The difference between 30 and 60 fps

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Seems to make a big difference, now, to some of the very same people who, only a year ago were touting a 720p 30fps game as the best of last gen. Now, all of a sudden, their inter-active cartoons have to move smoother and be more "realistic". Being an avid retro-gamer I find it some what amusing, and never really gave framerate much thought. Now, in certain quarters, obsessing about it is all the rage. No matter; everyone should have a hobby.:txbsmile:


Is there anything wrong with that though ? Don't get me wrong, I agree that many suddenly have a new take on what is "Best" based on their new favoured hardware, but expecting more from next-gen compared to last is expected, yes. Although I'm sure you have some of the loudest, over the top posters in mind, who seem to take such things way beyond what is needed.
 
Let me get this right: All this fuss is over something you really have to look hard to notice? There are some here that can see the difference but I suppose that is because of a trained eye Im guessing? If you have to have a trained eye or expend a bit of effort to see the difference, is it really there and how pertinent is it?o_O

Im not stating that there isnt a difference, but there has been pages and pages and pages and pages and pages and pages and pages and pages etc, etc, etc, etc, etc, etc, etc, etc, etc, over forum after forum after forum after forum to damn near WW III about FPS......over.....this? Daaaaayyyum! :laugh:

Do you even play video games? I mean honestly, do you?

It's not about if you can SEE the difference, it's about how it makes the game PLAY. You know, that thing you are always saying matters over res/fps? Yeah, that, game play.

@60 fps a game is far more responsive or "tight". What you do is more accurately displayed on the screen.

This thread is kind of silly as it doesn't matter if we can see the difference in the examples given because we don't watch video games, we play them. When we play video games a higher framerate translates to a better game play experience.

It's really that simple.


But if people insist on watching the difference, then follow this link:

This tool does a good job of showing the differences.

http://frames-per-second.appspot.com/

Set the background to the image of your preference @ 60fps, set one soccer ball to 30fps and the other to 60fps.
 
Anyway, How FPS affect smoothness is considered of a few factors. In the end, just remember how the brain interpret motion from moving pictures. Our brain interpolate the change between frame. So the more the differences between frame, the harder is for the brain to interpolate the action between frame.

Once you undestand this, then its easy to know when 30fps is still ok, when 60fps is required.

1) Contrast. The contrast of something that move, A red ball moving across a blue screen will be more stricking than a blue ball over a green screen

2) Amount of movement. A near static camera will require less FPS than a camera that moves. This is the reason why fast pace FPS & racing game requires 60fps, because not only does the camera move with the control, they move fast. The brain have to interpret more when there is more changes between frame, & when the whole camera move, the brain have to interpret the the whole screen!

3) Speed of movement. The smoothness of a character that move 1/2 screen/ sec at 30fps has the same smoothness as a character that move full screen/sec at 60fps, because the changes between the frames are same.
 
This might sound stupid, but besides obviously feeling a bit "smoother," I always felt like 60 FPS per second was better because when the framerate did drop, it wasn't dipping as low. For example, if something was a smooth 60 FPS, then it did stutter, it usually dropped to 30-55 FPS for a brief bit, which was manageable. When you were running 30 FPS & it dipped you were talking going below 24 FPS where you really noticed it a ton more.
 
I get a small headache every time I do a roddie run on Gears, as it was so jerky. Wishing it was 60fps, at least during the running.

SFF4, was horrible at below 60fps on my PC. Instance headache, & the move just feel disconnected. However, Games like dischonored, which is pretty slow pace, I have no issue at 30fps.
 
I get a small headache every time I do a roddie run on Gears, as it was so jerky. Wishing it was 60fps, at least during the running.

SFF4, was horrible at below 60fps on my PC. Instance headache, & the move just feel disconnected. However, Games like dischonored, which is pretty slow pace, I have no issue at 30fps.

I played gears for hundreds of hours and never got a headache. You sure it wasn't more to do with the roadie run bobble motion ? many people get adverse effects from such things.
 
I played gears for hundreds of hours and never got a headache. You sure it wasn't more to do with the roadie run bobble motion ? many people get adverse effects from such things.
Could be.
 
I don't know why anyone would prefer 30 over 60. lol at 30fps defense force.
I don't know why anyone would prefer 30 over 60. lol at 30fps defense force.

Not sure I saw anyone saying they "prefer" 30fps over 60fps. What I do see are people saying they cant really tell the difference much and/or that they just dont care.

Many of us may say they would prefer DD ta-tas over D cups but many wouldnt be able properly call out the correct size if they saw a set in the wild. And some maybe couldnt even discern the difference if they were side-by-side each other...for many are just happy to be seeing titties at all so size doesnt really matter.

:cool:
 
We would like to have 60fps in all games but that doesn't seem like it's possible, ever, on home consoles. Look at The Order: 1886 and inFamous for the PlayStation 4. They look great but they're running at 30 FPS. Compromises have to be made along the way in all games. Developers will have to often chose between 1080p or 60fps, more often on the Xbox One as of right now.
 
if I see it on a 60hz tv i can see a 30 vs 60 no problem. but when I playing on a 120hz or see it on a 240hz this is where I cant see at all because of those tv.

