The Order: 1886 screenshots and previews

Smurfboy

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Sep 11, 2013
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The Order: 1886 is third-person action game set in a world where Arthurian style knights go up against genetically altered humans in an alternative, Victorian London. The PS4 exclusive was announced back at E3 2013, since when we've seen relatively little. But if these screens are anything to go by, we're in for a treat.

The Order: 1886 is out later this year.

LINK: http://www.playstationtrophies.org/...-1886-Screenshots-Show-Off-PS4-Exclusive.html
 
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Are those new shots? I've seen some of them before. It's an intriguing game. Definitely on my radar.
 
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3rd-person, awesome. I love the setting too.

However, going by those screenshots it looks very enclosed/ linear.
 
Graphically.....you sure can't fault it! :surprise:

Gameplay wise.....I agree with Val...looks like Gears/Uncharted a little. That isn't a bad thing.
Has me interested.
 
Yeah it does remind me of gears. I'm wondering if I will be bothered by the black horizontal frames when playing the game though.
 
Yeah most of those were in the GI magazine (and probably their online coverage too) I remember the magazine article said that The Order was the most stunning next gen game they've seen so far, looking forward to seeing more of it.
 
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Victorian Gears of war. Not complaining though.
 
Wait, the bar is permanent, This is lame. Its seems a quick fix to reduce resolution.
 
Apparently, it's still rendering as if the bars aren't there though. It's just like a "bar" layer over the full scene.
Then its even more dumb, to waste power to render what is not seen.

This is my opinion of having the bar, not the game itself.
 
The Order: 1886 looks good. Most likely just another reason why i'll need a PS4 sooner rather than later.
 
It is even scarier to think that this is the only first generation! Imagine what third and fourth generation of graphic on PS4 looks like!

*faint*
 
Here's a nice summary (courtesy of GAF) of the highlights of the Game Informer article, for those who missed it:

  • In concept since 2005
  • Trailer graphics are what you can expect it to look like in-game
  • Everything in the world is rendered with soft body physics
  • Metal beams react for example to magnetic forces, bending and shifting in real time
  • Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
  • Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
  • Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
  • Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
  • Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
  • Thus begins the conflict
  • Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
  • Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
  • The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
  • It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
  • This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
  • You play as Grayson, known as "Sir Galahad" (guy with the porn stache)
  • A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
  • Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War
  • "While the focus is on third-person gunplay combat, The Order sometimes pulls back for slower paced moments of investigation and exploration."
  • Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
  • Focused on a very strong story driven single player now, not willing to talk about any multiplayer
  • Interactive cutscenes keep players in control of part of the action (like shooting) while a preset dramatic scene plays out.
 
Yeah, this one is most certainly on my radar. It looks awesome. I'm a sucker for steampunk anyway.
 
Yeah, this one is most certainly on my radar. It looks awesome. I'm a sucker for steampunk anyway.

On my radar too. Love the setting. The weapons sound interesting. Screenies look good, and it is 3rd person.
 
On my radar too. Love the setting. The weapons sound interesting. Screenies look good, and it is 3rd person.

Looks like it might be some kind of co-op squad shooter as well. fingers crossed.
 
Looks like it might be some kind of co-op squad shooter as well. fingers crossed.

I'm not too fussed about CO-OP ( most likely cause I'm an unsociable git), but it does need a solid, competitive MP .
 
Looks pretty, but for whatever reason I'm not too excited about it. Probably because it is yet another shooter. Really wish 90% of games didn't involve shooting as their main mechanic, it's getting so tired.
 
Apparently, it's still rendering as if the bars aren't there though. It's just like a "bar" layer over the full scene.

This is obviously false, as that would be a ridiculously horrible and inefficient waste.

The black bars may be an artistic 'choice', but they're also helping to ensure there are less pixels to draw, so each pixel can look that much better.