It was 150K at first with LODs. They then decided to nix the LOD modelling across the board for soother animation with skeletal and blend points looking better with full on high poly models only. Final, non-LOD count was 85K. The game is visually a stunner, especially when you throw in wide play area with lots of characters on screen at once.Ryse used 85k? That's impressive.
39 eh... I wanted to spend $20 but hmm I gotta think about it.It was 150K at first with LODs. They then decided to nix the LOD modelling across the board for soother animation with skeletal and blend points looking better with full on high poly models only. Final, non-LOD count was 85K. The game is visually a stunner, especially when you throw in wide play area with lots of characters on screen at once.
BTW, it is now $39 as a digital download on live. You might want to check it out. I'll play some MP with you if you get it.
I have a bad feeling about this game. It looks pretty, but when the developers spend so more time talking about 'reinvented' QTE, and ability to move the camera in cutscene, & so little on gameplay, you have to wonder about how fun is the game.