Report: Watch Dogs targeting 1080p on PS4, but what about Xbox One?

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I wonder if it is 1080p as well, but because of the Sony/Ubisoft/Watchdogs deal they are not saying. I mean I guess they could still be finalizing resolution, but if you have a deal with Sony to push the game why would you not say the Sony version is better if it was?

Seems highly unlikely.

1. We have seen widespread disparity so far, so no reason to think this is anything more.
2. Wouldn't make much sense business wise. Sure, they have a deal, but potentially hurting your market on purpose would be a bit silly.
 
Seems highly unlikely.

1. We have seen widespread disparity so far, so no reason to think this is anything more.
2. Wouldn't make much sense business wise. Sure, they have a deal, but potentially hurting your market on purpose would be a bit silly.
Most launch window multiplats that didn't have access to the final SDK seem to have this problem. Something early adopters will just have to deal with. Early PS3 adopters had to cope with similar issues, so just grit and bear it. It's not a permanent thing.
 
Sounds an awful lot like Intelli or any of your Xbro buddies. No one forced you to click on this thread yet you continue to go into them just to complain. Perhaps staying in the Xbox section would be more healthy for you if you take this stuff so personally.

First off, this is a multi platform discussion, so ill say anything I want to in this thread. I don't go into the PS4 area of this site and do any smack talking. Secondly, im not pro Xbox and anti PS4. I have every intention of being an owner of both systems by this summer. What I am is anti-jerk, pro-logical thinker. Unfortunately, the jerk side of things seems to be stemming more from the PS4 camp at the moment, so ill call a spade a spade until I see that things have become less snarky from the hilariously misguided superiority complex people on the PS4 side of things seem to have to this point. Oh, and I take nothing personally around here, I just find it sad how misplaced so many peoples priorities are. I can only assume 85% of the people in this place are teenagers, given the frontal lobe issues so apparent in most arguments.
 
My guess going by the recent trend of multiplatform games:

PS4 - 1080p and better gaming performance
X1 - 900p - ish with slightly more framerate drops

Online experience will be the same.

Review scores will be +/- 3 of each other depending on number of review scores.

Only reasons worse versions would score higher would be money or bias.
 
Most launch window multiplats that didn't have access to the final SDK seem to have this problem. Something early adopters will just have to deal with. Early PS3 adopters had to cope with similar issues, so just grit and bear it. It's not a permanent thing.

Exactly. I'm sure late this year, early next year, the games will be a lot closer from 3rd party devs.
 
Most launch window multiplats that didn't have access to the final SDK seem to have this problem. Something early adopters will just have to deal with. Early PS3 adopters had to cope with similar issues, so just grit and bear it. It's not a permanent thing.

The first game to come out on the PS3 that showed it could match the 360 was Uncharted 2. That was what,...3 years after the PS3 was out?
 
I'd probably get the ps4 version if it was slightly worse, damn sure aren't any exclusives worth playing on it.
 
The first game to come out on the PS3 that showed it could match the 360 was Uncharted 2. That was what,...3 years after the PS3 was out?
Not exactly the same situation, but all new consoles have issues, at first. Sony specializes in hardware solutions, whereas Microsoft's specialty is the software/firmware and OS. Pity they can't combine the two.
 
The first game to come out on the PS3 that showed it could match the 360 was Uncharted 2. That was what,...3 years after the PS3 was out?

Uncharted 1 would be my answer, 1 year after the PS3 was out but the 360 still had the multiplatform advantage at the time.
 
Not exactly the same situation, but all new consoles have issues, at first. Sony specializes in hardware solutions, whereas Microsoft's specialty is the software/firmware and OS. Pity they can't combine the two.

My point is, the PS3 was the more complicated to develop for because of the nature of the cell, and the way it split its ram. The X1 is now in that same position, yet its not getting any slack, even though its only been out 5 months.
 
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Can the backhanded comments, and occasional open palm face slaps, please stop? I know they won't. Would be nice, though.

This is a pretty intimate forum and I feel people just enjoy getting a rise out of each other in this threads more than anything else. I'm not sure if that's the case or not, but it sure seems that way.
 
