The Initiative Hires Former Kojima/Sony Santa Monica God Of War Level Designer And More

karmakid

the illusive one ^^,
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#1
https://www.windowscentral.com/god-...itiative-studio?amp&__twitter_impression=true


However, it seems like the hiring spree isn't over yet. Today, many gamers noticed that God of War's Chris O'Neill LinkedIn page was updated to reflect that he was now working with The Initiative. O'Neill has previously worked at Sony Santa Monica and Kojima Productions. He was the Senior Staff Level Designer on 2018's God of War, a position he retained for four years.
 

Mcmasters

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Sep 11, 2013
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#2
Read this. The Initiative is going to be a Microsoft owned Universal Marvel. ;)
 

Edge BC

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Sep 16, 2013
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#3
Man, are they working on something new or brining something back?
 

Mcmasters

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#4
I'm betting new. Something that gives a great introduction and sets the tone for a new studio jam-packed with exceptional talent. I dont think there's another development studio with as many star devs under one roof, is there?
 

Rollins

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Sep 11, 2013
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Ben Diamand Resume:

My job is writing software that flies rockets! Some of it is more mission critical - parts of systems which keep the rocket in the air. Some of it is more business critical - parts of systems which feed the company's bottom line in ways less directly tied to command / control. All of it is heavily focused, with a ton of attention to detail, and involves a huge amount of design, testing, communication, teamwork, and dedication.

Experience:
- Cross team collaboration
- Real-time
- Embedded
- Hardware bringup
- Prototyping
- System design
- Testing
- Deployment
- Fault tolerance
- Optimization
- Drivers
 

OneBadMutha

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Sep 12, 2013
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#6
F’n All Star Dream Team. Initiative reminds me of the first year the U.S. sent NBA players to the Olympics.
 

HorTyS

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Sep 16, 2013
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#7
What has me most excited is that many of these staff members worked on 3rd person action games. I am very hopeful that they create something in that vein with a focus on melee combat, a genre I think Xbox is severely lacking in...
 

karmakid

the illusive one ^^,
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#8
https://www.windowscentral.com/play...oins-initiative?amp&__twitter_impression=true


Today, many gamers noticed that PlayStation's Victoria Miller was now working for The Initiative. She's been with the studio since January 2019 according to her LinkedIn page. Miller helped ship acclaimed games like Detroit: Become Human, Hidden Agenda, The Inpatient, Until Dawn, Until Dawn: Rush of Blood, No Man's Sky, Alienation, LittleBigPlanet 3, and Beyond Two Souls.
 

Hedon

Hedonism
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Sep 13, 2013
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#9
https://www.windowscentral.com/play...oins-initiative?amp&__twitter_impression=true


Today, many gamers noticed that PlayStation's Victoria Miller was now working for The Initiative. She's been with the studio since January 2019 according to her LinkedIn page. Miller helped ship acclaimed games like Detroit: Become Human, Hidden Agenda, The Inpatient, Until Dawn, Until Dawn: Rush of Blood, No Man's Sky, Alienation, LittleBigPlanet 3, and Beyond Two Souls.
This team is a ton of talent and a ton of labor dollars. Better be worth it.
 

karmakid

the illusive one ^^,
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#11


Ben Diamand Resume:

My job is writing software that flies rockets! Some of it is more mission critical - parts of systems which keep the rocket in the air. Some of it is more business critical - parts of systems which feed the company's bottom line in ways less directly tied to command / control. All of it is heavily focused, with a ton of attention to detail, and involves a huge amount of design, testing, communication, teamwork, and dedication.

Experience:
- Cross team collaboration
- Real-time
- Embedded
- Hardware bringup
- Prototyping
- System design
- Testing
- Deployment
- Fault tolerance
- Optimization
- Drivers

Reminds me of when 343 got Corrine Yu, she worked with NASA, her husband is at 343 or Turn10 (might be mixing her up with Kiki and her brother), anyways...think she’s with Amazon at the moment.
 

Edge BC

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Sep 16, 2013
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#12
If you want to see what kind of candidates are applying for the job of Art Director for The Initiative.. Here's an applicant who has worked with Xbox quite recently before:

http://www.justinwhitesel.com/
 

Frozpot

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Sep 13, 2013
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#13
Reminds me of when 343 got Corrine Yu, she worked with NASA, her husband is at 343 or Turn10 (might be mixing her up with Kiki and her brother), anyways...think she’s with Amazon at the moment.
I thought she went to work for Naughty Dog and did engine work for Uncharted 4.. kinda the same thing...
 

JinCA

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Sep 11, 2013
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#14
I thought she went to work for Naughty Dog and did engine work for Uncharted 4.. kinda the same thing...
She left for amazon a year later, she seems to move around a lot as her wiki now says she's left Amazon for GM.
 

bullzeye

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#16
What does systems designer mean? Like the type of gameplay the game has? It is pretty exciting to see so much talent under one roof, but I wonder if they can all agree to the same vision etc.
 

Edge BC

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Sep 16, 2013
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#17
What does systems designer mean? Like the type of gameplay the game has? It is pretty exciting to see so much talent under one roof, but I wonder if they can all agree to the same vision etc.
Systems designers work closely with programmers, producers, and other disciplines within game design to develop specific game functions, from the missionsystems to fluctuating gameplay variables like experience points and player inventories.

Their duties may be too many to list, but that’s only because they are some of the most versatile employees in the realm of game design. Systems designers are involved from the earliest stages of a game’s design to the end, creating and tuning specific features such as fighting systems, artificial intelligence, scoring rules, matchmaking, lobbies, and community features, as well as different game modes. Systems designers often take primary ownership of the design, prototyping, and fostering of both single-player and multiplayer games. They also lead, coordinate, and participate in teams within the pipeline with the responsibility of implementing and balancing game features from the initial design to the final stage. Not only do systems designers author internal design documentation, but they’re also responsible for revisions when needed and provide feedback throughout the entire process; systems designers work closely with quality assurance and other design teams to ensure that gameplay features are continually balanced and tuned according to this feedback. Sometimes, a systems designer will also be responsible for scripting the system as well as creating the initial design. Toward the later end of the design process, they organize and facilitate game testing sessions and compile reports and action items based on the testers’ feedback.

Source: Getinmedia
 
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Frozpot

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#19
Not sure if Homefront and Resistance are ones I'd brag on ;)
 

karmakid

the illusive one ^^,
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#22
Soooooooo, horror action shooter it is then???
 

karmakid

the illusive one ^^,
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#27
What makes you think it's gonna be horror?

Just feels like a lot of the devs they’ve hired highlight the fact that they’ve worked on “the last of us” over Uncharted or other ND games