Star Wars Rogue Squadron

No 3rd person makes it a definite no look for me.

3rd person wouldn't work with the style they are going for. You are meant to be in the cockpit with the controls and experience the point of view of the pilot. I'd say this is an absolute killer to play in VR. If I buy the new PSVR with my PS5 next year I'll probably double dip and get this on Playstation as well.
 
They are definitely going for immersion and I think it works. The interface looks like there's plenty to tell you what's going on too.

I'm pretty sure that the different cockpit views are actually part of the balance too. Tie fighters have smaller cockpits, which is balanced out by being faster and having better weapons but no shields.

They are definitely going for way more depth than say what a Battlefront 2 did. It actually looks very much like a spiritual successor to the very old Xwing/Tie Fighter games.

I'm thinking I'll get this on PC and use my joystick and throttle.
 
Curious to know if anyone thinks playing in VR will give you an advantage (or indeed a disadvantage) over players playing on a screen? If you’re literally able to look around in a dog fight it does it make sense that you might be able to react better? I played the Star Wars Battlefront VR mission a few times in my buddies place and the immersion was incredible. And that’s a few years old now at this stage so this will probably be even better.
 
Curious to know if anyone thinks playing in VR will give you an advantage (or indeed a disadvantage) over players playing on a screen? If you’re literally able to look around in a dog fight it does it make sense that you might be able to react better? I played the Star Wars Battlefront VR mission a few times in my buddies place and the immersion was incredible. And that’s a few years old now at this stage so this will probably be even better.

I don't think it will be huge. You're still limited to what you can see in the cockpit (for example the tie still only has a small opening). There's an on-screen indicator pointing to the target, plus you can see which direction they are facing on the screen. Not to mention the map.

I think VR will be really cool and immersive, but not much of an advantage.

I would think a HOTAS would be a much bigger advantage say over a controller.
 
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I don't think it will be huge. You're still limited to what you can see in the cockpit (for example the tie still only has a small opening). There's an on-screen indicator pointing to the target, plus you can see which direction they are facing on the screen. Not to mention the map.

I think VR will be really cool and immersive, but not much of an advantage.

I would think a HOTAS would be a much bigger advantage say over a controller.
I kind of disagree, in theory anyway. Being able to look into corners naturally is a pretty big advantage, IMO. I'm sure that you can move your view with the stick, but it's never quite the same as looking into a turn or whatever. This probably changes with different cockpit designs, though. No real comparison, but I played Dirt Rally on PSVR recently, and as crude as the graphics are, I just couldn't get over how different diving is in VR. Looking out the side of the vehicle and seeing well ahead of you while drifting on a mountain road is very, very different than playing it through a single cockpit view. Different game type, I know, but at least 2D driving games will let you jump to 3rd person. Not in this game! I say that in cockpit view, VR should by nature, allow for an advantage. Again, this probably depends on the ship design though.

That said, I will probably still get this game on Xbox now, and PSVR later if I like the game enough to spend that much time in a VR headset.
 
I kind of disagree, in theory anyway. Being able to look into corners naturally is a pretty big advantage, IMO. I'm sure that you can move your view with the stick, but it's never quite the same as looking into a turn or whatever. This probably changes with different cockpit designs, though. No real comparison, but I played Dirt Rally on PSVR recently, and as crude as the graphics are, I just couldn't get over how different diving is in VR. Looking out the side of the vehicle and seeing well ahead of you while drifting on a mountain road is very, very different than playing it through a single cockpit view. Different game type, I know, but at least 2D driving games will let you jump to 3rd person. Not in this game! I say that in cockpit view, VR should by nature, allow for an advantage. Again, this probably depends on the ship design though.

That said, I will probably still get this game on Xbox now, and PSVR later if I like the game enough to spend that much time in a VR headset.
Just more intuitive and immersive. The problem with claiming something an advantage is that no two people are equal. I for example play alot of racing games so looking with the stick is second nature to me. D-V-ANT doesn't really play games that require stick looking. So, it might give a small advantage over D-V-ANT for a few days as he adjusts, but he will adjust.

At the the end of the day it is just more intuitive, which just adds to immersion. Any early days advantage will soon dissipate
 
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Just more intuitive and immersive. The problem with claiming something an advantage is that no two people are equal. I for example play alot of racing games so looking with the stick is second nature to me. D-V-ANT doesn't really play games that require stick looking. So, it might give a small advantage over D-V-ANT for a few days as he adjusts, but he will adjust.

At the the end of the day it is just more intuitive, which just adds to immersion. Any early days advantage will soon dissipate

I'm not really talking about competitive advantages (of disadvantages) for myself. I'm curious to see if the full immersion may in theory prove more natural in this particular game as it's first person cockpit. Of course that would mean spending a fair bit of time in VR and I'm not sure the tech is quite there yet for sustained game play.
 
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Just more intuitive and immersive. The problem with claiming something an advantage is that no two people are equal. I for example play alot of racing games so looking with the stick is second nature to me. D-V-ANT doesn't really play games that require stick looking. So, it might give a small advantage over D-V-ANT for a few days as he adjusts, but he will adjust.