My point is, the PS3 was the more complicated to develop for because of the nature of the cell, and the way it split its ram. The X1 is now in that same position, yet its not getting any slack, even though its only been out 5 months.

The PS3 didn't get any slack either for the first part of its life cycle. The X1 is in that same position right now. It'll stop once we see some noticeable improvements.

Uncharted 1 was nowhere near what Uncharted 2 was.

Yes, I know but I still remember being wow-ed the first time I saw and played it.
 
Yes, I know but I still remember being wow-ed the first time I saw and played it.

I agree. It was an impressive looking game game at the time. I think Gears came out really shortly after that though and kind of made it seem irrelevant. I remember there being some control issues with it as well. It has a kind of overly heavy feel, and wasn't very smooth. I don't think anyone could have guessed that Uncharted would have become such a great series judging by the first game.
 
My point is, the PS3 was the more complicated to develop for because of the nature of the cell, and the way it split its ram. The X1 is now in that same position, yet its not getting any slack, even though its only been out 5 months.
My point is it's not anywhere near as bad a shape as the PS3 was then.
 
True. Ill concede that point.
Software developers are quintessential tinkerers, pro-active and never satisfied completely with their work. A Sony console is essentially, for all intents and purposes, finished when launched, and always a pretty piece of hardware. a Microsoft console, by the nature of it's software developers, is a work in progress it's entire life cycle, and never truly finished.
 
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One thing to remember about the Xbox One from the hardware side is that every game released so far has been made with 10% of the GPU locked away from developers as a system reserve. This was still in place for Titanfall as Respawn mentioned it in a Eurogamer interview - http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-tech-interview

It's known that Microsoft is attempting to free up precious graphics resources. Last year, the Xbox One architects told us that the GPU "time-slice" - the amount of processing time reserved by the operating system for elements like Kinect - would be made available to game developers. Respawn confirms that this hasn't happened yet.

"They were talking about having it available for launch and I think there were some issues for how it was going to work," Baker tells us. "It's not available for launch but we're definitely going to take advantage of that if they give that as an option. And the plan that is they will make that an option, so when it's visible we'll enable it for our game and we should be able to crank up resolution proportionally."
 
Uncharted 1 would be my answer, 1 year after the PS3 was out but the 360 still had the multiplatform advantage at the time.
I would say Gears was the champ with the PS3 barely skimming by it with UT3 in 2007 and holding the better visuals then the 360 since.
 
One thing to remember about the Xbox One from the hardware side is that every game released so far has been made with 10% of the GPU locked away from developers as a system reserve. This was still in place for Titanfall as Respawn mentioned it in a Eurogamer interview - http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-tech-interview

Well not to mention the SDK upgrades that allow Direct X 11.2's tiled resources to be more easily implemented. What's bugging me about Microsoft, is that they seem to have all these capabilities in the X1, yet they dont seem to be pushing their use to developers. I often wonder how good the relationship is between MS and third parties. Are they trying to assist them in utilizing the systems capabilities, or are they leaving devs up to their own devices and hoping they figure it out on their own?.

It seems frustrating to have capabilities like the cloud, and tiled resources, yet have no devs talking about using them. There needs to be more light shed on this soon, and MS needs to lead the charge. It almost feels like the lack of communication between the CIA and FBI, or dare I say Democrats and Republicans. Im curious as to whether 3rd parties are even reaching out to MS on how to better utilize the X1, or if there's too much pig headed pride on both sides.
 
Well not to mention the SDK upgrades that allow Direct X 11.2's tiled resources to be more easily implemented. What's bugging me about Microsoft, is that they seem to have all these capabilities in the X1, yet they dont seem to be pushing their use to developers. I often wonder how good the relationship is between MS and third parties. Are they trying to assist them in utilizing the systems capabilities, or are they leaving devs up to their own devices and hoping they figure it out on their own?.

