Got me a hunter mask, woot!
I only just realized I can put Mods on the gear
Got me a hunter mask, woot!
Lol.I only just realized I can put Mods on the gear
Man wait till you see some of the cool missions later in the game. The level design and objectives just make it so damn cool it hurts. If Tom Clancy was still alive he'd be really impressed with the game. Both on a technical level and because I think it's the first title to really capture the feel of his writing.The more I play this the more it is becoming one of the best games I’ve played in years. I wish I had more time to play it.
Man wait till you see some of the cool missions later in the game. The level design and objectives just make it so damn cool it hurts. If Tom Clancy was still alive he'd be really impressed with the game. Both on a technical level and because I think it's the first title to really capture the feel of his writing.
Thought your gun was a laser beam?When the rooms still full of baddies and you're all out of ammo except for your side arm.
Isn't there 12 of those? As there perks to having them?Got me a hunter mask, woot!
12, yes..atleast going by the wall they hang on in the White House.Isn't
Isn't there 12 of those? As there perks to having them?
Lol.
But to be fair, with how often you change gear in 1 to 30 it isn't really worth doing.
I still die a lot solo. I'm learning that you have to scout your area and really watch for places someone can flank you (especially different floors). I was in a fight and suddenly someone dropped down right on top of me. Basically, at least once in the fight I just have to fall back. Once you see red warnings from more than one direction, that's the time to fall back otherwise you get surrounded.
I'm having a blast though. I think a higher rate of fire marksman rifle + an LMG is the way to go for now. I'm glad I got this on PC as I can imagine with a controller it is even harder. The AI is just so good at flanking. What is tough is when some armored boss is lobbing grenades at you while everyone else is rushing and flanking.
Oh it is, but purple and gold guys can absorb a s*** load of rounds.Thought your gun was a laser beam?
Lol.
But to be fair, with how often you change gear in 1 to 30 it isn't really worth doing.
When the rooms still full of baddies and you're all out of ammo except for your side arm.
again though, why? That 5% isn't doing much for you at all. i'm not saying you can't use the through 1 to 30, just that IMO the tedium of constantly swapping them out over multiple pieces just even worth it.You say that, but from levels like 17 through 22, I've migrated a green "5% XP on headshot kill" each time I've changed equipment. I have actually been able to use some generic mods now, too.
I got my first two yellows today (home sick, so I played a ton). One was a gear piece that honestly I don't remember which part it was, but it was pretty poor, so I kept the equipped purple. The second was an SMG with a holster ability that added weapon handling, so I kept it holstered and used it as my closeup weapon for a level or so, but I'm back on a purple.
I've been (I assume) pretty lucky with some drops and have a high amount of +damage to elites gear, plus something like +16% armor on kill and some health on kill. It may have helped a lot, although I did get wiped twice quickly in the rotunda of the National Archives, plus I got wiped out twice relatively quickly when I went after a control point that, apparently, was also close to a confrontation zone and also an enemy supply convoy wandered in. Getting people coming at me from three directions was a bit too much.
Maintenance. Will be down for another 60 to 90 minutes.Game is down for me. Anyone else unable to play?
it isn't too disimilar to Div 1. More red = more damage output. More blue means more surviveability.Yeah I'm not bothering to check anything other than which has the highest armour at the moment.
How does the perk system work in this one? I can see the three colour bars going up and I change my gear but I'm not sure how it works in this.
it isn't too disimilar to Div 1. More red = more damage output. More blue means more surviveability.
The difference lies in weapon & gear talent unlocks. It is no longer a case of once you unlock it you have it. Now you have to manage what kind of attributes you are adding. It makes your talents a far more important factor in your build.
For example : Calculated needs 7 or more skill attributes and that gives me 20% cooldown on skills per kill...but lets say I want Skill Duration instead, the Talent for that might require 5 or less skill attributes, so I can't have both.