Even though Tomb Raider runs 30fps I can see it on my son 60hz tv but when I play on my 120hz tv i cant see it, it just looks 60fps.
 
I've always loved the look of 60 FPS motion and also how it feels from the controller's response.

It goes all the way back to the arcades where 60 FPS was the standard and going back to home ports was jarring. I remember getting a Sega Saturn in 1996 with Virtua Fighter 2 and Daytona USA, the latter was a low FPS mess but VF2 was as gloriously smooth as the arcade version at 60 frames. 60 FPS reminds me of the great Sega and Namco arcade games of yesteryear - smooth, responsive and utterly gorgeous to behold.
 
We would like to have 60fps in all games but that doesn't seem like it's possible, ever, on home consoles. Look at The Order: 1886 and inFamous for the PlayStation 4. They look great but they're running at 30 FPS. Compromises have to be made along the way in all games. Developers will have to often chose between 1080p or 60fps, more often on the Xbox One as of right now.


Both games could run higher then 30fps though.
The reason both are 30fps regardless of what the devs say is because they are 1st gen/1st games both companies are making for the ps4.

Edit: proof will be when games that look as good but run higher then 30fps come.
 
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Both games could run higher then 30fps though.
The reason both are 30fps regardless of what the devs say is because they are 1st gen/1st games both companies are making for the ps4.

Dude, how could you know such a thing unless you're a developer on any of these games. Guerilla Games' Killzone is the first PS4 game they made and its at 1080p/60 fps so why couldn't Ready at Dawn or Sucker Punch do that same? Perhaps its because their games are more technically intensive over a smaller scale shooter and so sacrifices had to be made.
 
Dude, how could you know such a thing unless you're a developer on any of these games. Guerilla Games' Killzone is the first PS4 game they made and its at 1080p/60 fps so why couldn't Ready at Dawn or Sucker Punch do that same? Perhaps its because their games are more technically intensive over a smaller scale shooter and so sacrifices had to be made.


I gave my reasons
 
Don't forget it is not just visual, it also affects responsiveness.

@60 fps a game is far more responsive or "tight". What you do is more accurately displayed on the screen.

This thread is kind of silly as it doesn't matter if we can see the difference in the examples given because we don't watch video games, we play them. When we play video games a higher framerate translates to a better game play experience.

It's really that simple.

Another good point. I hadn't really considered it from that angle. I was just trying to visualize the difference. The side-by-side comparisons help in that regard, but you guys are right -- it goes beyond that, to responsiveness.

I'm not saying it's a huge deal, btw, or trying to stir up any additional console war nonsense. All of my favorite games no doubt played at 30 fps or below. Having 60 fps is not some kind of necessity. I am just trying to get a feel for the 30 vs. 60 difference that keeps coming up.
 
Pretty easy to spot the difference. Though the real difference in my opinion is controller responsiveness (which is why DICE moved to 60FPS for BF4; and why Activision always aims for 60fps in COD series). Once you're use to 60fps controller responsiveness, 30fps in the same game feels noticeably worse imo.

I can see it too Anderson and I dont have a trained eye, but you have to "see" it. Im just sayin.....Daaaayyyuuuum! :laugh: There's a muffuggin' war going on over this stuff! Dat s*** crazy mane! :laugh:

What does this even mean lol.
 
Another good point. I hadn't really considered it from that angle. I was just trying to visualize the difference. The side-by-side comparisons help in that regard, but you guys are right -- it goes beyond that, to responsiveness.

I'm not saying it's a huge deal, btw, or trying to stir up any additional console war nonsense. All of my favorite games no doubt played at 30 fps or below. Having 60 fps is not some kind of necessity. I am just trying to get a feel for the 30 vs. 60 difference that keeps coming up.

Come on now. We all now you're a Biased PS4 supporting MOD and can not help yourself when it comes to resolution and FPS :p
 
I can notice the difference in games. But those animations are so poor that it really doesn't stand out.

I am viewing it on my phone though.​
 
We would like to have 60fps in all games but that doesn't seem like it's possible, ever, on home consoles. Look at The Order: 1886 and inFamous for the PlayStation 4. They look great but they're running at 30 FPS. Compromises have to be made along the way in all games. Developers will have to often chose between 1080p or 60fps, more often on the Xbox One as of right now.

Until hardware become so vastly powerful, that even when developers pushed all the details, throw the the kitchen sink & their Mother in law, & still not pushing the hardware to its limits (like 2D side stroller these days), then they need not compromise on FPS/resolution, to free more resources to push more details. Thus making the game smoother with higher FPS.
 
I've also said for years the difference is noticeable when actually controlling the game. That's what makes the movie to games comparisons very lol worthy.
 
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