change that. Doesn't it? :sad:
 
The beta saved me 60 bucks.

I called it months ago, that the game would be a disappointment,and so will the division.

UBI has lost the ability to make a solid Tom Clancy game that isn't splinter cell.

Can't do it with Splinter Cell either.
 
Ugh, Haven't played it, but I watched some Jackfrags gameplay. What is this s***? I thought the defining factor in R6 was realism. All I see is people sprinting around. It looks like Battlefield with tiny indoor maps. That's bulls***. There are enough run-and-gun games out there. I was hoping this was going to be a super-realistic sort of take and offer us something of a different experience.

The fact that I watched him set a charge, blow it under his feet, drop down through the ceiling without missing a beat, sprinting to the other guy and taking him out with a shot gun was utter garbage for a game like this. Entrance into any room should be harrowing experience. Running up stairs should be suicide. It didn't even look like there as any kick to the weapons at all. Very disappointing. When they originally showed it, it was slow, and blowing out walls filled the room with dust and debris. Like I said, it just looks like a limited Battlefield game.
 
Ugh, Haven't played it, but I watched some Jackfrags gameplay. What is this s***? I thought the defining factor in R6 was realism. All I see is people sprinting around. It looks like Battlefield with tiny indoor maps. That's bulls***. There are enough run-and-gun games out there. I was hoping this was going to be a super-realistic sort of take and offer us something of a different experience.

The fact that I watched him set a charge, blow it under his feet, drop down through the ceiling without missing a beat, sprinting to the other guy and taking him out with a shot gun was utter garbage for a game like this. Entrance into any room should be harrowing experience. Running up stairs should be suicide. It didn't even look like there as any kick to the weapons at all. Very disappointing. When they originally showed it, it was slow, and blowing out walls filled the room with dust and debris. Like I said, it just looks like a limited Battlefield game.

It obviously depends on the quality of the people playing but it is generally slower than what you described.