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This game just keeps on giving. Love it. So much depth and great story telling. Looks fantastic to boot.
CD Project deserve the success and I look forward to the expansions and their future games.
Apologies for the gushing, just having such a great time playing through it.
 
Won my self about 10 cards in Gwent tonight. Got me some awesome ones too, like Yennefer, and a couple of 10 rated cards :banana: I have almost got a full Societal & Monster deck too.
 
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74 hours.. and i still havent done a main mission in Skellige, i have never played a single player game for this long in my life. full credit to CD PROJEKT RED for a job well done.

its not perfect, the menu system could use a HUUUUUUGE improvement but the important stuff work for me. for a generation of disappointments i hope this is the turning point
 
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Game has reached 4 million sales? Fantastic for them full credit. I am slowly making my way through this game, only level 14. The missions in Novigrad are heaps of fun both the main and secondary missions, that scene with
all the underworld figures in the bath house
was a highlight for me.

How do you guys get so many gwent cards? I buy any i can from vendors but they are far and few between and as a result do not have many at all.
 
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I done 88 hours. The story never let go.

This game feel like a long TV series, as each main quests (esepcially those linked ones) feel like a single/couple of epsisodes by themselves.

A thing bugged me though.
The lack of local map (like caves) . There is one area where I was going in circle for a good 20mins trying to get out a cave.
 
Gwent is the first card minigame in an rpg that works somewhat well. In other games such as FF8 (spit!) or KOTOR the card games were meh.
 
Looks like the Xbox One has the new Update. I am currently downloading it, it weighs in at 600MB.





Damn, 4 million in 2 weeks. When you consider the first 2 together only sold around 5-6 million, that 4 million in two weeks is much more impressive.

Yeah they did a great job marketing the game, and even after the downgrade the game looks absolutely fantastic. Plus if you preordered digitally you got a 10% discount and access to the game Monday evening.
 
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Much screenshots as I finally found a way to pause in the Debug Console Enabler:

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Much screenshots as I finally found a way to pause in the Debug Console Enabler:
q7M7BKh.png

This one reminds of the scene in the movie Signs, where they are watching that vid from the kids party and the alien steps across from the bushes.
 
Game is f-ing tough. Almost too tough. I made it to lvl 3 and the Gryphon is still impossibly tough.


I will tell you how I beat the Griffin on Death March Difficulty.

1. Buy as much food and drink as you can.
2. Do not shoot it with your Crossbow when the fight actually starts. Let it fly around and use that time to consume as much food & drink as possible. If you have full health, then shoot it.
3. Keep your distance. 1.) this means the old geezer can take attention of you, allowing for a few sneaky hits. 2.) what for it to lunge at you, if your distance is right he will miss, allowing time for a strike or two.
4. Use Aard. It stuns the beast, allowing you time for a hit or 2.

I actually beat it very easily when I stumbled upon this way.
 
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Yes. I am playing on hardest difficulty too, and like you, I was getting my @ass rocked all the time(I have died around 200 times). Now though, I am a more formidable killing machine.

The key is not in leveling up your character either, although that does help, obviously. The key is learning the best way to utilize what is at your disposal. So...

-Learn to effectively dodge, do not dive.
-Learn the timing of light & heavy attacks.
-Use Quen.
-Find & create the Swallow potion. This really helps in combat as it regenerates your health.
-Do not get surrounded. Use the environment, if possible, to limit how many can attack you at any given time.
-Patience. Keep that block/parry up and pick your moment to strike.
-Try to strike from behind as much as possible, it does more base damage, and maximizes critical hit chance.


For alghouls specifically, make sure you use Axxi( the mind control) on them when they show their spikes. That will force the spikes back in and make them easier to kill.

I'd like to add- Don't forget to READ THE BEASTIARY!

I just took out Jenny 'O the Woods (who was surprisingly difficult). I got her on the second try. I read the description in the Beastiary, and it mentioned using Igni after trapping her with Yrden. That made a huge difference. I didn't realize Igni would be so effective. Also staying in the circle helps, as well as killing her duplicates as quickly as possible.

It's also important to be patient when necessary. Flurry attacks are fine, but knowing when to stop and get defensive is just as important.

I'd like to add that I really wish the armor designs didn't looks so dumb for light armor. I've found some better looking ones, but they don't stack up to my current set doesn't look cool at all. I want the Witcher armor to be upgradeable.
 
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I think there is a bit of imbalance, with Waith being a bit too strong for their level, & humans too weak.
 
I'd like to add- Don't forget to READ THE BEASTIARY!

I just took out Jenny 'O the Woods (who was surprisingly difficult). I got her on the second try. I read the description in the Beastiary, and it mentioned using Igni after trapping her with Yrden. That made a huge difference. I didn't realize Igni would be so effective. Also staying in the circle helps, as well as killing her duplicates as quickly as possible.

It's also important to be patient when necessary. Flurry attacks are fine, but knowing when to stop and get defensive is just as important.

