Rumour - PS4 performance boost (vs. X1, DX12, etc.)

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Repetae

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http://www.psu.com/a023342/Rumour--...M-ICE-Naughty-Dog-preparing-for-big-E3-reveal

Industry insider Tidux has taken to the Twittersphere to spread the rumour that the PS4 will receive a boost to its hardware performance.

Having been the person behind the leak of the PS4 operating system and many rumours that have come to fruition, Tidux has quite a reputation in the industry for getting things right, so his latest revelation is very exciting indeed. He claims that TEAM ICE, one of Sony's World Wide Studios central technology groups, is working on the improvements which will create an even larger gap between the hardware performances of PS4 and Xbox One.

Another industry insider, Thuway (aka Ashan Rasheed), also known for leaking information, waded into the debate with a random Twitter user and was seemingly blown away by Tidux’s information, believing that it could make a real difference in the current-gen battle between Sony and Microsoft's consoles.

The ICE team, who are based at Naughty Dog’s Santa Monica studio, have worked on development of PS4 since the beginning and it’s rumoured that the Uncharted developer may show off the performance boost at E3 2014 with one of its upcoming IPs.

Back in March, Team ICE senior programmer Cort Stratton confirmed that he was working on a boost that could make the PS4 CPU run between 10-100 times faster.

Will Sony use the platform of E3 2014 to showcase this major PS4 improvement? Only time will tell.

This could get real good if true, Sony's ICE Team know their s***
 
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In before DX 12 and Cloud will narrow the gap back to what it is now. I feel like this generation's gap will stay within a similar amount of power distance with both console's software tools getting better and better over time. The hardware gap will always remain constant, and the software will both keep improving. Exciting times ahead.
 
This thread will be legendary. I wonder how many people from each camp will flip their views on these "power unlocks" happening on the opposing console.



Yes.
I hope all of the posters that laughed at the Xbox One's supposed performance boost laugh at this and all of the posters who believe in the Xbox One's performance boost believe in this.
 
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I hope all of the posters that laughed at the Xbox One's supposed performance boost laugh at this and all of the posters who believe in the Xbox One's performance boost believe in this.
People are NOT laughing at X1 getting performance boost, (of course both consoles will get boost in their lifetime), if they are laughing, they are only having a laugh at people who believe that the level of performance boost will be so massive, that it can power the entire neighborhood (a figure of speech of course).

As for boosting 100x CPU power, seriously, isn't it a waste of talent to work at a game studio instead of Intel, AMD, or the government cyber security or something.

We going to advance 20 years in technology because of team ICE! Expecting no less than an Nobel prize for each member I reckon then, & a full body statue in each of their hometown.

Almost sound like those self taught books, that tell you you can unlock XX times your brain power.

Words from the gaming industry must be taken with a pinch of salt. Like most logical people will said, "I believe it when I see it"

The truth is probably both consoles will get boost of performance throughout the life cycle, but expecting ridiculous performance gain many times (now we are talking even 100X!) the current level seem the realm of sci-fi.

I am happy to be proven wrong though.
 
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People are NOT laughing at X1 getting performance boost, (of course both consoles will get boost in their lifetime), if they are laughing, they are only having a laugh at people who believe that the level of performance boost will be so massive, that it can power the entire neighborhood (a figure of speech of course).

As for boosting 100x CPU power, seriously, isn't it a waste of talent to work at a game studio instead of Intel, AMD, or the government cyber security or something.

We going to advance 20 years in technology because of team ICE! Expecting no less than an Nobel prize for each member I reckon then, & a full body statue in each of their hometown.

Almost sound like those self taught books, that tell you you can unlock XX times your brain power.

Words from the gaming industry must be taken with a pinch of salt. Like most logical people will said, "I believe it when I see it"

The truth is probably both consoles will get boost of performance throughout the life cycle, but expecting ridiculous performance gain many times (now we are talking even 100X!) the current level seem the realm of sci-fi.

I am happy to be proven wrong though.

Could they have figured out another way to run the OS and all its features ? Maybe like a Google chrome with the Gaiki service ? That could free up plenty of resources.
 
Could they have figured out another way to run the OS and all its features ? Maybe like a Google chrome with the Gaiki service ? That could free up plenty of resources.
The 10-100X boost probably wasn't meant to be read literally. I mean, if literally, even 50X boost, we are not talking about an evolution, not even an revolution in CPU, but something that can advance civilization by decades. Probably they figured a solution to some bottle neck, but who knows.
 
The 10-100X boost probably wasn't meant to be read literally. I mean, if literally, even 50X boost, we are not talking about an evolution, not even an revolution in CPU, but something that can advance civilization by decades. Probably they figured a solution to some bottle neck, but who knows.
I was not taking the numbers literally. I just thought that might be a possible solution, but on seconds thought, that would mean the PS4 would become an Online only system. So I am most likely way off base.
 
