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SSD does nothing for input lag.

And no, Arcade games will always have better input latency than any wireless controllers.

That said, the Xbox Series X announced input latency reductions tech will make it superior to current gen input latency (and possibly PS5's)... but not as good as wired in any case. Wired is always best (unless the wire is just for power and not actual input data).
I've heard this about superiority of wired input lag, as well. So between this and HDTV Input lag getting over the hump of the mid-2000s post processing bonanza, it's like gaming is going back to the future!

On that note, would you say that Halo gameplay will be closer than it's ever been to being as tight as the original Halo:CE gameplay on OG Xbox? This is honestly something I've never really thought about, and if true, kind of puts a cool twist on where gaming is going now.
 
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I've heard this about superiority of wired input lag, as well. So between this and HDTV Input lag getting over the hump of the mid-2000s post processing bonanza, it's like gaming is going back to the future!

On that note, would you say that Halo gameplay will be closer than it's ever been to being as tight as the original Halo:CE gameplay on OG Xbox? This is honestly something I've never really thought about, and if true, kind of puts a cool twist on where gaming is going now.


When was the last time you played Halo? Personally, i think 5 is superior as a modern game. It's certainly tighter than CE. I would really hate for Infinite to regress in that regard. They just need to design a bit better around the new moveset, imo.
 
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I've heard this about superiority of wired input lag, as well. So between this and HDTV Input lag getting over the hump of the mid-2000s post processing bonanza, it's like gaming is going back to the future!

On that note, would you say that Halo gameplay will be closer than it's ever been to being as tight as the original Halo:CE gameplay on OG Xbox? This is honestly something I've never really thought about, and if true, kind of puts a cool twist on where gaming is going now.

for some reason vehicle gameplay feels slow and heavy, the wagon felt like a tank when comparing it to the oni warthog
 
I've heard this about superiority of wired input lag, as well. So between this and HDTV Input lag getting over the hump of the mid-2000s post processing bonanza, it's like gaming is going back to the future!

On that note, would you say that Halo gameplay will be closer than it's ever been to being as tight as the original Halo:CE gameplay on OG Xbox? This is honestly something I've never really thought about, and if true, kind of puts a cool twist on where gaming is going now.
what?
my man, halo 5 is by far the best halo game as far as playing online. Halo CE is so sluggish
 
what?
my man, halo 5 is by far the best halo game as far as playing online. Halo CE is so sluggish
I've actually only played the beta of H5 online. It's fast, yeah. I know this is probably sinful.

To be fair though, I'm not talking about speed, but controller response time, and CE on a wired controller on OG Xbox didn't have an online component yet. I'm not sure if you are getting what I was saying about response time/controller input lag. You cannot compare to Halo: MCE, since it's not the same version as with the OG/wired controller.
 
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When was the last time you played Halo? Personally, i think 5 is superior as a modern game. It's certainly tighter than CE. I would really hate for Infinite to regress in that regard. They just need to design a bit better around the new moveset, imo.
I like the gameplay of Halo 5. No, they shouldn't regress. Again, I'm specifically talking about input lag from the wired controller. OG Xbox was the last gen with the wired controller. Since then, we have experienced more lag because of ease of use > response time. XB1 lessened this, but they will take it further, apparently.
 
Lol at anyone here being good enough to notice controller input lag on halo 5 compared to halo ce

I was refering to gameplay, not lag. I see now he was talking about lag. That said, I absolutely go wired when I play Halo Online. I can tell the difference, and I'm not amazing at it, lol
 
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Yes. Lol, they are very different flavors for sure, but when it comes to options and control, Halo 5 stomps previous entries in MP. Campaign Level/Story/encounter design is a different story, but I don't think you'll get any arguments there.

IMO, of course. I know there are people who like the old, Tanky Spartans, and I do enjoy playing that way too, but i love their achievement in Halo 5. For me it felt like a modern Halo 2, for some reason. They just nailed the controls.
 
Yes. Lol, they are very different flavors for sure, but when it comes to options and control, Halo 5 stomps previous entries in MP. Campaign Level/Story/encounter design is a different story, but I don't think you'll get any arguments there.

IMO, of course. I know there are people who like the old, Tanky Spartans, and I do enjoy playing that way too, but i love their achievement in Halo 5. For me it felt like a modern Halo 2, for some reason. They just nailed the controls.
I don't agree.
In mp I enjoyed Halo CE,3 and Reach more than 5/2.
With 4 being the worse.
 