I'd like to add that I really wish the armor designs didn't looks so dumb for light armor. I've found some better looking ones, but they don't stack up to my current set doesn't look cool at all. I want the Witcher armor to be upgradeable.

The Witcher armour is upgradeable, but I assume you mean something more substantial, where you can totally change the look.

Personally, I like the Feline Witcher gear.
 
I think the armosr in Witcher 2 are far better looking. I do not remember a bad looking one.
 
Here are the patch notes for the huge Xbox One patch, which went live yesterday.

Witcher 3 1.04 Patch Notes
  • Fixes a possible exploit by preventing certain drowners from respawning infinitely.
  • Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
  • Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
  • Deploys the Bovine Defense Force Initiative.
  • Rebalances the prices of maps that can be purchased from merchants.
  • Improves camera behavior when the player executes finishing blows.
  • Fixes an issue where the player could loot mutagens from Nightwraith clones.
  • Fixes an issue whereby interaction with Fiend decoction was incorrect when Geralt was overburdened.
  • Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
  • Introduces a number of fixes in in-game communities.
  • Introduces a number of fixes related to combat.
  • Fixes an issue where the player could not deflect arrows/bolts at longer distances.
  • Fixes a crash that could occur on the transition to the Isle of Mists location during the quest of the same title.
  • Fixes a number of issues related to horseback riding.
  • Improves Geralt's movement, especially when he swims.
  • Improves the smoothness of camera movement.
  • The player can no longer target foes positioned on different building floors than Geralt.
  • Fixes a number of issues related to Vitality regeneration.
  • Fixes an issue whereby certain actions could be randomly blocked during gameplay.
  • Autosaves will no longer be created when Geralt dies.
  • Unequipping saddle bags now correctly affects Geralt's capacity.
  • Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
  • Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
  • Roach no longer levitates after being summoned while Geralt is on a slope.
  • Fixes a rare issue where Geralt could become invincible after executing some finishing blows.
  • Introduces a number of general stability and performance improvements.
  • Introduces a fix for occasional game freezes or infinite loading screens that occurred upon exiting the Main Menu.
  • Improves performance in selected scenes and cutscenes.
  • Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gameplay submenu.
  • Ciri can no longer unlock fast travel points.
  • Fixes incorrectly named female travelers in some localized versions.
  • Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
  • Fixes an issue where in certain situations the game could crash while a save was being loaded.
  • Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
  • Improves the scale of selected elements of the GUI and HUD.
  • Reward messages are no longer displayed over black screens.
  • Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
  • Introduces a number of improvements in the tutorial messages for gwent.
  • Introduces a number of bug fixes and user experience improvements in the GUI panels.
  • Adds an information prompt and Journal entries related to new DLC packages.
  • Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
  • The player can no longer venture beyond the game world boundaries during the Through Time and Space quest.
  • Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
  • Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
  • Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
  • Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
  • Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
  • The bookmaker at the races held at the Vegelbud Estate now spawns correctly.
  • The Forefathers' Eve quest can no longer interrupt the quest titled A Favor for a Friend.
  • Fixes an infinite black screen that could occur during the Now or Never quest.
  • Fixes an issue whereby some witch hunters would disappear during the Now or Never quest.
  • Fixes a number of errors in dialogue during the Of Dairy and Darkness quest.
  • The monster in the Contract: Dragon quest now spawns correctly, and the relevant Journal entries update properly.
  • Fixes an issue where player character inebriation and the related effect could become permanent when invoked during the No Place Like Home quest.
  • Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
  • Geralt can now always play gwent with Madame Serenity.
  • Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
  • Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
  • Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
  • Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
  • Fixes an infinite loading screen that could occur during the King's Gambit quest.
  • Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.
  • Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
  • Fixes an issue that prevented a character spawning for a random encounter.
  • The player can now always leave the crypt during the Scavenger Hunt: Viper School Gear quest.
  • Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
  • Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
  • Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
  • Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
  • Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
  • Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
  • Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
  • Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
  • Fixes an issue where the player could not fast travel under certain rare circumstances.
  • Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
  • The player can no longer take on the Apiarian Phantom contract multiple times.
  • Fixes an issue where some players could not progress during the Broken Flowers quest.
  • Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
  • The player can now use the activator received from Triss during the quest titled The Battle of Kaer Morhen.
  • Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
  • Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
  • Fixes an issue in the Greedy God quest where the player could kill a monster twice.
  • Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
  • Fixes an issue where Vernon Roche failed to proceed to Oxenfurt Bridge after a scene during the Get Junior quest.
  • Fixes an issue where Geralt could not interact with a torch in the Get Junior quest.
 
The Witcher armour is upgradeable, but I assume you mean something more substantial, where you can totally change the look.

Personally, I like the Feline Witcher gear.
The cat school scavanger hunt? I was thinking of doing that next. I just reached level 10, and I have a few Items I can't use (which is lame, imo. What's the point of stumbling on awesome gear if you can't even use it?).

As for the armor, I saw some Warrior jacket, but what I have is much better, so I didn't bother with it. I just want unique looking armor, not some other army's colors, you know? It doesn't need to change appearance, just be worth wearing!
 
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