It seems frustrating to have capabilities like the cloud, and tiled resources, yet have no devs talking about using them. There needs to be more light shed on this soon, and MS needs to lead the charge. It almost feels like the lack of communication between the CIA and FBI, or dare I say Democrats and Republicans. Im curious as to whether 3rd parties are even reaching out to MS on how to better utilize the X1, or if there's too much pig headed pride on both sides.
Even if there is actual potential there, third parties are not going to devote the time and needed resources to exploit it. It just does not benefit them to do so. That is why, at least to some extent, all cross platform games will be in one way or another below their potential ceiling for any given platform. The more specialized the hardware the more this is going to be the case.
 
I don't think games will ever be that equal, only devs that don't take advantage of the Ps4's extra power and that could happen often. Would still be a frames advantage though
 
Well not to mention the SDK upgrades that allow Direct X 11.2's tiled resources to be more easily implemented. What's bugging me about Microsoft, is that they seem to have all these capabilities in the X1, yet they dont seem to be pushing their use to developers. I often wonder how good the relationship is between MS and third parties. Are they trying to assist them in utilizing the systems capabilities, or are they leaving devs up to their own devices and hoping they figure it out on their own?.

It seems frustrating to have capabilities like the cloud, and tiled resources, yet have no devs talking about using them. There needs to be more light shed on this soon, and MS needs to lead the charge. It almost feels like the lack of communication between the CIA and FBI, or dare I say Democrats and Republicans. Im curious as to whether 3rd parties are even reaching out to MS on how to better utilize the X1, or if there's too much pig headed pride on both sides.

There was plenty of scuttlebutt last year about developers bitching about the SDK/tools and that GPU system reserve, I remember Edge having an article about some of the frustrations. They have been vocal behind the scenes and I can't imagine that both sides are standing around cross-armed staring at the other to make a move. I would imagine Microsoft were incredibly frustrated with the 720p 'backlash', if you want to call it that, straight out of launch.

Microsoft's great strength is their software, hell, it is what defines them so, yes, it is odd they have been behind from that side.

Wow, I didn't think bitching was censored here - ho ho!!
 
Even if there is actual potential there, third parties are not going to devote the time and needed resources to exploit it. It just does not benefit them to do so. That is why, at least to some extent, all cross platform games will be in one way or another below their potential ceiling for any given platform. The more specialized the hardware the more this is going to be the case.
Well, the cloud is one thing but tiled resources seems to be something devs should utilizing. Increasing texture detail by 4X in only one pass without extra tax on the gpu is an ability that should be implemented. I imagine first party titles will use this and no doubt propel 3rd parties to use it more as well. Halo 5 will probably be the first true showing of what the X1 is capable of in its full capacity.
 
Honestly the way I look at it is....if what was said at BUILD 2014 comes to fruition concerning gains for the XB1 I think it will be 1st party studios who will make use of it and deliver on it first. It is going to take some time for any form of parity or near parity to be achieved by 3rd party studios.
So we are looking at late 2014 early 2015 to see any if at all gains in favor of the Xb1.
 
Nah. There are only a handful that do nothing but post negativity.
Like Brad Pitt?

Anyway, I think while they usually post negative, or comment negative things, they are not aggressive or get personal.

So for me its not a big deal. I think their comments (or anyone) warrant no meaningful discussion, then I let it be.

Life's too short be be upset over small things :)
 
Uncharted 1 was nowhere near what Uncharted 2 was.

I didn't like Uncharted 1at all and wasn't impressed by it either.

Uncharted 2 though? Awesome and blew away my expectations at the time.
 
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Even if there is actual potential there, third parties are not going to devote the time and needed resources to exploit it.

You do realize that Activision (a third party company) asked MS if they could use the kinect reserve for COD Ghosts right?

Anyway, the ~8% kinect reserve alongside DirectX 12 will help but we more than likely won't see Xbox One games using both together until 2016.

We should see the first batch of Xbox One games using just the ~8% kinect reserve late this year or early 2015. Should help to get those locked 30 FPS, 900p games to locked 30 FPS, 1080p. We'll see though.
 
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Games built from the ground up using the complete SDK and utilising DirectX12 will be substantially better than what we've seen so far. There is, no doubt, a learning curve for developers to master the architecture and developers will get the hang of it because they want to sell their games on the platform. There are already launch games that didn't have full DX12 that show--if you do it right--you can do it well.
 
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