When was the last time you played Halo? Personally, i think 5 is superior as a modern game. It's certainly tighter than CE. I would really hate for Infinite to regress in that regard. They just need to design a bit better around the new moveset, imo.

Have you done controller/TV-latency comparisons between the OG Xbox wired controllers with a picture tube and Xbox One wireless controllers paired with a flat panel display using any modern processing?
 
Could Sony try and disrupt whatever MS does after the showcase next week? Same for MS, could they hold off, like on price until Sony states theirs?
 
Lol at anyone here being good enough to notice controller input lag on halo 5 compared to halo ce
I don't think "good enough" has anything to do with it. A game just plays the way it plays on that system, and humans are adaptable. That's why streaming games from Stadia are still playable, but the satisfaction differs from gamer to gamer.

I'm not making this up. There are plenty of videos on this, and it's actually very real! Playing on an NES is MUCH different than playing a newer version on a wireless controller and older HDTV! If you don't notice the lag, it's probably because you haven't played on an old system connected to a CRT in a while. Not just those 2 things, but the processing within the consoles, as well as each game. All of it multiplies the lag further. Hence why I say all of this low latency technology is like going back to the future to achieve the same results as before. It's akin to now having 4K/HDR to finally play catchup to 35mm film quality (or capture a better version of 70mm).

Edit: and I would add that lag would likely affect a worse gamer more severely than a better gamer. I live in a ski town, and the beginners who think that better equipment won't help them are really the ones who need it the most. That's just a generalization, but I think it still holds true for most things like this.
 
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It's funny, so many people talk about input lag but I never even put my TV in game mode, I have it set to not go to game mode automatically because the games don't look as good in GM as they do in the standard mode. Outside of game mode my set has an 88ms response time and I don't notice any kind of delay.
 
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I don't think "good enough" has anything to do with it. A game just plays the way it plays on that system, and humans are adaptable. That's why streaming games from Stadia are still playable, but the satisfaction differs from gamer to gamer.

I'm not making this up. There are plenty of videos on this, and it's actually very real! Playing on an NES is MUCH different than playing a newer version on a wireless controller and older HDTV! If you don't notice the lag, it's probably because you haven't played on an old system connected to a CRT in a while. Not just those 2 things, but the processing within the consoles, as well as each game. All of it multiplies the lag further. Hence why I say all of this low latency technology is like going back to the future to achieve the same results as before. It's akin to now having 4K/HDR to finally play catchup to 35mm film quality (or capture a better version of 70mm).

Edit: and I would add that lag would likely affect a worse gamer more severely than a better gamer. I live in a ski town, and the beginners who think that better equipment won't help them are really the ones who need it the most. That's just a generalization, but I think it still holds true for most things like this.
I play most of the games released for the Sega naomi on my Naomi universal cab, on original hardware with a tri-mode arcade crt monitor, so I'm fully aware of lag.
I'm talking about playing halo ce on og xbox compared to halo 5 and whether randoms would feel the difference, which I'm confident they won't except for placebo. Add to the fact that halo ce isn't an online mp game so it's split screen play (or lan) we're comparing.
Also, my original post referred to controller input lag.
 
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I play most of the games released for the Sega naomi on my Naomi universal cab, on original hardware with a tri-mode arcade crt monitor, so I'm fully aware of lag.
I'm talking about playing halo ce on og xbox compared to halo 5 and whether randoms would feel the difference, which I'm confident they won't except for placebo. Add to the fact that halo ce isn't an online mp game so it's split screen play (or lan) we're comparing.
Also, my original post referred to controller input lag.
OK, that's pretty awesome, but well I think playing a game like MegaMan or similar on today's consoles and later model TVs makes enough difference to notice [edit: I think a lot of gamers, anyway]. Especially with the 2 combined.
 
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It's funny, so many people talk about input lag but I never even put my TV in game mode, I have it set to not go to game mode automatically because the games don't look as good in GM as they do in the standard mode. Outside of game mode my set has an 88ms response time and I don't notice any kind of delay.
Because you are obviously used to that delay. Humans are adaptable. People used to watch 480i in the US for over 50 years before 1080p. 15 years of so later, they didn't think 1080p was enough. Everything is relative, just like "good graphics". Some people don't notice frame rates, either.
 