At the the end of the day it is just more intuitive, which just adds to immersion. Any early days advantage will soon dissipate
Yeah, better said than I did. "Advantage" might not even be the correct term, overall, due to how everyone plays differently. It does allow immersion to open up new opportunities which might be advantages for some people. That doesn't automatically mean they will play better. Stats will definately be interesting, though. At least, if EA decides to share that kind of thing.

One thing I want to mention though, is 6DOF VR allows you to shift your head to the side in a way that is not the same as simply turning on a perfect axis. This motion cannot be recreated with a single stick (let alone buttons) thinking of a TIE-fighter window here. There's depth distance cues on top of that, and being able to focus outside the cockpit differently than inside; but I really do think that this free head movement opens up something that will just be very different.
 
I'm not really talking about competitive advantages (of disadvantages) for myself. I'm curious to see if the full immersion may in theory prove more natural in this particular game as it's first person cockpit. Of course that would mean spending a fair bit of time in VR and I'm not sure the tech is quite there yet for sustained game play.
That answer to that seems like an obvious yes.
 
Yeah, better said than I did. "Advantage" might not even be the correct term, overall, due to how everyone plays differently. It does allow immersion to open up new opportunities which might be advantages for some people. That doesn't automatically mean they will play better. Stats will definately be interesting, though. At least, if EA decides to share that kind of thing.

One thing I want to mention though, is 6DOF VR allows you to shift your head to the side in a way that is not the same as simply turning on a perfect axis. This motion cannot be recreated with a single stick (let alone buttons) thinking of a TIE-fighter window here. There's depth distance cues on top of that, and being able to focus outside the cockpit differently than inside; but I really do think that this free head movement opens up something that will just be very different.
I'd be more curious to see if people care less about how well they do in VR compared to non VR gaming.
 
I'd be more curious to see if people care less about how well they do in VR compared to non VR gaming.

You know well there are seriously competitive players that look for every advantage they can get, be it controllers, sound, screens or now VR.
 
Yeah it does 'seem' obvious hence the discussion. :tounge:
OK, semantics boy.

It is partly yes and partly no. In VR in the big difference is head movement which essentially mimmicks the real life everyday engrained movement you do everyday without thinking. So, yes, it will be more natural. On the flip side, the more important aspects is still done in a manner that isn't something you do everyday, unless your names James Bond. It is tit for tat.

It is like racing games with real raceing drivers. They are good but rarely are the best because games can't mimmick everything they experience in real life. So some aspects feel very natural while others fedl foreign.
 
OK, semantics boy.

It is partly yes and partly no. In VR in the big difference is head movement which essentially mimmicks the real life everyday engrained movement you do everyday without thinking. So, yes, it will be more natural. On the flip side, the more important aspects is still done in a manner that isn't something you do everyday, unless your names James Bond. It is tit for tat.

It is like racing games with real raceing drivers. They are good but rarely are the best because games can't mimmick everything they experience in real life. So some aspects feel very natural while others fedl foreign.

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You know well there are seriously competitive players that look for every advantage they can get, be it controllers, sound, screens or now VR.
No doubt. But it does feel like over the past 10-12 years the focus on how well a person does is the be all end all. K/D ratios, leaderboard climbing, etc. You will always have that super competitive group, but I wonder if the general masses chill out a bit when more immersed.
 
.... but I wonder if the general masses chill out a bit when more immersed.

That's a real interesting point I didn't consider. The sheer enjoyment of the experience could make people take the KD / Leaderboards less seriously.
 
That's a real interesting point I didn't consider. The sheer enjoyment of the experience could make people take the KD / Leaderboards less seriously.
What can I say, interesting point is my middle name.

Oh! And the Destiny 2 Halloween event starts on Tuesday. Looks like it has 2 kinetic assault rifles to earn. I'll be back playing. Just been taking a break.
 
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It looks like the ranking system is pretty good with multiple tiers, so people should be able to play and have fun. Hopefully the people who take this super seriously will end up in the top 2 tiers.
 
I'm still on the fence for some reason. There's just no buzz around this game. I remember getting burned with BF2. There just weren't enough players. Granted, this has crossplay and is a lot smaller, but still. Between people just hating EA and next gen hype, are people going to play this?

I think the gameplay will be fine based on what I see, I just wonder if I'm going to be struggling to find good games like in BF2?
 
So just completed the Prologue and I'm so very impressed. I played X-Wing & Tie Fighter way back in the day and always felt that no Star Wars game since has come close. That all changes with this. The amount of detail put into this is stunning. Being in a dogfight and zipping in between the Capital ships while chasing an enemy fighter is straight like out the battle scenes in the movies.
 
Going to hold out for PSVR2 until I buy.
That's what I'm thinking, too. I think I'm going to go Xbox now, then the game will be cheaper by the time I get it on PS/PSVR2. I do want to support VR though, so still on the fence. I'll have to see how people are reviewing both methods.
 
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That's what I'm thinking, too. I think I'm going to go Xbox now, then the game will be cheaper by the time I get it on PS/PSVR2. I do want to support VR though, so still on the fence. I'll have to see how people are reviewing both methods.

There's some people who got review copies, but multiplayer isn't populated enough for many of them to get a good feel yet.
 
There's some people who got review copies, but multiplayer isn't populated enough for many of them to get a good feel yet.

don’t know about that. I’ve played two matches of Dogfight and Ive seen level 10 players already.