Here is a clarification, or explanation on what is going on here. Much like DX12, it isn't "boosting" the CPU, but rather streamlining things through optimization and new techniques to harness more efficient power:

Sony’s ICE team programmers are basically a bunch of talented developers that work on the core graphics technologies for the PS4. One such developer is Cort Stratton who is a senior programmer on Sony’s ICE Team.

On his Twitter feed he revealed a few interesting tid-bits about PlayStation 4 games development and how his recent contributions will make things run faster.

“Finally wrote that ASM I was looking forward to. Early results: PS4 surface tiling/detiling on the CPU is ~10-100x faster now. SIMDlicious!.” he Tweeted.

Let us go in detail into what each term actually means.

An ASM is a programming language that has a strong level coupling between the language and architecture machine code. This language is specific to one architecture [in this case the PS4's architecture] compared to high level programming languages which can be used across several architecture/devices. Basically this language gives more control over performance since the developer will essentially write code for one specific device.

Tiling is essentially dividing an image by a grid so that limited rendering is used in creating a scene. This process is performed by the CPU [all modern architectures use hardware to accelerate this process]. Once the geometry is decided for the tiles, the GPU then renders each of them to memory buffer.

SIMD [single instruction, multiple data]. As the name indicates, SIMD is essentially performing single instruction across several data points. Almost all modern CPU comes packed in with SIMD instructions for an increase in multimedia performance .

So essentially, Stratton wrote a code that will push tile performance on the PlayStation 4′s CPU by 10-100 times faster. Note that improvement in performance will result into tiles being switched faster which also means less processing time. But the developer also needs to use the appropriate tile size since larger tiles will obviously use more processing time. It’s a balance, you see.

He also revealed that the previous code was bad and was a just copy reference from the hardware documents. “It was pretty bad. Pretty much a copy of the reference code from HW docs, evaluated in full per fragment with a memcpy at the end,” he tweeted.

“(plus an awful memory access pattern; I needed to restructure things to write full cache lines),” he continued, referencing his approach towards tiled rendering.

[memcpy is a C++ function that is used to copy the values of bytes from source to the memory block pointed by the destination.]

Given that Stratton has contributed in developing PS3′s SPU rendering code to several games such as the Uncharted and Grand Theft Auto series, it’s most likely going to be used for future PS4 titles. But remember, as he mentions this is still an early version and things might improve even further in the future.


Read more at http://gamingbolt.com/ps4-ice-team-...cpu-is-10-100x-faster-now#olpg7jOF0opFGhKb.99
 
I understood none of that. All I know is that the PS4 will be 100 times more powerful. :banana:
 
I understood none of that. All I know is that the PS4 will be 100 times more powerful. :banana:

LOL i caught most of it.. but basically, these guys figured out a way to get the software to work faster with large tiled textures in the scenery, on models. I read some more about it and said this won't really directly benefit the close up models, or detail, but will help immensely with distant stuff... think Skyrim, Fallout, etc... all large open world stuff should look and perform tons better.

This, of course, is also one of the main benefits coming from the combined efforts of MS's new SDK and DX12 once fully implemented. Only difference is, right now, only software produced from Team Ice uses this, as I read it, it isn't a PS4 system wide boost, but rather just something they conjured up to make their titles run better?

Key thing to take away from it though, as Star said.. this is likely not a direct, system CPU upgrade.. it is just a software solution to let the CPU do other things.
 
ICE beats Cloud.

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Actually I hear that this is just some minor GPU and API tweaks. I wouldn't be expecting miracles here.
 
ICE beats Cloud.
Actually I hear that this is just some minor GPU and API tweaks. I wouldn't be expecting miracles here.


The improvement will be there for PS4, for sure, this is one of the earliest ones. How it will be of benefit, again will fall on devs to use it :)
 
Isn't this still in the rumor phase? Can't really compare until we know its even being worked on. At least with MS "secret sauces" we know it exists regardless of its future benefit or not.
 
So no Nobel prizes for them then......

 
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how much of an improvement can be extracted from the hardware , realistically o_O not a lot im guessing
 
Again it's the same thing, both consoles will see improved performance over time but that doesn't mean the gap is going to get smaller as some suggest. The people who kept saying "new sdk, DX12" over and over as if the X1 was the only console that would see improvements over time just weren't looking at things logically. I don't even care if this rumor is true, the fact of the matter is there are smart people that work at both MS and Sony and they will find new ways to get more out of these consoles than they can currently, the bottom line is though that the PS4 is the more powerful of the two and it's not just starting off ahead because of the better tools it's starting off ahead because of a better GPU and memory set up.
 
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