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Because you are obviously used to that delay. Humans are adaptable. People used to watch 480i in the US for over 50 years before 1080p. 15 years of so later, they didn't think 1080p was enough. Everything is relative, just like "good graphics". Some people don't notice frame rates, either.

I notice things like framerate drops etc but to me even over 80ms is totally playable, if you go by what some people say on forums though anything over 7ms is unplayable lol.
 
I notice things like framerate drops etc but to me even over 80ms is totally playable, if you go by what some people say on forums though anything over 7ms is unplayable lol.
Well, I agree with you there. People do exaggerate about input delay. I definately considered delay in my hunt for a decently priced projector. I ended up with a really bright 4K, 40ms delay unit for under $2K. All of those things together make the image, and I'm really happy with the results... but let me tell you that I couldn't believe how many people on AVS forum said that 40ms was enough to put you at a disadvantage if you were playing an online game. Keep in mind that most DLP projectors are at least 60-80ms. When I bought the thing a year ago, there was basically no options for lower latency at 4K at any reasonable price... and no, I wouldn't have skipped a more capable projector with a bit more delay.

Keep in mind that I'm saying that all of these things like controller or display are just a link in the chain. These can all multiply the lag further with each bottleneck. I believe this is why Microsoft is taking things so seriously. When you consider they are going to the cloud (or even on local network streaming), if lag is already multiplying before sending out the stream in either direction, it's going to be less and less playable.
 
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Well, I agree with you there. People do exaggerate about input delay. I definately considered delay in my hunt for a decently priced projector. I ended up with a really bright 4K, 40ms delay unit for under $2K. All of those things together make the image, and I'm really happy with the results... but let me tell you that I couldn't believe how many people on AVS forum said that 40ms was enough to put you at a disadvantage if you were playing an online game. Keep in mind that most DLP projectors are at least 60-80ms. When I bought the thing a year ago, there was basically no options for lower latency at 4K at any reasonable price... and no, I wouldn't have skipped a more capable projector with a bit more delay.

Keep in mind that I'm saying that all of these things like controller or display are just a link in the chain. These can all multiply the lag further with each bottleneck. I believe this is why Microsoft is taking things so seriously. When you consider they are going to the cloud (or even on local network streaming), if lag is already multiplying before sending out the stream in either direction, it's going to be less and less playable.

Sometimes I think people read something on a forum and take it as fact and just keep going with it. If you read any fighting game forum they are all over input lag, and or course everyone has to one up each other when it comes to how sensitive they are to it lol.
 
Sometimes I think people read something on a forum and take it as fact and just keep going with it. If you read any fighting game forum they are all over input lag, and or course everyone has to one up each other when it comes to how sensitive they are to it lol.

If input lag keeps you from doing want you want, it can get frustrating. Every frame counts in fighting games. How you handle it is a different discussion: some like grown men, some like children.
 
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If input lag keeps you from doing want you want, it can get frustrating. Every frame counts in fighting games. How you handle it is a different discussion: some like grown men, some like children.

Yeah it has just never been an issue for me, I'm not an amazing fighting game player at all but I'm probably better now than at any other point in my life even with my over 80ms input lag ;)
 
It's funny, so many people talk about input lag but I never even put my TV in game mode, I have it set to not go to game mode automatically because the games don't look as good in GM as they do in the standard mode. Outside of game mode my set has an 88ms response time and I don't notice any kind of delay.

I never really noticed until I put my tv on game mode while I was playing Mrs. Pac-Man. Lol
It just felt way more responsive.
 
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Have you done controller/TV-latency comparisons between the OG Xbox wired controllers with a picture tube and Xbox One wireless controllers paired with a flat panel display using any modern processing?
No. I don't have that capability. Wouldn't be interested in keeping those giant, heavy-ass things in my house. I think the trade is acceptable, lol. I would be interested is trying it though, for s***s and giggles...
 
It's funny, so many people talk about input lag but I never even put my TV in game mode, I have it set to not go to game mode automatically because the games don't look as good in GM as they do in the standard mode. Outside of game mode my set has an 88ms response time and I don't notice any kind of delay.
Whaaaa!? Woah. I'm a bit envious of that simply because it makes a huuuge difference for me between game mode and regular. My tv is like 18ms on game mode. Then again, I can tell wired vs wireless too, though it's just a feeling of being slightly off.
 
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